Jump to content
The Dark Mod Forums

STiFU

Development Role
  • Posts

    4601
  • Joined

  • Last visited

  • Days Won

    70

Everything posted by STiFU

  1. Well I've got Vista only installed for games and in Crysis I got half the fps I get under XP on maxed out details (cfg editing). Same with many other games (Bioshock, Lost Planet). Maybe you should install XP once again and you'll realize how much of an performance push you get.
  2. GIs make lightning very realistic and that is especially in dark places, so every sneaker would do very well with them. But yeah, how do you want to implement it without access to the sourcecode?
  3. Just to make sure you got me right, I didn't mean to be a picky ass insisting on correct names. I was just trying to push the discussion into the direction of redesigning the Layersystem over all to give the user a more powerfull Selectiontoolset. I acknowledge that it's usefull, but it could arise to much greater power.
  4. Let's just hope it will be done before Duke Nukem 4ever...
  5. Back, when the suggestions for the layersystem came up, I actually had a totally different idea of what it should look like, than it does now (sorry Greebo). I was thinking of a tree-structure like Al-Haste also just mentioned. In this context the word layer would also make much more sense (but would still not be correct). The way the layersystem is implemented now, I must agree with Fidcal on this one. It's sadly just selection groups... Imagine features like "Expand Selection to parent" or a popup saying "reduce selection to child", letting you choose between the different childs of the current Selectionnode. A treestructure for Selection would make mapping hilariously intuitive and quick. This would be a real layerbased system with "(Selection-)Nodes" instead of our known "Layers" from the current implementation. The root of the tree would then be the worldspawn and the leafs either single brushes/entities or the lowest selectiongroup.
  6. Yes of course. But I always try to estimate from which distance a texture will mostly be looked at and scale it accordingly. Since it's a floor texture you will most likely be very close to it most of the time, hence you woun't recognize tiling, but blurriness very well. But that's up to you of course... Also, if you find a texture is not tiling very well, you can just fix it. The texture may not vary too much from it's color average. If you fix that, it will look much better from the distance.
  7. You can definitely see a learning process there... But I think you should watch your texture scale. You got some awkward proportions every now and then (mostly inside the cathedral). Maybe scale the floor texture down a little.
  8. Always hard to identify irony over the web...
  9. Well, some people don't consider TDM forums to be random in fact... Congrats Dram. Have a good one...
  10. Yeah that was definitely cool. But Heroes is a totally new chapter anyway. I think it kind of set new standards for TV-shows, like The Matrix did for Movies. The Radioactive-glow effect was really cheap though, but not by far as cheap as the fire and smoke effects from Lost.
  11. Well 3d-graphics in TV-shows have never been good. Even Heroes starts looking weird sometimes. Not to mention the black smokepuff-security systems from Lost...
  12. Hehe yeah, Reno 911 is hilarious!! I remember that one episode, where the gay cop accidentally shot someone because he was scared by his suprise party. Gonna have to check out Doctor Who some time. Heard many good things about it... But when it comes to law-shows, I am very choosy.There are basically only two I like, which are Boston Legal and Edel & Starck. Most of you probably woun't know the latter, because it's a german TV-show, with a nice subtle kind of humour.
  13. What are your favorite shows? Or don't the darkmoders watch anything at all? I recently started watching Lost, because so many poeple said it was so amazing, but I must say, it's not by far as good as Heroes or Prison Break (First season mostly). I also really like Sitcoms. I got damn many around here and I love the CBS-Monday. How I met your mother and The Big Bang Theory are simply hilarious!! The first one is a Sitcom like every other basically, but TBBT is about four nerds (!!) trying to develop a social competence, which is absolutely funny. One of them, for instance, dresses as the Doppler-Effect on halloween.
  14. Also, GL might be the better opportunity for people who don't want their Doom3-root cramped with folders over folders, which I personally don't care too much about. So one feature I'd like to see in the Darkmod's missionloader is that the links to TDM (Desktop and Startmenu) are setup accordingly after you installed a FM, so that you don't need to restart Doom 3 every single time you start playing. This could be realized by a simple batch-file on which the desktop- and startmenulinks "point", which would be edited every time you install a FM within the darkmod-menus. The good thing about your missionloader is that there will be no more "missing textures". In Quake 3 it happens very often that a mapper forgets to put some custom textures into his pk3, which he cannot control without a clean install of quake 3, because you just put all pk3 into the root- or the mod's folder. With your method, treating every FM like a single mod, not changing anything on the base TDM folder, every mapper can easily check for texture errors and include the missing textures.
  15. I guess, you don't place all pk4-files in the right location because of the risk of filenameduplicates. If you'd put them there right away, restarting Doom 3 wouldn't be necessary though. You'd only have to implement a system to detect which map starts a FM and let the FM simply load from a menu. But as I already said, there is the risk of filename duplicates, which can be reduced by the use of prefixes, which every mapper should use either way. This would be a much nicer and quicker solution, but of course it's not as clean as what you came up with and then again it feels much more oldsqool having to restart the game, before you can play an FM! ;D
  16. Sweet. Will it be an external app or included into the ingame menu. I'd generally prefer the latter because on many machines Doom 3 might take some time to load up and if you had to quit Doom everytime you want to launch another FM, some people might get pissed. But then again Doom starts very quick on my machine, so what the hell??
  17. STiFU

    Steampunk Dalek

    There is still the option to scale it down you know... Imagine an old weird professor riding a small spiderlike robot.
  18. STiFU

    Steampunk Dalek

    Maybe you can also get some inspiration of the movie "Wild Wild West" with Will Smith. The movie itself is really bad, but it features a lot of steampunk elements. Anyway, I guess you all know that movie already...
  19. I wouldn't tempt fate... (If you believe in fate at all)
  20. STiFU

    2d help

    Ok. I have made 24 tileable Highres-textures (1024x1024 in average) from photosources (cgtextures.com) and created normalmaps (mostly crazybump but sometimes I remodeled the structures to get a proper result) and specularmaps where needed. The textures are fitted into the TDM-folderstructure described on the wiki and I also wrote the material files accordingly. Basically you only need to rename the fileextension to pk4, add it to the TDM directory and hope there are no filename duplications... I added a 'wet' version and a normal version of (nearly) every texture to the material file, so that the mapper may decide whether to have specular on it or not. The ZIP is 53.8 MB big. Here are some screens, but basically you need to see the textures 'moving' in order to judge them of course, because of the specular and normals. First some screens of my testmap: And some screens of a showreel-map (with real poor lightning): Rooftiles Shiver 2 Rock Ivy Woodplanks Wood smooth Tiles 1 Trim Wood (Hard to decide which to show ) And here is finally the download link! I hope you like my textures and can put them to some use...
  21. STiFU

    2d help

    I also created a couple of textures some time ago for my personal TDM-testproject, which I'd like to donate. I think some of them are pretty good. Shall I zip the best ones up and upload them somewhere, or would you like to preview them?
  22. ...subscribed! It's a shame I only got so few free time at the moment. I'd love to play around a little more with the new release.
  23. Uhhh I absolutely missed these news. Nearly all the features I 'kindly demanded' are implemented now, very nice.
  24. Pictures down already? Can't view them...
  25. I'd consider creating a driveimage after a fresh install and store it on an external hdd, if it's so much you need to install every time. Windows is like a timebomb and I reinstall it at least once per year (not using a recoveryimage). It just gets way too slow and 'dirty' over the time. Also many programs can be run without installing and so I have a second partition for programs only, so a fresh windows install with the few other programs is done very quickly.
×
×
  • Create New...