-
Posts
8274 -
Joined
-
Last visited
-
Days Won
98
Everything posted by AluminumHaste
-
You would only get that color from that glass if the light shinning through it was white. Any coloring to the light coming through, IE from a torch (yellow) would change the color being projected.
-
Itches, Glitches & Anything Else...
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Yes I haven't done that in over two weeks now I will do that tonight. -
That could work, I had to do that myself with my cathedral map.
-
Brushes are the only thing that can seal a visportal
-
I've noticed in the last few releases that when working on my map, I will go to create a new brush/patch but instead of it being created on the same Z plane as the last selected object, it seem to be created like thousands of units either above or below the last selected object. This is really annoying as it looks correct in the top down view, but then I have to move it up or down. The same thing happens when I create a new anything with the other views selected. Has anyone else experienced this issue?
-
The fuck? That's........weird. Looks almost like graphics memory corruption. Also, Doom3's default screenshots are TGA files, which are uncompressed AFAIK. You can set it to use jpeg or bmp if you want. I can't remember the cvar for that though.
-
I did take a stab at redoing the normal map for that diffuse, I didn't overwrite anything though, you can find it at darkmod\textures\darkmod\door\wood\boards_old_rough_local_test.tga
-
I'm worried that the reason you are having good performance is because your graphics card is not actually rendering very much and as such, is able to power through the rendering pass. Yeah if prntscrn is only giving you a grey screen when pasting into a program you can also try running in windowed mode with: set r_fullscreen 0 vid_restart Also download fraps and run that when playing the game, and use it's internal screenshot taking ability to grab screens. Also go to the nvidia control panel and check out your system information; what driver are you using? I'm running 196.86 with no issues with 2xGeForce GTX 260M in SLi mode.
-
Open the console in game and type: bind screenshot F12 Now press F12 in game to take a screenshot. Also in the console type: set r_bloom 0 (or something very close to that)
-
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
It's looking great, how is the visportaling going? -
Itches, Glitches & Anything Else...
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
This is definitely new behavior as this used to work where the entity or brush is created on the same plane as your last selected brush/entities origin, or somewhere close to there. Now when I create a new brush in the Z view, it's like 3000 units away from where it should be. -
I know it looks complicated, but as I told another member, it's as simple as copy/paste, delete, delete, delete, save, done. I just used this to split up a 5x9 patch mesh into 3 5x3 meshes, and it took me literally 5 minutes of work.
-
Hmmm that would be useful, here I wrote this a few weeks ago, might help. http://wiki.thedarkmod.com/index.php?title=Patch_Splitting_-_Basic_Tutorial
-
EXCELLENT!!! I LOVE those old houses! I can't wait to play this. <3
-
You should get the latest source, it's awesome so far!
-
I think you found the only instance where DromED/DarkEngine is superior lol. What you are doing there is one of the most difficult things to do, of course it's going to be hard. I would suggest something more simple for your first or second map. Don't get burned out on one single aspect of your map, no matter how much you want to do it.
-
That is definitely his problem, but as in my case, those options might all be greyed out. When I run DR and I'm having issues with Aero, I have to go to Personalize and pick a theme without aero on. My properties for the darkradiant.exe looks like this: