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Idea: Thief 3 style missions.
One of the great features of Thief 3 are missions defided in small segments with loading screens when you move from segment to segment. We all miss those right? I was thinking of mapping only horizontal, so not stacked. When you go up or down (stairs or elevator), you get a 20 seconds fake loading screen where you can play a minigame (The Builder's Blocks?). After that you get teleported to a different area that seems to be on top of the first, but actually isn't in the map file. It's much easier mapping, because you can see everything in one glance from above. This could also give more freedom building, because it doesn't have to fit. Everything is predictable because guards don't move to different sections.
This could be used for the Thief 3 contest possibly..
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Great idea. Perhaps we could introduce some fake bugs to revive that old Thief 3 experience, like machines not restarting and the difficulty being reset to Normal when you load a savegame. We could also introduce obnoxious loot glint, jerky guard animations, and a framerate limited to 18 FPS to recreate the much-loved experience of the T3 engine running on a 2004 graphics card.
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