Jump to content
The Dark Mod Forums

AluminumHaste

Development Role
  • Posts

    8275
  • Joined

  • Last visited

  • Days Won

    99

Everything posted by AluminumHaste

  1. That's weird, it might be due to AMDs OpenGL update they did a few months ago. I'll try rolling back my drivers before then and see if it makes a difference. https://www.reddit.com/r/Amd/comments/vz94q5/new_opengl_performance_fix_amd_gpu_beta_driver/
  2. And it's RDNA2, which has made a difference in the past.
  3. No, nothing in the AMD control panel about DarkRadiant. Here's my console on opening.
  4. It works fine on my wife's computer with Nvidia 1080ti. Maybe AMD thing? Maybe I forced AA in the control panel or something. Let me go check.
  5. Yeah. I've deleted all the XML files and let Dr recreate them. Brush selection and brush selection camera are both set to red. However, it doesn't seem to matter what color I set it to, it won't highlight on selection.
  6. Strange issue that I'm surprised no one has mentioned. When selecting brushes, they're no longer highlighted red, even though selected brush colour is red. DR2.9.1 DR3.2.0 Same thing on latest Git source 3.3.0 pre
  7. Probably not, the jobs are for the renderer afaik. The reason the bottles explode out is because they're blocking the Ai, and they impulse "kick" them out of the way. I should have dropped a box onto them instead.
  8. I can't lol, I'm done ahahaha All I hear in my head is Koolaid Man "OH YEAH!" That's 900 bottles they're kicking over, not surprised at the poor performance.
  9. Well, it certainly runs better now. I'm not sure if it makes a difference, but I set jobs_numThreads to 12.
  10. Framerate dropped but that video is like from 2012. I should try it again
  11. The only weird thing to head turns is that when you are spotted, the AI starts turning their bodies towards you and the head stops tracking you and ends up looking off into space until at some point it re-acquires you.
  12. I've already reported this a while ago. EDIT: Apparently I never created a bug tracker for it? Just recorded a video and posted about it in the beta mappers forum. The issue is that when you quickload while in full brightness, you are still lit when the game loads you into darkness. Easier to see at really low fps, set com_maxfps to 24, and the lightgem stays lit for a longer period of time. EDIT 2: filed bug tracker: https://bugs.thedarkmod.com/view.php?id=6088
  13. Turn some Ai visual acuity into you are used to it.
  14. I'm sure wesps will be in here in a moment to add it to his patch
  15. NM, found it in the first post lol. Yeah, don't like it.
  16. Not sure what you mean.... those settings were put in there to help players who were struggling with the harder AI. Also, this system is fucking with my ability to blackjack. Apparently you can't press attack while the raising animation plays, so I'll go to blackjack and this animation will play and if I hit attack in the middle of that, nothing happens. How do I turn this off? What's the CVAR?
  17. Not me, I usually play on hardcore AI difficulty, so they always hear me, even when creeping.
  18. Yeah I had to restart the video driver and performance went back up.
  19. Man I would love that, sometimes I've spent a few minutes selecting all the individual struts in a railing and I accidentally click off and have to start over. Undoing that would be awesome
×
×
  • Create New...