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Everything posted by STiFU

  1. I recently had a discussion with a friend on how flashlights in games are implemented. He argued that the Flashlight in "Generation Zero" was really bad because distance has almost no effect on the way the projection of the light looks. I told him that was just due to a rather unfavorable position of the spotlight-axis, which is very close to the camera-axis in that case, so there is almost no perspective distortion of the light cone in the camera view. However, he was actually talking about the optical imaging of the light aperture, i.e., a change of the projected light texture based on distance between object and light source. This made me wonder whether there are actually any games that use a 3d light texture for flash lights. I couldn't think of any, do you know any?
  2. That's what your original post translates to?
  3. STiFU

    Outer Wilds

    A friend of mine just told me that one mechanic near the end of the game doesn't really work when you're playing with mouse+keyboard. The game specifically recomends the use of a controller, but up until now, I wasn't aware that there was actually a major flaw in the design when using a keyboard. Just wanted to let everybody interested in this game know about this, so you don't dilute your gameplay experience of this magnificent game by playing with keyboard.
  4. The battle continues. The game has been put on Steam again, but not by the rights holder...
  5. I think referencing him by his nickname is perfectly fine. Using actual photographs is usually discouraged so that relatives and close friends of the deceised are not accidentally confronted by them. However, I guess it is also highly unlikely for this to happen in your case.
  6. @Destined @peter_spy maybe wait for a bigger sale. While the game is hilariously fun, it isn't too engaging on the long term. I had played it over the course of the weekend and eventually managed to beat it on "hard". I then started to grind "hellish"-difficulty a bit, but I see no chance of succeeding there, as you die after just two hits on that difficulty. So, after just 6 hours of playing, I think I am going to drop this game.
  7. To everyone who likes innovative game concepts: you should definitely check out "BPM: Bullets Per Minute": A Rogue-like Shooter meets Rhythm-Game. xD It's really tough in the beginning, but it's actually quite fun. I recommend just starting on "practice" difficulty or this game will rip you to shreads!
  8. I would agree with that with respect to Splinter Cell Conviction, but Blacklist is true to the core gameplay of Splinter Cell. Conviction had fun coop, though, albeit action rather than real stealth.
  9. Thief 2014 started out quite exciting, with that big hub-area, but after some time, you notice its problems and so it gets boring quickly. Linear level sections Inability to return to previous level sections (that's a big "no no" for games that revolve around finding loot) Extensive viewport animations whenever you grab something (makes me dizzy) Magic escape dodge doesn't feel very stealthy
  10. I basically agree. However, if I remember correctly the filesystems of both DR and TDM do not actually know where a file came from, i.e., which pk4 (or mod folder), does it? Also, you usually don't have to write full parsers for applications like this. Here, it suffices to identify the name of an entity / material / whatever and delete its full definition if you cannot find that name referenced anywhere else. Repeat a couple of times and you got yourself a clean folder.
  11. Checking for unreferenced assets in an FM package is something that could be achieved fairly easily with a python script. Checking for duplicates with core-mod would be a little more advanced in python, but of course also possible.
  12. The size of the Painter's Wife does not just come from the map format, but from the massive amount of custom assets and there is no way to decrease their size without sacrificing quality.
  13. STiFU

    Free games

    Dandara is free on Epic and I can totally recommend this game, if you like innovative game concepts. It is a souls-esque metroidvania with an interesting control concept that could be just a little more precise every now and then. You only move forward by jumping from surface to surface. There is no clear up or down in this world as it rotates frequently around you, which makes navigation challenging, but interesting. The difficulty is relatively high and cranks up quite a bit towards the end, especially at the final boss.
  14. Ah ok, sorry. I just based my assumption on that article you cited, which explicitly named Poland as one of the contries whose keys were geo-blocked. Didn't mean to be offensive or anything.
  15. I wonder how that will affect video game pricing here in europe, as they will have to equalize prizes accross the Europe. Considering how Germany yields the highest video game revenues in Europe, I don't expect they will lower the prices here much. Consequently, they will probably raise the prizes in eastern Europe quite a bit. So, sorry peter, I guess you'll have to pay more in the future.
  16. I have just tested it. It's really cool. All my games from GOG, Bethesda Launcher, Origin, Epic, Uplay, Battle.net and Steam under one hood. The only feature I am missing right now is "sort by date of purchase" because I usually want my most recent purchases at the top.
  17. We probably need @cabalistic here.
  18. As the title says! I am just curious. The answer doesn't necessarily have to be your all-time favorite game, because I would argue that some games even get better after the first playthrough. Obviously, all answers without major spoilers, please. So for me, it would be the Outer Wilds and the Splinter Cell Series. Outer Wilds, because it is an unbelievable intense experience to explore the physically simulated cold outer space and unravel the secret about that innovative 22-minute supernova timeloop that leads to some very interesting gameplay ideas. Sadly, it will never be the same as in the first playthrough, so this ist definitely my 1st place in this category. I learned about this game on this very forum and after Marc Brown (Game Maker's Toolkit) explained in one of his videos how this game works, I just tried it eventhough I thought that these types of games were not my cup of tea. And I say the Splinter Cell series, because there is just nothing like it and I am hungry for techy espionage stealth thrillers.
  19. There are no third world contries inside the EU and EU-rules only apply to EU-members, i.e., when you sell a product in EU-contries, so your whole argument is moot. That being said, yes, not everything the EU does is fantastic, but there are tons of really good things that the EU made happen and the British government are utter dumbasses for their Brexit and many many Brits and other Europeans will now suffer the consequences. But wow, the next topic derailed into a political discussion. Maybe we should start enforcing stricter on-topic rules.
  20. Using the fragment shader to render a fake sphere on flat surface. https://bgolus.medium.com/rendering-a-sphere-on-a-quad-13c92025570c
  21. I would even go so far to say that it's actually annoying due to those frequent unwanted viewport animations.
  22. It was not meant as trolling. Just wanted to point out in a funny way that there are tons of games exclusively being published on Steam and the same goes for Battlenet. This used to be true for Uplay and origin as well, but both can now be accessed through Steam as well. Admittedly, most exclusive Steam games are from indie devs that likely couldn't find a better publisher, but there are also AAA-titles, like Alyx or Left 4 Dead for instance. The only difference here is really that Epic pushed comparatively aggressively for exclusiveness in a time where people are used to buying almost everything from Steam. If Steam hadn't such a dominant standing in the PC-Gaming community, I bet nobody would really care about the couple of exclusive deals by Epic.
  23. I get that argument. So, consequently, you obviously are also not buying those tons of games released on PC only, exclusively via Steam, right?
  24. Oh really???? That's amazing, thanks! Gonna have to check that out!!
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