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Everything posted by STiFU

  1. You don't have that "Heroic Coder"-Title for nothing... I have to say, I am really looking forward to that podcast! In my perception, TDM is the most incredible community achievement ever: The jump from mod to standalone; Continously adding new graphical features; Still being developed further even after 15 years and many faithful mappers over all those years. It's an incredible story to tell!
  2. I don't get it. Why should the MAPPER decide how the frob highlight looks? It is basically a GUI-feature that communicates to the player whether an object can be interacted with or not. With regards to accessibility, it should totally be up to the PLAYER to pick a frob highlight that works well for them. Also, if frob highlight is changed, it should definitely be changed globally and not on a per-material level. Imagine one door having our old frob highlight and another having a new crazy TDS-like frob highlight. That would be totally unprofessional and every player would ask "WHY? Just Why?"
  3. I hope it has been implemented in a flexibel manner so we can swap frob highlights during runtime!
  4. Quake Pro League Finals are on this weekend, if anybody cares for that... @Xolvix @peter_spy maybe?
  5. Definitely, but maybe hold back with that until we moved Frob-Highlight to GLSL, so we can also delete that darn frob-highlight hack from the material defs?
  6. Which ones? Honestly, I feel like CP77 (on PC) is the most beautiful game right now, dethrowning God of War.
  7. I got myself a 3060 Ti OC for this game, just to find out, that even a 3090 cannot run it at highest details. I am running the game at high preset with Raytracing on medium and DLSS on balanced and get around 60 fps. Without DLSS it is absolutely unplayable with Raytracing enabled, around 15-20 fps. Feels like playing God of War on the basic PS4. So far the game is fun, I am not really far, yet, though'.
  8. So, TLOU2 won pretty much the whole show. Considering the controversial reception of the game by players and game journalists alike, I think the Game of the Year award is definitely not deserved. Best direction, maybe even best narrative, ok, but Game of the Year? There we multiple better games in my opinion. I am also a bit disappointed that Doom Eternal didn't even win Best Action Game, leaving Doom with no Award at all, which is outrageous in my opinion. Such an excellent game! Hades won this category instead, which is a bit understandable when you look at the Hype this game generated,
  9. STiFU

    Free games

    Is there some newsletter so you get notified about free stuff from humble bundle? I only get mails from them for regular bundles etc. Anyway, good game. Definitely go get it, everyone.
  10. I just ordered a Lego Technic set because I was feeling blue and wanted to look forward to something fun. I figured, I'll build the model, disassemble it again and put it all back in the box, so I can give it to my son in 10 years as a present.
  11. Actually, my cousin is handling all that stuff and he is in fact an architect.
  12. We're considering building a house in my father's back-garden, which as of now had not been planned as a building area. Now, one would think, hey we'll just quickly ask the city whether we are allowed to build something there, but nooooo, I forgot about german burocracy. We apparently have to to hand in an detailed inquiry with a description of our planned construction and that inquiry costs 500 €. That's a lot of money when there is a legitimate chance that they simply say "no, you can't build there"...
  13. Still loved "Call of Cthulhu", 'though. So it seems, the sinking city is gonna be perfect for me. Thanks for the brief review.
  14. It's very likely the same publisher that caused them problems, as "Sherlock Holmes: The Devil's Daughter" was also published by BigBen.
  15. I'd definitely also add a wiki page with forum links to all posted ressources.
  16. I know a lot of people here like lovecraftian horror, so you probably have heard about the game "The Sinking City". I had it on my radar for quite some time, but I recently learned that it had been removed from the Steam-store and I only now found out why. There was a statement by the dev studio Frogwares describing how their publisher BigBen/Nacon basically tried to rob them of their interlectual property and owes the studio more than 1 million € in royalties and also a couple of months of contract payments for development milestones. This in the end lead to Frogwares having to pull the
  17. If you need a motivation to look for loot, is Thief even your type of game? Anyway, of course anyone is allowed to contribute their time and skills to TDM. So if you want to add better campaign support, by all means, go ahead. We can always use a helping hand. If not, then I doubt anyone will look into it, as it involves a lot of work for very little improvement compared to our existing campaign support. Most members of our community are also perfectly happy with a series of missions being split into individual FMs, and it has been the same with most classic thief FM series as well.
  18. Gold was not intended to carry over in my suggestion. We have actual campaign support for that, if a mapper wishes to go down that route. My suggestion is merely a convenience feature allowing you to install the next individual FM without searching the mission browser.
  19. There is one issue with that proposal: People may already have played the older missions, so they would directly want to skip to the new mission, which comes with various new problems., e.g., for the inter-mission buy-screen. Old savegames are likely broken at this point in time, as there very likely has been an update to TDM, so relying on savegames for this issue is no option. That being said, something that could be implemented rather easily would be a popup at the end of the mission, asking the player whether the next mission in the series should directly be installed. This would make
  20. With the upcoming gamepad support, I suggested to add a weapon-wheel and an item quick-select wheel. The weapon wheel could also display the amunition.
  21. That's because the default settings on PC already have significantly more fidelity than the console settings. I have once seen a comparison video showing the effect of all settings and the console equivalents for those settings. You had to set most settings to low, to get the console look. I believe that video was by digital foundry. Might be this one: https://www.youtube.com/watch?v=D1iNSyvIPaY
  22. Is it still happening? I've never had any issues like that, except when the whole server is down. You can check, if a website is generally unreachable via: https://downforeveryoneorjustme.com/ I guess it really is an issue with your country.
  23. Tracked: https://bugs.thedarkmod.com/view.php?id=5428
  24. You can pick almost anything up and throw it somewhere to distract guards. That IS gameplay!
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