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  1. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  2. I wonder if the spam only seems to be more common here because it is a low-traffic forum. On high traffic forums such threads would probably be removed more quickly by a moderator or just lost in the general churn of new threads.
  3. Hey there Slyrr, I'll set you up with the right permissions so you'll be able to see the internal forums. Edit: You should be able to see the forums now.
  4. Slyrr here - resident modeller/animator/concept artist/hexen wonk for the Edge of Chaos mod. Our team has made some great strides with our creature and monster models. We've got lots of them to the point where they can be imported (or hopefully so). Through determination and help from the Doom3world.org forums, we were able to figure out a lot of issues, including a glitch with the AF editor. Right now we're wondering a lot about the IK footstep thing, and what exactly must be done with our monster models to make them adjust to non-level surfaces when walking/running/etc.... Slyrr
  5. I put together some info about gen_textures/models here: http://forums.thedarkmod.com/index.php?showtopic=4480 I ended up putting the handrails into the architectural folder. I might rearrange the others eventually & perhaps add them to a def file with appropriate defaults. Once I get the AI stuff fairly ironed out I'd like to expand the content. Maybe put an advanced editor texture tutorial together too.
  6. The stones are high poly 3d models in 3dsmax8, the mortar is made up of 3 overlayed alpha channeled textures creating the illusion of blending between the stones and mortar, if you look closely at the closup shot you should see what i mean, problem is; I cant get the 'projection modifier' to project alpha channels, it seems to only render geometry, which is fine if im only using it to render normal maps but rendering alphas for the diffuse would be a great advantage. There's got to be a way to render alpha channels using the 'projection modifier'. If anyones got any ideas I'd realy like to hear them, ill have a look around and post a few questions on modeling specific forums. I havent played around much with paralax mapping, Ive seen the results in Oblivion though and think they look great, are we using paralax mapping for the dark mod?
  7. If you want to get a feeling what working for TDM is about, you should take a look at the game Doom 3 itself and try to do some Level Editing, Modeling, Texturing or whatever you're talented in, this really depends. There are a lot of Tutorials on www.doom3world.org, its Forums and also on DarkWiki. Generally speaking, it's never too late to do the first step, as I myself started modding in July this year. It's just a matter of interest and dedication, so I can really encourage everyone who is interested to try.
  8. Komag

    Bbc Robin Hood

    (This was posted on the Eidos Thief forums, which are pretty dead though) After seeing the first four episodes of the new Robin Hood BBC series, so far here's my view: I sort of like it. It's cheesy and silly and melodramatic and dorky, but still kinda cool and fun at the same time. I was hoping for awesome, grand, epic, gritty, and got none of that, but what I did get is okay enough. So while I'm certainly quite disappointed, it's not that bad and I would say worth watching. I don't know anything about authentic costumes or helmets or anything. I like the outfits as far as I can see. I like the Sheriff and Guy of Gisbon far more than Robin or John or anyone else. Marion's too fat, but oh well, she's still sort of good looking. I suppose a medieval noble woman couldn't be all thin and cute like Keira Knightly, so that was too much to wish for. Robin has a weird baby face. And he completely reminds me of 6 year old Haley Joel Osment!
  9. I think in most forums you could go in and state that poo comes out of butts and someone would reply by calling you a name as the complete basis of their argument. Any response of rationalization on your part would be met with repeat insults. Its very frustrating to try and co-exist with certain types of individuals. Personally I loved TDS but fully admit it had its flaws (thinking about what it COULD have been is hard). I can't stand environments where people can't discuss their differences without hostility.
  10. There is also something like this: http://ipbfree.com/index1.php? This forums uses it: http://z11.invisionfree.com/obsessionstudios/index.php?
  11. Eh. phpBB is passable, but I don't really like it. I prefer SMF. These forums beat both though.
  12. The easy way to break a forum visiting habit is to remove it from your bookmarks, and remove the cookies. That way, every timeyou want to post there you have to go to type in the url of TTLG main page, browse to the thief forums and login.
  13. Greebo, you wrote the inventory, right? Can you take a look there: http://forums.thedarkmod.com/index.php?showtopic=4781 Thanks!
  14. Well, that certainly was fast. Feel like doing some hats? http://forums.thedarkmod.com/index.php?showtopic=4686
  15. So, what's up with these uninformed noodleheads popping up at ttlg? Actually it seems to be a general trend at any forum. TDS vs. TDM debates seem to irritate the mods: http://www.ttlg.com/forums/showthread.php?t=109487 This one was closed by David which was a shame because I was actually enjoying it So I'll start yet another thread about misinformation about the dark mod & thief:deadly shadows Some people were vehemently disagreeing about something or other (the playershadow in d3 for example). The argument consisted of being able to turn the player shadow on. One guy says he never saw it after playing the game three times. Who would want to play d3 three times? Replayability seems nonexistant especially when things started to get predictable very quickly . . . Anyway, just playing the game 3 times doesn't make an expert on the game. I think people need to play it & poke around with config files or mod it in order to make the person more educated. Even then it doesn't make a person an expert. Another thing that came up in that thread is the animations of TDS vs. the classics. I think I was the only person who made/tweaked any new animations since the editor came out for TDS. I have an up close & personal experience with TDS animations & even though they used motion capture that doesn't mean they used it well. TDS animations, to me, seemed like a wheel with a buldge. They were not smoothed out & that shows up in the player animations. str8g8 would probably be the expert on T1 & T2 animations but they seemed very smooth compared to TDS. There shouldn't have been a comparison. Art direction was another thing. TDS just isn't as immersive as the first two. I'll leave that idea there since I probably posted a million pet peaves about this elsewhere. Technology issues. D3 is moddable. TDS wasn't designed with moddability in mind. I was too frustrated with TDS modding in order to continue modding for it. That's why I joined the dark mod
  16. Here is a link to the thread that has my 'modified inspector window' patch. It gives you a minimise button on the entity inspector. It also incorporates Spars fix for the .bak file problem. You're game must be patched to 1.3 for this to work. http://forums.thedarkmod.com/index.php?showtopic=3086
  17. Working on a comprehensive model list. I'll post it elsewhere when I'm done. Player Equipment blackjack (exists in md5mesh form) shortbow (exists in md5mesh form?) shortsword (exists in md5mesh form) spyglass http://www.stanleylondon.com/tele16-7.jpg mine flashbomb http://www.mindplaces.com/save/flashbomb.jpg lantern http://img.photobucket.com/albums/v140/god...sh/lantern1.jpg http://www.nautical-mart.com/pcat-gifs/pro...oil-lamp-01.jpg compass moss patch vine patch (?) ======================================== ==================== Weapons battle-axe http://grendelscave.net/armory/i/ax628g/ax628g-02.jpg dagger http://www.aurorahistoryboutique.com/products/C000513_L.jpg mage staff http://www.mindplaces.com/darkmod/mage1colour.jpg quiver (exists in md5mesh form?) holy hammer Longbow (don't model the string) http://www.yorkarchers.co.uk/b-longbow.jpg ======================================== ==================== Door_Related door handles http://www.mascotmetal.com/pcat-gifs/produ...ll/lh1002-s.jpg http://img.alibaba.com/photo/11389091/Blac...Door_Handle.jpg http://www.bergersonwindow.com/Hardware%20...d%20windows.jpg http://www.shophandicraft.com/black-antiqu...e-animation.gif simple key (several versions) http://www.blackstage.co.uk/images/keys_images/ex2.jpg http://images.acclaimimages.com/_gallery/_...707-1835_SM.jpg door-knocker http://www.paintquality.com.au/press/press...r%20OS17078.jpg http://www.gallopandrivers.co.uk/Door_Knockers_Pic_5.jpg ======================================== ==================== Nature small leafy trees (several) small bare trees (several) http://img.photobucket.com/albums/v408/Dem...aretreedawn.jpg http://www.chicagosnapshot.com/cs/archives...04_deadtree.jpg small flowers (for gardens or pots) http://imagesource.art.com/images/-/Garden...-C10095166.jpeg weeds small bushes http://files1.turbosquid.com/Preview/Conte...999deeLarge.jpg small sticks rocks raven (simple animation--head has a joint and can turn) http://www.jimhayes.com/photo/raven.jpg rat (simple animations--scamper, walk) http://www.breedingcentresharjah.com/image...rown%20rats.jpg ======================================== ==================== props/containers treasure chests (with moveable lid) http://www.elvenforge.com/images/chest_pirate2.jpg http://istmo.com/oneofone/chest.jpg http://www.selectivedesign.com/antiquechest.gif http://www.washboardabs.net/thief/models/i...s/seachest1.jpg jewellery box (with moveable lid) http://www.indiahandicraftstore.com/images/HCWC0028BXWBR.jpg chest lock/latch ======================================== ==================== props/decorative pots of soil (plants are separate model) http://www.procalpots.com/images/deco_pots.jpg clay pots http://www.prairierootsphoto.ca/primages/g...Sedona-Pots.jpg empty vases http://www.sushiware.com/vases10.jpg small statuettes/busts http://www.phil.uni-erlangen.de/~p1altar/p...an/hadrian7.JPG http://www.hellenic-art.com/auctions/leonidas.jpg wolfskin rug http://www.teriproducts.com/gallery/mounted_animals/08.jpg props/decorative/wall coat of arms http://www.swordsandarmor.com/images/Shiel...With_Swords.GIF decorative masks http://www.thebritishmuseum.ac.uk/world/br...eval_r01_c5.jpg ======================================== ====== props/dungeon hangman's noose http://upload.wikimedia.org/wikipedia/comm...gmans-noose.jpg gallows http://z.about.com/d/gocalifornia/1/0/s/I/...-gallows-at.jpg ======================================== ====== props/musical harp http://www.digischool.nl/mu/leerlingen/mt/...aatjes/harp.gif ======================================== ====== props/decorative/oversized statues http://hi.zpok.hu/maxigas/pick/painting/ga...-notre_dame.jpg http://www.rclsoftware.org.uk/thief/roof-climbing/bank-2.jpg fountain http://www.stonephenix.com/pic/stonefountain/garden.jpg ======================================== ==================== props/loot holy relics http://www.apostolateforholyrelics.com/ahr...s/relic2920.jpg http://www.musee-lapidaire.org/statuette-d-osiris---a231.jpg ======================================== ==================== props/kitchen apple ale flagon http://www.every1.plus.com/pix/Youngs%20flagon%2002.jpg leg of lamb http://img.alibaba.com/photo/50487898/Lamb_Leg.jpg ======================================== ==================== props/furniture privacy screen http://www.backyardcity.com/images/SSP/Pri...en-Burgundy.jpg props/furniture/seating simple stool http://www.galleryc.net/images/chinese32.jpg http://timberridgefurniture.com/images/gr-milking-stool.jpg throne http://www.creativemen.com/downloads/MiscF...Throne%2001.jpg church pew http://www.coxsarchitectural.co.uk/church-...-church-pew.jpg wooden bench http://www.peterhook.com/images/nussbaum_bank.jpg props/furniture/beds bedroll (open and closed) http://www.cowboycamp.net/images/033.jpg ======================================== ==================== lights/extinguishable oil lantern http://www.countryporch.com/lamps/images/d...an-oil-lamp.jpg ======================================== ====== props/misc hunting horn http://www.pugsguns.com/content/pictures/horn.jpg ink and quill http://www1.istockphoto.com/file_thumbview...in_ink_well.jpg ======================================== ====== props/wearables hats/hoods http://www.globaleffects.com/C_pages/Renta...hcHat514_hi.jpg http://www.medievaldesign.com/cappelli/cappellolanabig.jpg http://www.medievaldesign.com/cappelli/felthatsbigg.jpg http://www.medievaldesign.com/cappelli/baghatbig.jpg http://www.medievaldesign.com/cappelli/pointedhat.jpg helmets http://erif.org/3dmodels/images/helmet_roundtop.png http://mywebpages.comcast.net/calderon/image343.gif http://forums.thedarkmod.com/index.php?showtopic=1014 pony-tail http://www.makingfriends.com/images/ponybe...tail_holder.jpg mohawk http://www.tomwhitestudio.com/images/Leapi...n_bronze_lg.jpg hanging tunic (as if on a clothesline) http://www.dyespot.com/ph_hanging.jpg hanging cloak (like the reference, but obviously a cloak, not a shirt) http://www.umich.edu/~bcalab/pics/coatrack.jpg large pendants (without necklace part) http://chaudhary.thoughtbot.com/dev/images...STAMP1089914712 http://www.by-the-sword.com/acatalog/images/200644.jpg shaman head-dress (with antlers instead of buffalo horns) http://www.debevec.org/Research/LS2/headdress-first.jpg http://www.whitebuffalotruckee.com/Product...A-HD-Buff-G.jpg bracelet http://www.anniesherman.com/bracelets/br164.jpg http://www.craftycelts.com/bracelets/images/spiral.jpg Pauldrons (shoulder armour--to be attached to AI) http://www.albion-swords.com/images/armor/.../pauldrons2.jpg http://www.armchairempire.com/images/Revie...y-shadows-2.jpg
  18. http://forums.thedarkmod.com/index.php?showtopic=4751
  19. These are some great concepts , id realy like to model a construction set of this style of building for the mappers to use, Im still looking through the design forums, (what an amazing amount of info! ) so im still getting to grips with exactly where your at.
  20. Yeah, the problem is that the normal map isn't the right size. I have no idea why. I was trying to resize it manually but that doesn't appear to be working. Here's where I first asked Odd about it: http://forums.thedarkmod.com/index.php?showt...9&hl=spider
  21. Hey there, the edge of chaos fluffer/poolboy here, requesting access to the private parts of the forums where this topic is being discussed. (I'm Slash on the eoc team, but it seems like there's an _imposter_ () here on the forums who goes by that name, or i registered ages ago and dont remember the password.)
  22. Moddb is annoying to update. All I do there is post a new picture once in a while so casual viewers can see that we're still around. Anyone who is seriously interested in the mod would be checking the website, which is updated every month or so, or the forums.
  23. To start with I've looked through some new threads and I saw that you guys still seem to get low amount of feedback from users wanting to help and what not. Mostly texture and such. I came to think about Moddb and that you guys have a profile over there. I know that there ain't much more you guys can do on Moddb if you don't have anything to update with. I checked out your Moddb profile and as I see on it, it gives the feeling of "zombie mode", I mean. Dead but still not dead. I think a rehash of the whole profile, help wanted and news would be nice. Last update was a month ago but I don't see much difference. Maybe a news update that sums up everything that has happened officially so far would be good, explaining the whole situation so people might get interest to join your cause. But then Moddb wasn't the only reason why I decided to make a post on the forums. It seems not too long ago the people behind Moddb decided to launch Addondb, a similar site to Moddb but focused on content brought by mappers and such. Making it possible to exhibit your own maps, custom models etc. Wouldn't this be a good way of giving The Dark Mod more publicity? What I've noticed a bunch of people has already got their hands on beta mapping kits for TDM and some are trying to get it as well. Why not inspire these people to showcase their maps on addondb, adding to the possibility that more will open their eyes to TDM? The only thing I'm not sure of is that if you must upload a map to showcase it at all, but I really doubt that. It's just a thought I had and it doesn't seem that much of a bad idea. Keep up the good work people.
  24. There is this tutorial in the Documentation Forum. It's on DarkWiki as well (Creating multiple skins for a model), but as long as the Wiki database isn't replaced, you can find it here: http://forums.thedarkmod.com/index.php?showtopic=3098
  25. Post about elite city pauldrons looking like wings. I thought I fixed that? http://forums.thedarkmod.com/index.php?s=&am...ost&p=88413 The walking/running anims probably need leftpad/rightpad rotations fixed.
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