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  1. well generaly speaking i would be prety happy to be a team member, i supose i could usualy spare my sundays more or less entirely. ie a couple of hours a week. but one thing you will have to understand university and studying always takes priority that is the reason why i havnt modded for the last half year. but now that i have gotten used to university life im confident to get back into my beloved hobby. how many hours a week is expected from the other team members? edit something i gathered that cant miss out in TDM, even though you probly already have one. As i said im in the process of practicing and extending my skills 120polys
  2. What exactly is it you're trying to do? Conditional elements are only supposed to be used as a last resort. (And they're annoying since you have to put css code in your html document, and thus update two files when you want to make a change) Margin is buggy in ie with floated elements yes, but padding is not, so if possible, try to replace whatever margin you want to change to a padding instead.
  3. Did I leave you with the impression that I needed more in that last post? I thought my stance was pretty clear there. I know we would have been taking a "step back", that was the idea - same principal as the discreet movement speed concept you suggested. And you will have to do more work - you will have to pick the most appropriate anim for the amount being turned at least. I imagine this wouldn't look too bad if I do the 45 degree one as well. So there will be; 45 left 45 right 90 left 90 right 180 right - don't need a left
  4. Yeah, that makes sense. We could have a toggleable property of the lock for whether it requires the cyllinder to turn past its original locked position or not. If not, you could just re-lock it with a quick turn of your torsion wrench. If so, you'd have to pick it again to lock it. Does anyone know which setup was more common in early pin tumblers? [EDIT: Unless... is it possible to insert a pick when you're turning it back the other way and press it up to block the driver pins from falling back down past the shear line again when it comes to the original position and beyond? It would probably be hard to block all the pins at once, and that's what you'd end up having to do since the ones that set last would be the ones to start falling first. However, if you could do that, maybe you could re-lock it without re-picking it even if the cyllinder has to be turned back past its original position? Do the key pins make doing this impossible?]
  5. Bad news, Ubisoft have been using Starforce in their latest titles. They have also made a post detailing how a very very VERY tiny & of users report problems and how most of them get solved. The person who was writing details about this went ahead to say how these are only the reported problems but he didn't see why someoone with problems wouldn't report them when he has all the contact information, thus assuming the % of reported problems is a good estimate of the full ammount of encountered problems... I guess he forgot that while they may have Ubisoft information available they have no way of knowing that Starforce was installed on their systems (unless they research), and have no way of knowing which software installed it on their system either. By the way I only did research after your last post and within that time I have found that I was infected with Starforce and that it is very likely Starforce is the reason I've had to change 3 dvd drives within little over a year (and my drives get BARELY any use). I hope I have removed it now, my current drive had already started having some problems (the main problem I got with the others when it had been a while was that somehow drive startup functions stopped the computer from booting up altogether. it'd just hang on start up and the DVD read light would remain on all the time even though no disc was inserted). I hope the removal will reverse the effect... If I had money I would so sue them for breaking 2 drives and possibly a 3rd one...
  6. I have a lot of new photos from around Newcastle but every time I try to upload them to the FTP the upload fails in the last few seconds. I've tried removing some pictures to make the zip file smaller but it still fails all the same. Any idea why this is?
  7. PAGAN FUCKING HOLOCAUST I'm telling you it's where the money's at. Of course, I've got to do lots of other stuff in RL first. I never told you guys here I think, but last week I beat the other string players and I'm gonna be on BBC2 in the live final of the Young Musician competition, first guitarist in over 20 years. Oh yeah, it's in Gateshead at the Sage too. PAGING MACSEN.
  8. Huh, that's interesting. Replayability is one of the things I enjoy about T1/T2. I always find a new room, new secret area, new rafter to rope arrow up to, or new loot I hadn't seen before. just amazes me, since there's no other FPS game I can play that I can say this about. Any other FPS game is too linear to have such adventure. Okay, I will try BG11 out next time I see it somewhere. Or if I never see it anywhere, I will buy it online. It had great potential, from what I remember. Maybe now that my computer is several times better, I won't notice little technical glitches or load-zones as much now. You mention you can turn dialogue options down. This reminds me that I think one of my gripes was that every time you clicked a character s/he felt it necessary to bark out a verbal confirmation. Must we? When I play games, I want to be that character. I don't want the character to be telling me. "Oh, gee, thanks for clicking me. Oh, you want me to move over there now? Okay, I will. Acknoweldged." An exaggeration, but you know what I mean. So, in BG11, I felt distanced from the characters on the screen. I was their God, rather than a member of their party. I seem to remember a setting where you could turn their verbal acknowlegements down(?), but it still bothered me. AoE3 does the same thing when you click your little explorer guy around the map -- or similar such things -- and it really does drive me nuts. I only had like 5 days to try BG11 out when it first came out (the store's return policy), and I didn't give it much time, like I said. So, considering I've seen many stupid games come out the past few years, this BG11 may be a refreshing title to try again; now that I've seen a lot of nonsense hit the market the last few years. And considering the gameplay really is that good, I can get over little things like the things I've mentioned. EDIT: Now which one do I get? I see there are maybe two: Baldur's Gate II: Shadows of Amn, and Baldur's Gate II: Throne of Bhaal. EDIT 2: Oh, sweet! David Warner does the voice of Jon Irenicus, in Shadows of Amn. 'End of line.'
  9. one thing I realized while playing a game of capture the flag in real life on my college campus a few weeks ago is that you stand and look at somthing in the dark for a few seconds that things seem to clear up just a little more, become a tiny bit brighter so to speak, this effect is due to sustained imagery to a dialated pupil, basically the image will be "baked in" to the retina. This could translate to TDM in a few ways. first, take a snap shot every .n seconds and take a general light level reading from that (not sure if this is easy or requires a great deal of processing power, but on modern hardware i'd imagine not) and then take that compared to the last 10 or 15 samples and curve the gamma accordingly to accomadate for the shrinking and dialation of the pupils. A similar effect could be attached to guards coming from the light into a dark area or vice versa, if a guard is standing in a well illuminated area and looking out into the darkness he's much less likely to see the thief than a guard already standing in darkness. By the way this is random but for a challange, try ramping up all the sensory settings in default.ini in thief:DS to around 3 or 4 (vision etc.) and have a go, it's way more realistic. Quite fun really :-P Feedback please!
  10. Don't take that tone with me - I certainly would have appreciated it more if you told me earlier. Last time I asked about it, you said that you would have to do it.
  11. Now that I have oDDity's file and can analyse it, I've found that oDDity's version only gets away with a 90 degree turn without intersecting his legs because; 1. He doesn't turn the full 90 degrees. 2. In the final pose his feet end up much wider appart than the initial pose. It's imperative to get the above correct otherwise the animations won't blend into each other properly and we'll have the slidey feet thing between anims that annoyed the hell out of me in T2. Mine ends up with his feet wider too - which is why he brings the other one back in again. And like I said, I began my animation first by rotation the model exactly 90 degrees on the last frame, numerically, by entering -90 in the Y axis rotation. If this isn't perfect, and the author sets him to rotate every so often so that he does a full circle, or sets him to rotate randomly, eventually he'll be facing directions the author didn't intend. An ACCURATE turn left 90 is still impossible without intersection if only doing it in two steps, using this particular mesh and rig. The little shuffle he does at the end in mine gives it a less accurate and more human apparence anyway.
  12. It's not the eyes, that's easy to confirm, as I have stated in my previous posts. I really doubt it's the monitor, since I have had three over the last few years. The newest being a TFT. Also three different graphics cards, and four operating systems. There's gotta be another explanation. Also, it's no drastic change or anything, it just gets slightly brighter. I remember seeing it a lot in the Lost City for some reason. I could check it out this weekend.
  13. This isn't taking time - I post things and work on something else while I get feedback. I'm staggering my work so I'm still animating in all my free time - there is no time being wasted. These variations took like 30 mins all up. They are only rough. Since I started I've produced one animation a day, and that's only in my free time. Besides, I like input, even the littlest, it forces me to improve. And why would I put all my work into one way of doing an anim, down to the last detail, only to have you go "I don't like it."? (Like, in the running thread, for example?) Of course I'm going to put forth early variations on critical things. And this is fairly critical - we're talking about cheating through the geometry. I can notice it as plain as day, so I should be worried that other people think it looks just as bad. First you're lecturing me on just keep putting work into it till I get it right, now you're telling me to speed up and not worry about how it looks? I'll do it as I please, thankyou very much.
  14. Then I can make his torso more side on so his sword is trailing behind him and not sticking out to the side. I don't imagine it would clip through much because even if there was something behind him it wouldn't last long since he's running in the opposite direction. Other than that, is there another specific reason you don't like it? Or you just don't like the way it looks? I think it looks rather cool myself.
  15. Nothing wrong with a power triangle, but I don't think the Mages should be in it. We basically agreed that we didn't want mages (and therefore magic) to be very common. And based on our discussions last summer, we did establish that the Builders aren't the primary power in the city...they only have authority over 'church law', and are constantly getting into power struggles with the nobility for who has jurisdiction over what (just like in history). Anyway, this all starts to get into 'official setting' discussions, which doesn't affect the model any. Is there any chance that this model could share animations with the builder priest? Actually, I suppose that wouldn't work since he has a staff.
  16. Aren't they? I can't remember the last time I snogged another man or shared a bath with one.
  17. You need to ease up on the normal-maps a bit. The antique vase especially is far too 'bumpy' (nice model though), and the wood-grain on the cabinet looks a little exaggerated. Not that we can't use different versions of things, but we just had another sack done last week--please check the model request thread I mentioned earlier to see what is being worked on and what we need.
  18. I think I like #2 the best. #1 doesn't have enough hand arcing to it IMO, and makes cutting through the frog (and his other hand) rather noticable. #3 looks a bit unnatural to be holding the sword with one's wrist twisted around like that. It looks like his sword arm might be completely straight when he finishes drawing. I can't tell because of the angle though. I think you'd want some bend to the elbow to look more natural and combat-ready. Also, if you're going to blend this into the "combat idle," you probably want to move his non-sword hand to wherever it's going to be during that anim, right now it just kind've stays at the frog. Other than that, looks pretty good to me. Btw, I wasn't thinking about this when we last talked, but it's possible someone could get into that stance by stepping forward with the non-sword foot instead of stepping back with the sword foot. To me it just seems more natural for someone who's surprised to step back defensively to get into the stance, to be as safe as possible, but others might think that doesn't look confident enough.
  19. Yes you do. Fortunately it does not take much academic training to read the well-hidden nuance in the term "freak". No it hasn't. There's a couple of very simple reasons why this does not work. First and foremost is that it is a rather vague stereotype of ancient classical society often deployed but rarely backed up with any kind of real evidence. Yes, bisexuality is seen in ancient roman and greek cultural texts. But who says it was more "widespread" (again, a charged term of supplementarity) then than it is now? Who says it was more common for people to be bisexual than heterosexual (or homosexual)? And perhaps people weren't as miserable and repressive then, and those people who were bisexual were able to express it without some hideous little troll coming along and screaming at them for being in some way unnatural? Why is homosexuality detrimental? The only thing that makes homosexuality detrimental is the network of social structures positioning it as an Other to be repressed through whatever means necessary, whether that be through religious narratives, or dogmatic, reductivist secular popular scientism. In other words, there is no real reason why homosexuality should be considered detrimental to society or to individuals other than the fact that gay people have to put up with a lot of shit from people who for some reason or other think that their sexuality is in some way invalid. So in an "ideal world" homosexuality wouldn't exist - don't you think that a pluralism of life experiences and narratives makes for a more interesting world? You might want to consider reassessing your rather underdeveloped and reduced understanding of evolution, especially in your use of it to justify some quite breathtakingly blinkered social prejudices. Maybe so, but your rather viciously homophobic rhetoric elsewhere in the thread makes it clear that you don't particularly have to be told twice to have a go at recreating those kinds of perceptions. Also, I will gently reiterate once more - no "genetic reason" for homosexuality has been "discovered". Maybe some suggestions have been found in genetics - at most - but I challenge you to find a good source on a piece of research that proves categorically that what you say is true, and is acknowledged by the medical, academic and lay communities as a whole. You will not find one. Nobody has ever proven either way what is "the cause" of a person's sexuality, and I heartily recommend you read up on the plethora of information that has been written in the last twenty or thirty years on the various ways in which sexuality and gender is or is not instantiated, performed, enacted, or naturalised. There are plenty of more complex ways of interrogating the sexuality debate out there, and indeed the divide between nature and culture, which has arguably imploded and been made unstable by a lot of theoretical and scientific propositions. You just have to bother to read them.
  20. Maybe in some cases, but not in all. I don't go around blurting it over a loud speaker, but I'm bisexual. Perhaps one or two of my friends know, and that's only because they asked me directly. I don't feel the need to define myself by my sexuality. It's not who I am, it's only who I do. That being said, I am closer to the heterosexual end of the scale. Can't really give that scale a proper number, but maybe something like...70/ 30, or 60/40. Who knows. That part of me has been irrelevant for the last 11 years anyway, considering I've been in a steady relationship with Mary for that time. As for being conditioned, I really can't think of how I would have been conditioned to be bisexual. I grew up on an Island where being gay was considered 'evil'. I didn't even know that bisexuality existed until my teens, the concept was not something many would have talked about. Life is pretty 'black and white' here. At any rate, I knew my feelings were different from as early as I can remember...probably 5 or 6. It wasn't clearly defined, but I just knew that I liked girls...and in some cases, a few boys. Over time, this will all be less and less of an issue.
  21. I uploaded it now. English course Just to clarify what he is saying in the beginning. The older officer explains the young guy, which is his own part of the office. The last thing he tells him is that THIS is the rescue radar (where the guy sits down in front off). I guess the rest of it is understandable for english speakers.
  22. Not all sexual traits need be adaptations. And just because a trait is not concerned with reproduction does not mean it does not play an important role in the life of the organism. Sexuality, not just but especially human sexuality, goes beyond mere reproduction, it also ties into questions of social relations and individual identity. Ever see one male dog "humping" another male dog? Its a dominance display that uses sexuality at its leverage. Its hard to argue that homo/bi sexuality are somehow simply genetic mishaps, due to the fact that many human cultures have openly accepted them as natural parts of their lives. We would then have to accept that the Classical Greeks and Roman civilizations were filled with genetic mutations, as bisexuality was widely accepted in both cultures to greater and lesser degrees over time. In Rome for example, relationships between young men and older men were thought to be healthy for both. However, when that young man became an adult, at the time of his fathers demise by Roman custom, it was no longer acceptable for him to be involved in such a relationship, it was time for him to find a younger partner. In fact, Julius Caeser was infamous for his sexual oscillations, Cicero wrote that he was "Every womans man, and every mans woman.", essentially calling him a "slut!" Not the picture of the political and military genius we think of today. Such things may make most of us go "Eeeeewww" but then that was their world, not ours. Its being ahistorical to judge the whole of human history, which has had numerous examples of cultures openly accepting of homo/bi sexuality, by our current Western/Christian rooted standards. Even in our societies non-hetero sexuality has has periods of greater and lesser acceptance. Our nearest living relatives, the bonobos, are wildly bisexual in nature as well, using sex and sexual play as a sort of "social currency" to keep the family unit ummm, close. Next in line, the common chimp, also engages in sexual border crossings but only up to a certain age IIRC. Once the adolescent becomes an adult, its pretty strictly hetero sexual though I would have to recheck my facts on that last point. My understanding is that human sexuality is a combination of genetic and psychological factors. Partly formed by our genetics and partly formed by our culture. Whatever it is, my position is that full freedom of sexual expression is part and parcel of human rights. I support those communities who seem to "broadcast" their orientation at times because for so long in Western Euro/American culture (and others!) these peoples have been harshly repressed. Sometimes they can get annoying, sounds like the WOW clan is doing that a bit, and they need to be constructively criticized like anybody else, but on the balance Im happy to live in a time when they feel comfortable enough to come out of the closet.
  23. Or no genes at all. I'd be willing to bet that it is possible to find pairs of identical twins, one of whom is gay and the other heterosexual. Not every single last detail of behaviour is completely specified by DNA, as this would require a massive amount of DNA with no particular evolutionary advantage.
  24. the one thing that made spiderman a sucess over such such comic hero-to-movies like spawn was that it wasnt bathed in perpetual darkness... its always night in spawns world.. same with the 1st 4 batman movies.. it felt suffocating to me to watch them. raimi took spiderman into the daylight, and with the last batman movie nolan did the same... the one scene i remember from the 2nd batman movie that seemed like daylight was when the penguin was giving his speech at the podium.. but you got the impression that it was a heavy cloud covered day... i say the one thing that made spidey a success.. cause it also helped that the spawn movie sucked ass...
  25. well, apparently this is the new symbiont spidey suit... doesnt look like it did in the comix, but at least its all black... so were gonna see venom at last...
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