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i30817

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Everything posted by i30817

  1. Probably asking something that you've already considered but couldn't the friction be dynamically adjusted?
  2. And in linux, we need to wait until the option to rename the executable is available?
  3. You know, things like a mobius strip, a klein bottle. Or if you want normal geometry even simpler things like changing the down direction, spheroid terrain, endless corridors, trick corridors (that teleport you to a identical seeming but actually different place where you thought you were going seamlessly. Rooms larger inside than outside, the old T1 classic water running uphill etc.
  4. i30817

    Dark Bomb

    This is a much better idea. It is stealty and would require at least a little bit of challenge (checking the patrol routes prevent the bomb timing to intersect with 2 guards). It could have some neat befuddled barks too. Imagine a square room full of immobile guards/archers at the walls, and you dropping from above, but needing to time the bomb so two patrolling guards that cross the exhibit there don't cross the bomb perimeter.
  5. You know, sometimes in a mission you look at a corner in a room and you can see yellow in dots there, probably light from the other room. I was wondering if this is a floating point error, mapping error, and i was also wondering if there wasn't a easy way for mappers to avoid it in the editor (not that i'm a mapper).
  6. I forgot to tell. I found could make the object movement work with caps lock (the other keys i tried didn't work). Seems really random!
  7. BTW am i supposed not to be able to move the mouse if i lean? I remember that i could, but now i can't.
  8. Funny. It "works" if i configure the object manipulation key modifier to a "mouse" button, but that is unattractive since i'm using my mouse1 to move forward and mouse2 to frob. I have no mouse3.
  9. It doesn't work. I tried it with the kp_insert key and enter. When i moved the mouse (touchpad) around it didn't move the object on its axis. I also tried to remove the DoomConfig.cfg key from both the darkmod folder and the current mission, use the updater and copy the default file to the mission again. Same result. Using it on wine btw. I also think you should remove the hidden binding of F5 to the load game. There were many times i wanted to quicksave a game (F4) and loaded it instead. Since there already one key for quickload (F9) i don't see the use.
  10. It would look cool to see his mask down once in a while. Maybe while attacking?
  11. delete the file tdm_game02.pk4 and start the updater again to redownload it. http://bugs.angua.at/view.php?id=2723
  12. I tried to set the keypad insert key to manipulate objects, and the game thinks that it is the mouse 1 key
  13. I guess this is the best place. When you select a fan mission to install (on that menu), if you highligh the mission name by hovering the mouse over the name, the font color changes to pure white instead of the normal high light in the other menus (that is not very legible too - but pure white is almost unreadable).
  14. I know. It's just much, much easier running wine.
  15. Oh, btw, this is something that just might be wine acting up, but: When you put the mouse over a option in the mission selection panel is it supposed to turn the font color white? (the main menu is more of a warm color, not so bad) It's kinda hard to read. Edited, not the main panel.
  16. It's just that i've noticed (from the bug database) that you already forked 1.06. Are you keeping stable and development branches that go on separately?
  17. For me, not only Catalyst needs to be turned off, but powerplay too (it caused crashes while playing instead though).
  18. You should probably make a warning on the updated that the update is going to invalidate saves. You know how people are.
  19. I see. That ragdoll limitation is quite logical. I suppose a optional mechanism to do it when the player is not directly looking at them would work if it is instantaneous, but the drama would suffer. Though, passing by a "dead" undead and then hearing a roar on your back would be a nice scare.
  20. I'm still not sure if corporeal undead get up in the dark mod, but if they did, wouldn't it make sense if they got up on a timer? (and ofcourse be alerted to the maximum value possible).
  21. i30817

    STALKER

    Best "rpg" (ahahaha) of 1999 and what should have been the best adventure of 1996 (here is a link on how to set it up in dosbox with a little of performance - it is a resource hog http://www.rpgcodex.net/phpBB/viewtopic.php?t=46511#1231929 ) I don't counsel running it outside dosbox.
  22. i30817

    STALKER

    Play Jagged Alliance 2 instead. (game that has nothing to do with that other one) Play Azrael's Tear instead (even less, criminally underrated adventure)
  23. You should add some kind of logging on each decision branch, so you can be sure what is happening. I've read of a game a few years ago that used the memento pattern so that they were able to record and later "fixate" the random sources of input so that they could always reproduce a bug report. More, they were able to replay the state after modifying the code and seeing what happened. Doubt it is possible to you since you don't control all of the source, but a simple threaded file logger in the algorithm should be possible no?
  24. Softlinks would work fine. However it wouldn't be "portable", by my definition, ie: you couldn't move the real directory wherever you wanted. If you did, symbolic links would get broken, while hard links would remain.
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