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  1. The forum isn't allowing me to edit above. Great link, Pinkdot. I'll have to give that a go. Also, I finally found the post I was referring to: http://forums.thedarkmod.com/index.php?s=&am...ost&p=95847 Edit: aha, I think it was another case of "to" + ": " setting off forum alarms.
  2. -- add updated music to menu http://forums.thedarkmod.com/index.php?showt...=5206&st=25
  3. These are some optoins off the top of my head. Sparhawk might have some ideas also (he is our real programming team lead, someone really needs to change my title so it doesn't mislead people ): Look into how reading key states and button states works in the new SDK (1.3.1). The earlier SDK versions had a problem where they could only detect about 8 keys as "buttons", that is, you could tell if they were held down or not. All the others were "impulses." Since we wanted to add some things with controls that could be held down, we jumped through a lot of hoops trying to put in hooks for mouse and keyboard states. The new SDK just came out a month or so ago, and promises "access to mouse and button states" I believe they're on an object called "common" in the SDK. If you want, you could look into how to get mouse states and key states (held down/not) in the new SDK. Once you've figured it out, you could make a test mod where it just outputs to the screen which keys or mouse buttons are pressed. (Outputting to the screen can be done thru gameLocal->DrawText, I think). If it is actually possible, we can get rid of our low-level hooks and go with what works in the new SDK. This would be very useful if someone could look into it. Relatively simple scripting for player tools We have a lot of player tools that will go in the inventory and be used. "Use item" calls a script on the object, so we have to go through the various player tools and write scripts for them. Usually it will be very simple, add so much health for a health potion, add so much air for the breath potion, spawn a projectile that gives off a flash on detonation for the flashbomb, zoom in and apply a GUI overlay with the telescope, put down an idMoveable with a trigger bound to it for the mine, and so on. We had someone working on the flashbomb but I haven't heard from him in a while. Object manipulation: Stuck objects (requires our codebase) I got the impression from the public forums that you are interested in the object manipulation physics. You could implement a system for momentarily stopping the player from moving when their object gets stuck, then dropping it if they continue to move in the same direction for some time. This requires stuff in our existing codebase (the rest of the object manipulation code, immobilization code for stopping the player and not conflicting with anything else that's immobilizing the player). I was planning to write this, but it's fine if someone else writes it too since there's plenty of stuff for all of us to do. This may not be the best task to start out with though, since it requires our codebase and integrating stuff with a bunch of other code. Let me know if any of those sound interesting. If not we can think of something else.
  4. There is a forum called "Information" with a sticky thread about important mod details. I recommend at least looking once at all the announcements and stickies in the forums, so that you know whats up.
  5. Comp you are team member now, right? So you should rather open this thread in the sound forum. It helps to track it later on if you want to go beack and look for something. If you don't see the other forums then say so, because then you there is a problem with your permissions.
  6. I don't want to belittle sledge's effort on this mission, but Inverted Manse just wasn't my cup of tea, in neither playstyle offered. The architecture is gorgeous and the blue room trickery impressive, the overall DromEd handywork very good as well - but I haven't had much fun playing it. Somehow the gameplay didn't click. I had the same problem with other high-rated missions, like Calandra's Legacy or Deceptive Perceptions. The upside is that the wealth of FMs offers something for every taste - Into The Maelstrom, Equilibrium, Saints and Thieves and Rodamill were right up my alley. Oh, one little gem (if you like puzzles) is Temple of Tides by Nameless Voice, were he shows off what his scripts can do. Just be sure to get the patches or a fixed version and don't look at the spoiler thread on the forums.
  7. Yep, here's the thread: http://forums.thedarkmod.com/index.php?showt...=4283&st=25 Seems like pretty much everyone was in agreement that hitting 'use' when carrying an inventory object that's held in your hands puts it back in your inventory. Hitting use when carrying a junk object that is "useable" (like a body or a chair leg) makes it goes into it's "equiped" position. If it's a junk object that's not useable, nothing happens.
  8. Angua, if you get a chance to add these to our model website, that would be great. http://forums.thedarkmod.com/index.php?showtopic=4402
  9. -- alternate belcher skins -- fix spider so it doesn't call humanoid def -- test Ish's changes to carrying ragdolls -- make second stage spyglass overlay -- look at inventory icon updates http://forums.thedarkmod.com/index.php?showtopic=3531&hl=
  10. There are extensive discussions, recommendations, lists of best of the best, categorization by genres etc, on the ttlg forums.
  11. i agree completely with the comments made by sparhawk. yeah i read in the forums that the changes arent going to very noticable other than the shadows so... all my previous comments do apply. one thing that i really enjoyed about T2X, however, were the cutscenes. I feel that these cutscenes were the best part of the game and other mod crews could learn a thing or two from them. and btw Gildoran i think thats probably the case that i played very low quality FMs. so if some people could reccomend the classics/greatest FMs id appreciate it. i just reinstalled thief 2: TMA, so id be able to play some of them.
  12. http://www.ttlg.com/forums/showthread.php?t=112542 Orb, have you read anything... Im not having a go at ttlg, rather one of the morons on there that seems to get away with crap that other people get banned for.. but I digress, I agree ttlg bashing is old these days. b
  13. There is a thread about it at www.ttlg.com/forums in the fan missions section.
  14. Welcome to the forums! Be sure to read through our website: http://www.thedarkmod.com, as you will find most of your questions answered there.
  15. what's the best program for creating new objects/creatures/animations although I am a beginner in this field, I am a quick learner, so I am not looking for a babied down editor, but rather a powerful, versatile editor for which good and comprehensive tutorials are available. I would apprecitate any insight you guys might have, and I know there are some expert modelers on these forums....
  16. I say both. This is a stupid theory and you are stupid for believing it. I'm not 'lashing out' with insults, I'm just pointing out the facts. I never said you were lower than me. That's fine if you want to believe it. Because it's a conspiracy. You've found me out. I've been smothering the truth about 9/11 by logging onto forums and berating those who are smart enough to have discovered the real facts behind this massive international cover-up which includes all members of government and all BBC reporters.
  17. HI Everybody oh my GOD. i'm already beginning since yesterday to create differant kind of footsteps metal,carpet .....etc today i just log in and i see a lot of opinions!!!!!! What is that? How i supposed to work now ? i'll STOP untill know who is the BOSS here,and b4 told me here i'm,show my sfx LIST,exactly list like this http://forums.thedarkmod.com/index.php?showtopic=2698 NOT general list and everyone known this list.what's problem with that? i waste more than 5 hours to create some footsteps and surprise! we don't need it-create else. For everyone>>>>>>>>>> i know about sound quite familiar i'm was study music above 5 years,and now i study sound editing, mix,effect..etc did anybody here ask me what kind of reverb i mean? ECHO,DELAY,and more there are kind of reverb! i did't mean the reverb itself >i mean there is some calculate in sound and i'm did't need to explain what sound calculate means? coz that i side reverb,this word is famous >plz stop talking and let's WORK plz thanx bye
  18. Blender? For a complete beginner? WTF is wrong with you people? ANIM8OR http://www.ttlg.com/forums/showthread.php?t=83285
  19. Work hours mean shit if nothing's produced. I could tweak a single vertex on a model for a whole hour but that's not being productive. It is related . . . to actually produce something we can get our hands on & every time I make a post regarding your behavior on the forums, you PM me or request an IM chat. I have no idea where you got this hourly crap. It's about actually producing something. Nice screenies & all but they're worthless if we can't get our hands on the actual models. We would have had them already if they didn't go through you first.
  20. For a couple of months I used links to access darkmod forums.
  21. I remember seeing a gravity mod for Doom 3 at the forums (forget what they're called... doom3world?) that let characters walk on walls.
  22. Yep here: http://forums.thedarkmod.com/index.php?showtopic=5211 I was going to link it, but didn't want to steer anyone away from a desire to make some shadow meshes. Looks like there's probably a 30% increase? Every bit helps.
  23. Dom, I have to disagree with you here. There is a lot of harm in the fact that people are capable of simply believing something whether or not there is any evidence to point to the fact. Because once you dismiss evidence based reasoning as a way of looking at the world, you can literally believe anything. So for you, its perhaps the desire to feel there is more to life than this world, that there is something beyond. But for someone else, well, they have decided that God wants them to fly an airplane into a building full of people. A political leader decides that God speaks to him directly and that God wants him to invade Iraq and bring it "democracy."(This is true, Bush has claimed divine guidance in his war in Iraq and Afghan.) Here in the US, there are a lot of folks who believe God wants them to kill doctors that provide abortions and harrass/threaten people who are seeking such operations. Its perfectly fine to investigate, I strongly urge you to do so in any way possible, short of actually killing yourself to see whats on the other side! Asking those questions is the right thing to do. Its when you stop asking questions because you believe you have all the answers wrapped up in with a pretty bow ribbon that the trouble begins. So, you say you think there is more to life than this world and your time here, fine, great, whats the evidence you have for your position? Because minus that, you could also equally claim that you are the Grand Emporer of the Universe and that all fish are actually birds and that children give birth to their parents. Why not? By the standard of truth you have claimed, all such things are equally valuable, equally true. Do you believe such things? Of course not, because you are a alert, reasoning creature who can see such things simply do not jive with the evidence all around you. Now, take that same reasoning and apply it to your beliefs about the afterlife. What evidence do you have? The fact that others say its true isn't enough, we need much more evidence for such an important claim. Im not trying to jump on your neck, bro, but from talking with you on these forums I feel compelled to challenge these ideas of yours because frankly you deserve better from yourself. This is how knowledge is gained, through debate, examination, the winnowing out of weak ideas, not accepting one's beliefs/desires at face value. It can be hard, but this is the burden of being a rational, critical thinker in a world of superstition and irrationality. Let other run about with their mushy, half baked "just-so" childrens tales about how the world works, you are made of sterner stuff than that, sir!
  24. I have been watching these forums and decided to start a fun poll. How stealthy are you?
  25. To the forums, yes. To the internet, no.
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