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  1. Going through my old stuff I find my old black lacquer modesty screen brush prefab. I'll commit this for general use. I'm putting it under prefabs/furniture/misc rather than decorative as it just about squeaks in as furniture since it has some practical use rather than mere decoration like a vase. But where to put the textures? There is different flower art on almost every panel - no, three only, I have some more somewhere not processed. Also plain black lacquer panel so they can have any size border. Also a knots puzzle art. I think I have more of those not processed. Also a shiny smear specular for them all. Meant to simulate black lacquer - perhaps somone can improve on that. So, make a new texture folder? misc? art? decorative? They don't fit any of the current folders.
  2. [update] Spoke to Marcus @AMD UK on the phone and as it turns out a number of complaints have been made against "Spyre". My AMD forum account has been unbarred and my Ip address unblocked!!! Bought a new gfx card for xmas, been having issues with mainly the driver So I though a good place to look for support and polity vent etc - or so I thought My second post got flamed by some smart arse fanboy and then promptly locked, to which I reported the posted asking why it had been locked.. and then my account on there got deleted and my Ip blocked (untill the isp dhcp refreshed etc) so I cant login even with a different account name. I have emailed AMD directly about this as I did nothing wrong according the t&c's and I got no warning Pm or email from the forum mods. Now I've been over at the nVidia forums a long while back when I had the 8800GTX when I was equally frustrated when posting about the driver issue with thief etc, but at no point did a thread get locked or worse my account deleted. I don't have loyalty to AMD or nVidia but depending on the answer I get from AMD next week this card maybe going back and AMD will be added to the list of manufactures I will never buy anything from again. So whats the moral of this story, well take your pick.. [update] found cached copies of 1 of my posts Cached AMD frum link Cached AMD forum link2
  3. We discussed somewhere about taking a painting from a frame as loot or special quest object. I'm just looking at this again. I've just committed a rolled up canvas inventory icon as a start. Not sure if it's good enough. Feel free to replace it. It's tga for now, will convert to dds if OK. The taking of a painting I think can be done with a simple func_static flat panel, probably a patch I'm not sure yet. Set up with any of the model painting textures and placed over an empty frame on the wall. The flat panel canvas is never seen on its own in game but always either attached to a frame or in the inventory so its rigidity is unimportant @Springheel: I think you mentioned you could produce a model empty frame fairly easily. (or frames I guess if it needs two or three sizes.) Are you OK to do this? An alternative is a simple patch placed over any painting I guess which makes this actually do-able right now.
  4. BEAR

    Art Dispute

    Hi Guys! I'm having an "argument" with my girlfriend as to the quality of her art (with whom things are going much better, thanks in no small part to the great advice I got here not too long back). I created a poll on my "blog" that makes it incredibly easy (one click, no name no nothing) so if anyone is so inclined, check it out and give a quick thumbs up/down. This is hardly an extensive piece of work, just a cute little sketch she did for a webcomic she wants to make that she thought was terrible and I thought was adorable (the little drawing she did for me on the back made it all the more so, but I didn't post it yet). It took far too much wrangling than it should have to keep her from trashing it. Yes, you might point out the relative dumbness of this type of poll, but she's got low self-esteem (which I'm trying to fix), and if I can get a ton (a relative term) of people to vote on this, it might help. Visiting her DA (yeah, I know - link right at top of blog post) wouldn't hurt, even if you don't look through it. Very little there since she hides/destroys most of her stuff. Mod is looking great. Cant wait until summer so I can get back to mapping (not been my best semester...).
  5. when i do a search, it give me some results, I click on a result and exspect to get taken to the post it specifies - but no..... I get taken to the first post of the bloody thread it is in..ggrrr
  6. why are they so slow this evening..??
  7. The forums have been upgraded, please see this thread: http://forums.thedarkmod.com/topic/9845-forums-upgraded-to-ipb-3-0-3
  8. I was looking at Yahtzee's videos, and I noticed that he recently released a game called The Art of Theft (it stars Trilby so I presume he's the author of 5 days a stranger and 7 days a skeptic). I'm enjoying The Art of Theft right now and thought other Thief fans might like it too...
  9. STiFU

    3D Art

    I am just a very little hobbymodeler, but I am very interested in 3D graphics. I recently saw oDDity's award wining Portrait of a girl over at cgsociety and a couple of his other works (while most pictures are no longer hosted aparently). I must say that I am pretty amazed about those works and also a litte amused to see him talking there just like he does here in his special way. Very nice work, man! You've got what it takes... What about the others? There must be a couple of other nice 3D-Artists around this forum. Show us some of your works. I for myself are really rather lowskilled and mainly just experimenting as a hobby. I guess I can say that I am ok in lowpoly modeling (static meshes) and rendering static, very simple scenes, but I absolutely suck at supreme disciplines like organic- and carmodeling. It's really just rather getting to know the general techniques for me than trying to create real art! Here are two of my (ashaming) works: The vase emerged when I found out about caustics and wanted to try it. The room when I learned about Global Illumination, like the trained eye will directly realize. Both have big flaws like a couple of artifacts, but I just wanted to get the posting started. The shader of the vase also got way too much specular, but at least the refraction idices are physically correct.
  10. Just returned from a 7 day holiday, opened up this forum, had at least 4 pages of "new content". Made it past page 2 (to about June 03), and then had to take care of a few things here. When I came back, the forum had logged me out (timeout?), and when you log out, it forgets all "new content". So you log in, and it says "there is nothing new for you". Great, now I never know what I missed between May 30th and June 03.... grrrrrrrrr With email, you would still have all unread messages *sigh* Is there a way to change this behaviour? It has annoyed me in the past, but not as much as this time.. Edit: It's even worse, there is "no new content", but when I go f.i. into the "off topic" sub-forum, it still shows me threads as unread that I definitely already did read an hour ago. So I can't even just look at all the "unread" threads. Oh boy...
  11. This thread is just a gathering place (Edit: and a reminder) for things that should be removed [Edit: from the final release package) due to copyright issues: * Presumable the D3 buggy files use for the vehicle test map under models/md5/vehicles/buggy/ * the old horse models/md5/chars/animals/horse/ ? Are there others?
  12. Announcement: http://forums.thedarkmod.com/index.php?showtopic=8900 Please post any comments, bug notices, etc in this thread. If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks ~m2
  13. Hey KFM, If you're looking for more art to do, I have something really significant for you if you're interested. You've probably seen that we're using your art in the menu screens? The image that is currently on the front page has the perfect dimensions and perspective, but I was wondering if you'd feel like doing something that captured the Thiefy mood more? I was thinking about a city street scene, with a very low horizon line, so the viewer is mostly looking up at the building crowding on either side. Lots of smokestacks and a clocktower sticking up would be great. The current image on the front page is exactly the right 'shape' Here's what we've got currently, in case you haven't seen it:
  14. I've been doing some coding for pre-mission stuff (purchasing items, difficulty, etc), which involves some changes to the mainmenu GUI. Right now for any new screens I'm not using any backgrounds, but it would be nice to plug in the real graphics (I can do the GUI work, I just need the canvas (background) images). I'm looking for graphics for the following: Purchase screen Difficulty selection / objectives display Gamma standard image (gamma adjust) If anything already exists for these, I would appreciate a pointer to it. I looked through the concept art discussions, but it was hard to tell if conclusions were ever reached. I believe that the purchase screen should like something like this, except with page scroll arrows (up and down) for each of the 3 lists. The difficulty screen needs room for the 3 difficultly strings (which presumably will be specified in the map?), plus an area for the list of objectives (also with page scrolls). The gamma image will presumably go on the left-hand side of the Video Settings screen, am I correct? If these graphics aren't people's priorities right now, that's cool. But since I'm in the mainmenu GUI right now, it's a good time to plug them in.
  15. kfmccall

    Art Team

    Hey everyone, After senior year, I talked to a bunch of friends that became very interested in concept art after looking at some of my 'art' which was essentially thedarkmod design work, and would like to work for the team to get some experience and just have some fun this summer designing video games. I told them about the mod, and many have expressed an interest in working for the team. We're all within driving distance of eachother here in Arizona, and could serve as somewhat of a design hub capable of meeting regularly and collaborating on the concept aspect of the mod. There are about 5 other students who would like to contribute; should I get each to register on the forums and apply separately? Let me know what you think.
  16. I've just completed the upgrade from IPB 2.2.x to 2.3.6, the newest official release of IPB. This was done to stay ahead on the IPB version 3 that is currently in the beta stages. Please post any comments, bug notices, etc in this thread. PS: If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks, ~m2
  17. I'm looking for people who are able/willing to take on the following tasks: Particle Effects - hand-held torch flame (that moves as AI moves like TDS?) - magic arc-light particle (to go with existing model) - buzzing flies particle effect (for dead bodies, garbage, etc) Improve candle flame particle (flicker needs to be increased) -- http://forums.thedarkmod.com/index.php?showt...hl=candle+flame I know nothing about particle effects and doubt I'll have time to learn any time soon.
  18. Just finished this up, it's a concept piece for a feature horror film I'm going to be shooting in the near future. It looks a bit silent hill-ish, as the games have been an inspiration on some of the visual styles to be used in the film. I finally managed to learn proper shading techniques, so my art has gotten loads better than my old days of wretched dodge and burn shading. I want the horrorific imagery in the film to stay out of focus and grainy, thus leaving it up to the imagination to fill in what you don't see or understand. Here's the image with grain, With grain and blur (my favorite) And the original, un filtered image here- http://www.thirdfilms.com/random/abbatoirofsin_02.jpg I realize this is a pretty disturbing image, and if any mods feel the need to remove it I fully understand. Any feedback or crits are greatly appreciated.
  19. These are all art pieces i created for the website for my now-cancelled thief movie. They will still be on the website, and they're not really 'functional' art, more inspirational stuff, so it'll be up to springers if they can have a use or not. None are from animated shots, as most of those are going to be put to use in our intro cutscene anyway.
  20. The dark mod has come along way. with dark radiant released and many Thief FM makers out there along with the hype about this mod in the thief community maybe You guys should add in some new parts of the forums. For editor Discusion, and just general mapping. along with coding and stuff. so there is help here for the mappers that are at work learning and using the D3 editor. just a thought it would be a good move to create a really good base of DM editors for the release. it would help us solve the problems we are having and get better as we talk about it and learn the editor. also maybe a FM concepts forum to. to talk about ideas for good maps and for ppl to req mappers and coders for DM projects... i think its the right move. it would also bring a lot of new people interested in the mod's comunity on a daily bases. maybe we can steel some of the fm makers from the first two thiefs haha. hopefully. theres alot of amazing FM's out there for the first 2.
  21. I will upgrade the DarkMod forums this Friday to the newest IPB version. This will hopefully help us stop the spammers from signing up so we can get rid of the manual authentication process. The forums will be unavailable for some time, and the skin might not look normal after the upgrade. Just a heads up. Cheers, ~m2
  22. Hi, My name is Kevin McCall. I'm a junior in highschool and overly enthused with the passion to create art and would like to apply for the Dark Mod. I worked on MEmod for Morrowind (The Middle Earth Mod for Morrowind) in the past as a concept artist, mainly designing medieval/fantasy-rpg styled settings revolving around tolkien's world. I worked alongside Atti, who is on the Dark Mod, drawing him a few concept art pieces here and there. I don't know TOO much about the Thief series,but I'm more than willing to learn about the games, and have a bit of knowledge on medieval armour/weapons and architecture. Here are a few examples of my work. Thanks for checking out my application, I'm looking forward to seeing (and hopefully contributing) to the completion of the Dark Mod. -Kevin McCall (aka kfmccall)
  23. I'm in the mood to share and thought I'd post a recent commission I finished.
  24. So far it's looking lovely. Far better than the bland and quickly ennui-inducing blue stone of TDS, one of the reasons I prefer TII FMs still. And the models look great! Good work Oddity. However I'm asking how much resources for FMs will you provide, like lots of different styles or not? You seem to be going with the traditional Thief Steampunk meets medieval. But there's lots of ways to go. You could base it on England/Scotland (lots of grey granite. Rain. Snow. Wind. ) / Europe (some TII Fms have looked very European, like France or Venice some of them/ Germany for some Gothic Germanic castles/ or even stray to some mediterranean or even Middle Eastern/ North African stuff. Where do you think you're going to go? What would the public like to see?
  25. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
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