Jump to content
The Dark Mod Forums

AluminumHaste

Development Role
  • Posts

    8274
  • Joined

  • Last visited

  • Days Won

    98

Everything posted by AluminumHaste

  1. You would only get that color from that glass if the light shinning through it was white. Any coloring to the light coming through, IE from a torch (yellow) would change the color being projected.
  2. Thank you so much, I've had the greyed out compatibility options since I switched to Win7. Even manually setting the registry keys didn't work. EDIT: Works better than I thought it would, excellent thank you!
  3. I just finished building latest source release, including the win32deps and win64deps and now I get this when I try to browse with media browser: Just in case I cleaned the source, deleted everything in the "/install" directory and rebuilt it again, same issue.
  4. Yes I haven't done that in over two weeks now I will do that tonight.
  5. That could work, I had to do that myself with my cathedral map.
  6. Brushes are the only thing that can seal a visportal
  7. I'll track it then. EDIT: Okay it's tracked now on the bugtracker
  8. I've noticed in the last few releases that when working on my map, I will go to create a new brush/patch but instead of it being created on the same Z plane as the last selected object, it seem to be created like thousands of units either above or below the last selected object. This is really annoying as it looks correct in the top down view, but then I have to move it up or down. The same thing happens when I create a new anything with the other views selected. Has anyone else experienced this issue?
  9. This took less than 15 minutes starting from scratch. It's pretty rough, but you get the idea, and the great thing about it; it's all brushes and patches.
  10. The fuck? That's........weird. Looks almost like graphics memory corruption. Also, Doom3's default screenshots are TGA files, which are uncompressed AFAIK. You can set it to use jpeg or bmp if you want. I can't remember the cvar for that though.
  11. I did take a stab at redoing the normal map for that diffuse, I didn't overwrite anything though, you can find it at darkmod\textures\darkmod\door\wood\boards_old_rough_local_test.tga
  12. I'm worried that the reason you are having good performance is because your graphics card is not actually rendering very much and as such, is able to power through the rendering pass. Yeah if prntscrn is only giving you a grey screen when pasting into a program you can also try running in windowed mode with: set r_fullscreen 0 vid_restart Also download fraps and run that when playing the game, and use it's internal screenshot taking ability to grab screens. Also go to the nvidia control panel and check out your system information; what driver are you using? I'm running 196.86 with no issues with 2xGeForce GTX 260M in SLi mode.
  13. Open the console in game and type: bind screenshot F12 Now press F12 in game to take a screenshot. Also in the console type: set r_bloom 0 (or something very close to that)
  14. Thanks for stopping in Rich! I was always thankful for your advice and guidance on the Doom3World forums, glad to see you here. Thanks for the vids, I have to change my pants now!
  15. I'm still dreaming of the day where can get this in real time: EDIT: OMG!!!! http://www.youtube.com/watch?v=ACbdCrGbISo
  16. It's looking great, how is the visportaling going?
  17. This is definitely new behavior as this used to work where the entity or brush is created on the same plane as your last selected brush/entities origin, or somewhere close to there. Now when I create a new brush in the Z view, it's like 3000 units away from where it should be.
  18. I know it looks complicated, but as I told another member, it's as simple as copy/paste, delete, delete, delete, save, done. I just used this to split up a 5x9 patch mesh into 3 5x3 meshes, and it took me literally 5 minutes of work.
  19. Hmmm that would be useful, here I wrote this a few weeks ago, might help. http://wiki.thedarkmod.com/index.php?title=Patch_Splitting_-_Basic_Tutorial
  20. EXCELLENT!!! I LOVE those old houses! I can't wait to play this. <3
  21. You should get the latest source, it's awesome so far!
  22. I think you found the only instance where DromED/DarkEngine is superior lol. What you are doing there is one of the most difficult things to do, of course it's going to be hard. I would suggest something more simple for your first or second map. Don't get burned out on one single aspect of your map, no matter how much you want to do it.
  23. That is definitely his problem, but as in my case, those options might all be greyed out. When I run DR and I'm having issues with Aero, I have to go to Personalize and pick a theme without aero on. My properties for the darkradiant.exe looks like this:
×
×
  • Create New...