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Nort

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Everything posted by Nort

  1. I'd like the md5 animation viewer to display the elapsed time in frames. I don't know why it's measuring it in seconds - that's absolutely of no use to me. I'd also like the stepping arrows to step 1 frame, or 10 frames, and not 16 milliseconds. (I have reached the conclusion that a frame is 40 milliseconds. This isn't listed anywhere.)
  2. I ran into some bugs with the animation, but instead of bothering you with the details, I'm just gonna say that everything is fixed now.
  3. I did an animation, but I chickened out at the last second and named it "eat_apple_lefthand" in accordance with a placeholder script. Now all you need to do, is add the line on an entity definition. My mages will use that animation now, but neither nobles, wenches, nor female rogues, eat at all, so it's not added to anything else. It's going to be a bit strange with apple eating mages - lol.
  4. Unless you are completely revolutionizing game systems right now, are you talking about every key being a flag bit in for example a byte? I don't think it would be good programming to add it as just a fixed byte length, and I think it's probably added as a "Does the player have it?" flag in some regard already. All the keychain needs to do, is manage those flags, and I think that's best left up to a core programmer, but I guess you could probably make a script if you knew how many key you have in a level. At least that's how I imagine things to work in this engine.
  5. I assume that they close to activate visportals, to provide you with good framerates. I could just assume that some citizen saw the door was opened and closed it, while you weren't looking.
  6. New animations can be defined in the user model definitions when needed, so it's actually only useful to know a reference at which frame one should attach and destroy the food. ...so I'll add it to my patch list. Soon everyone will be eating apples all over the place.
  7. Is there a reason for the default eating animations not attaching any food and then destroying it? This is how it looks: Otherwise, I can probably implement default food very easily, in a patch. Just let me know, or protest.
  8. You know how there are these long videos which turn your TV into a fireplace on christmas?

    Well, can we make a video with just videos of happy, friendly farm animals? ...for dogs? I notice that they get really happy when there are animals on TV, and how bored they are just lying around the house most of the day. When we leave them alone, we could just turn on the TV and have them be happy all day instead. It'll be like ASMR, but for pets.

    1. Show previous comments  6 more
    2. Nort

      Nort

      Yeah, but they get really excited when they see other animals, like horses, and really happy.

    3. Xolvix

      Xolvix

      It exists. RedLetterMedia covered "Dog Sitter" in one of their vids (worth watching the whole thing though):

       

       

    4. Nort

      Nort

      I guess there's a right and a wrong way to simply film friendly farm animals. Rewinding them back and forth, having lots of jump cuts, having dogs talks like humans, and having animals wear outfits, would just confuse the dog. It's not hard to do animal ASMR: You just film peaceful animals for extended periods of time. Beyond that, the video is just four guys talking about their own human opinions. They're not the intended audience.

  9. (I don't know if you're faking an accent, but it's spelled "mentioned". Few English words are spelled "-cion".)
  10. What about Doom 3 crossed with Pokémon? No, don't leave yet - hear me out! What if Pokémons were all crabs, and you went to one of their colonies, and they all started jumping onto corpses to form reanimating sub-colonies, and each crab had a special skill that they granted their colony? ...and so then you could grab those crabs off a wandering colony, and attach it to your gun instead, and use that crab's special skill when you shoot. Here's a gameplay link: 3D Realms' Doom 3 Pokémon
  11. I'm on Windows 7, and I've never even heard of there being segmentation faults on the Dark Mod before this. There has been crashes, of course, but nothing that shouted "segmentation fault" at me. Does Windows even do that?
  12. Progress Report I've not posted anything in this thread for about ten days now, but I'm still working on more patches from dusk 'til dawn. I just figured that I'll release them all in one go, when they're all done. I've discovered quite a few more issues, and have recently also had to rethink many of the patches, and so progress has gone from 75% done, back to 50% done. ...and so maybe I'll finally be done in 2 days, maybe I'll be done in 10 days. I don't know yet. So far more and more work has just been piling up.
  13. Don't apologize for taking your time on projects. A good project takes time. Welcome back, complete stranger.
  14. This is from the author's own Github: https://github.com/sakirst/gimp-dds ...but you're right: The Google Code link seems to be gone. I think they removed it because Gimp integrated it into its core.
  15. The assumption actually wasn't general. Two out of two reporters have the only common link that they're both using Linux. I imagine that segmentation can work differently on these operating systems, and bugs can of course occur even if there's full support for something. Once I buy a new computer, I'm going to try switching to Linux with this machine, and if I like the support it has, I wouldn't mind forsaking Windows altogether. That's what I think about Linux.
  16. Another Linux user having segmentation faults. Could you perhaps do a crashdump and report it to the bug tracker, please? I only have the instructions for how to do it on Windows, but how to do it on Linux shouldn't be too hard to find on the internet.
  17. Those crates were an instant masterpiece, and I haven't touched them since. I'm in a completely different room now, surrounded by mages. (Sometimes when I create them, I forget to set their team to 0, and a fullscale brawl breaks out between them and all the other models there.) Once I've released all my bugfixes in my patch thread, I'll turn to reporting those bugs. I'll make it as easy for you as possible. I'm happy that 2.11 is a ways off - that means that my patches will stay relevant for longer.
  18. What I can do, is ask devs how to solve this, and now that I found out about the extent of the lack of willingness, I've now arrived at the conclusion that I might have to join the dev team and sort this out myself. That's not ideal, but it's the best I can do.
  19. I was more thinking of telling him how to write a good naming structure, because bad structures is the "bug" in this case. ...but I guess there is generally no concept of project quality control in place, and so once a creator releases something, and then leaves, there is then nobody around willing to sort out any bugs. I then guess that the best I can do, is keep releasing my inofficial patches, and hope that they'll make it easier for a more experienced dev to implement them.
  20. With "foundation" I mean the already implemented features - things that should work, and are obviously not, and are hindering the use of entire AI classes like mages. Don't halfass implementations. Make sure that they work properly, before you move on to the next implementation. Don't sweep "minor bugs" like all the functionality of mages, under the rug for a month or six. Make sure that the fireballs they're casting, actually cast damage, so that mappers don't have to recreate them in their maps in a few months from now. ...because these are the bugs that mappers will notice, and will hinder their progress, and (since there are pretty few crashes lately) that makes them major bugs. Mages shouldn't have been released until they were done. "You may need more help than is readily available on a Internet forum." We all need help, Crab. In just a few decades from now, humanity will have been consumed by The Great Black Mother, and then nothing will matter anymore, but until then, peace of mind is just foolishness. We are all going to die. Why stay sane?
  21. Why doesn't he have that time now? I mean sure, some people are working in their spare time, but at the same time you have spare time to implement next gen lighting, which will no doubt complicate the engine even more. I'll ask this publicly, since I got no reply from Cabalistic: Who is in charge of definition and model scripting, now that Springheel is gone? I want to talk spawnargs with that person in DMs.
  22. No, sorry, that's not the band. The production quality was top notch, and it wasn't a live band. It's sad that if you so much as mention Russia in a search engine, it just ignores the music tag, and just starts talking about the country and the Soviet Union, and actual Russian bands. They're not listed under Hotel California covers. The band was more in line with fake-international parody band Caramba, which among others made this song:
  23. I'm just saying that sometimes a lack of console warnings, is an improvement. I've spent probably the entire week trying to fix them - just apply some sort of bandaid to them with the little knowledge I have - and the attitude from some devs here is just "Just ignore the warnings.". No. I want you to focus on fixing bugs before you dream big. Today I spent trying to sort out the mess that is the mages, where you take a male, and you create an archmage out of it, and then you create a mage out of it, and then you create a female out of it, and so now the female mages will act all male, because they got all the male animations too, and so she will flood the console in idle animation warnings. These are the things you want me to ignore, while you focus on new features. You build things from the ground up. You make a stable foundation first, where people program with care and structure and discipline. If you have a wench, a wench_new, and a female_rogue, sharing the same skin, like I had to deal with yesterday, then you separate them. (...but don't worry - I'll upload that for you probably tomorrow. That patch worked out pretty well.) Less bugs is what I wish for. I repeat: I'm so frustrated over this that I spent an entire week, just trying to silence the voices in my head, where the voices in my head are the red warnings that pop up on the console.
  24. So it's not just bodies? Then, maybe it's some kind of issue with the light_ambient. Try recreating the light_world_ambient in the map, and make sure it's set up right, and that there are no duplicate ambient_world_lights (or whatever they're called).
  25. Thank you. You are the first one who understood me correctly. Unfortunately, like I just said, this file was needed about 24 hours ago, and I no longer need it. ...but thank you.
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