Jump to content
The Dark Mod Forums

Search the Community

Showing results for tags 'crash'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 16 results

  1. http://bugs.thedarkmod.com/view.php?id=4893 I found a very problematic issue in the engine. I'm running TDM 2.06, 64bit executable, Linux version (openSUSE Tumbleweed x64). The issue is as follows: Previously, if a bad script or definition or missing asset error occurred, TDM would crash back to the main menu and the error would appear in the console. It seems this is no longer the case and something worse happens instead: Errors will now cause the process to freeze, shortly followed by a permanent black screen. The reason why this is annoying is because alt-tab switching still doesn't work. To recover the operating system, I need to hit Control + Alt + F1 to go to a different runlevel then use 'top' to find the TDM process followed by a 'kill -9 PID'. Can anyone else confirm this and fix the engine locking up on internal errors?
  2. Good day TDM community, I have just downloaded TDM_update and got the latest 2.05 game; everything was successful. However, the game crashes whenever I try to run any mission. I do not receive any error message, just attempt to close application. Please note that before posting here, I went through 24 pages of tech support topics first, and tried all solutions that were suggested there. However, they did not help me. In addition, I think previous solutions might have been relevant to previous versions/OS, but we are talking about Windows 10 with its own quirks and headaches to keep in mind while trying to run this game. I have attached my latest attempt .cfg file. This particular file might not contain ALL attempts I made on previous files, since I deleted and reinstalled the game several times. My system is as follows Windows 10 x64 16gb ram Nvidia geforce 970m 3gb (specifically made in settings to used this dedicated card vs integrated) i7-4810MQ 2.8GHz This rig can definitely handle everything TDM can throw at it, so I am not a fan of the idea to use compressed settings, when I would like to run to its full potential. I tried removing read-only setting from darkmod folder (installed at d:\adrkmod), but have the infamous win10 issue there read-only resets every time I apply changes. However, I have read in your FAQ that users were able to run the game in windows 10, so I'm not sure if that's the issue. In addition to that, I'm not sure how to debug the game properly, so I'm not sure what kind of error the game returns when it crashes. I have made a lot of research and attempts, since I really want to play the game, so I would appreciate any help on making the game successfully run on Win10! Thank you very much in advance! Please let me know if I can provide any other info, which would help to resolve the issue. darkmodconfig.txt
  3. Hello guys. First off let me apologize for my post here, as you can tell I'm new to the forums. If this is not the correct section to post, feel free to move it to where it belongs. I'm the creator of the CED Assets pack for Doom 3, hopefully some of you here may know about it. I'm also currently developing the S.T.A.R. 1088 campaign for Doom 3. But the problem is as follows: I don't know why the game crashes (it simply becomes not responsive, no warnings or crash messages whatsoever) when I try to load a previously saved game. It seems to be caused by my mod's dll, since when using stock Doom 3 code, nothing bad happens. I've added plenty of new features to my mod, and it would be a really painful task having to rewrite all of it. My question is, did someone ever encounter such issue while coding? I really cannot spot where the broken code is, or even what is causing such crashes when trying to load a game. I can start new levels just fine, and everything else works as intended. It even saves the game perfectly as well. Any advice? Did any of you go through something similar? I'm quite desperate at the moment Sorry for such post, it doesn't really have to do with TDM but I'm out of ideas as of where to ask for some help. Any help or pointers are welcome. Thank you guys, CED2011
  4. It appears the latest version of DarkRadiant Git from Codereader is full of bugs and breakages, which affect at least the Linux version of the software. Since I just reported a whole list of problems, I decided to also make a thread here to hopefully bring more attention and testers who can confirm them: DarkRadiant doesn't sense keyboard inputsVarious windows won't openPanel sizes not persisted between startupsRecent maps menu becomes empty after useDarkRadiant crashes KWin when desktop compositing is enabled (KDE)
  5. First I'd like to apologise for my lack of contribution in this forum in the last few months I am grateful to Hamlet and Nightstalker and many others for their efforts to get the linux version compiling and running. I would have liked to have provided more help but I'm a complete amateur with no formal training and it seems like every time I tried to write something contributory, I found I was unsure of what I was trying to say or lacking in basic understanding. For these reasons, I decided to remain silent rather than muddy the waters. Ok with that out of the way I'll explain my current problem. I'm still having trouble getting things working on 64-bit linux. (Currently -r6775) It compiles fine but crashes out at runtime with an error which I believe to be something to do with libboost_filesystem.a I've attached The full gdb session log as `gdb-packaged-libs.log.txt` After faffing around for days wondering what it could all mean, I decided to obtain the Boost source and compile my own 32 bit libraries. I placed the files in /usr/lib32/ and made the necessary edits to the scons files. Miraculously, I had caught a break and the game compiled and ran without issue... Or so I thought. I've now discovered that pressing the lean key causes the game to crash. I have posted the record of the gdb session in the attached file "gdb-system-libs.log.txt" A backtrace reveals that a problem develops after the call to idCollisionModelManagerLocal::Rotation() (frame 5) I have also done an `info args` and an `info locals` to show the state of the data. Presumably, this data causes the assertion in /usr/lib32/libc.so.6 (frame 4) to fail somehow. Anyway I've exhausted all avenues that I can think of so please help if you can. Don't hesitate to ask for more info/testing. ps. congrats on the steam greenlight thingy. gdb-packaged-libs.log.txt gdb-system-libs.log.txt
  6. Hi there! Is there a crashlog to view when a map randomly crashes? I'm playing through "Penny Dreadful 2: All The Way Up" using the new 2.04 Dark Mod Update and there are so far 2 specific locations that sometimes makes the game crash to desktop when walking/swimming through them. Understandably this map was published before 2.04 came out so I appreciate that older maps might be knackered sometimes. The first crash in this map is near the start of the map, sometimes the game crashes to desktop when walking down to the gate: And the second is in the sewer area, swimming around the corner passed the light on the right wall: The only thing I can offer for help is this: Problem signature: Problem Event Name: APPCRASH Application Name: TheDarkMod.exe Application Version: Application Timestamp: 577eb87e Fault Module Name: gamex86.dll Fault Module Version: Fault Module Timestamp: 577eb8a4 Exception Code: c0000005 Exception Offset: 0010b440 OS Version: 6.1.7601. Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Does anyone know of any good hints and tips to help look/debug these issues when they arise? I have DarkRadiant installed and have been looking at the maps to see if there is anything that could cause this. Much thanks! Crowbars82
  7. I have recently upgraded from openSUSE 13.2 to openSUSE Tumbleweed. I am able to compile DarkRadiant without any errors, but I can no longer run it. DR will immediately crash at startup when I try to do so. The crash takes place immediately after the menu in which I select the engine path, so it might occur when DR attempts to render something. mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod> /home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant Segmentation fault (core dumped) mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod> If it's of any help, here is also the darkradiant log: (140385268681216) Started logging to /home/mircea/.darkradiant/darkradiant.log (140385268681216) This is DarkRadiant 2.0.2 x64 (140385268681216) wxWidgets Version: 3.0.2 (140385268681216) ModuleRegistry: Warning! Module with name MainFrame requested but not found! Does anyone know what is happening please, and help me get DR back up and running? Relevant packages are: Boost 1.54.0 (separate), wxWidgets 2.8.12, gcc 5.0, Mesa 11.0.3. I attempted new settings but no change.
  8. When selecting a specific surround sound mode (I haven't been able to see the name of that specific mode), TDM crashes on my system (I'm running Linux Mint 17.1). It didn't even want to start again when I tried to start it immediately after I had made it crash, and I had to delete the file Darkmod.cnf before I could successfully start the game again. When diffing a version of Darkmod.cnf as it looks before I have changed the surround sound setting, and a version as it looks after I have changed the setting so that the game crashes, I see that the only difference is that the variable s_numberOfSpeakers is set to 8 in the version of the file that makes the game crash.
  9. I recently tried running the latest stable version of The Dark Mod (v. 2.03) with EAX support enabled and Stereo selected from the in-game options menu under Windows 10 Pro x64, only to discover certain missions install and let me get all the way to the "Mission Loading" screen, but cause portcls.sys to experience an unrecoverable crash; furthermore, the crash always renders the front two speakers (those used by a Stereo setup) to be permanently muted until I reinstall my soundcard drivers. The only way to resolve this issue is to turn EAX off. My system specifications are as follows: Operating system (OS): Windows 10 Pro 64-bit Processor (CPU): Intel Core i7 4770 @ 3.40GHz System memory (RAM): 24.00 GB Dual-Channel DDR3 @ 793.1MHz Hard drives: ​Hard disk drive (HDD): 2TB DellHard disk drive (HDD): 1TB Western Digital Solid State Drive (SS): 256GB Dell Video card (GPU): AMD Radeon R9 270 w/2GB memory Sound Card: Creative SoundBlaster X-Fi Titanium Fata1lity Professional
  10. Hey guys, I've read the FAQ and searched this forum multiple times, was hoping for help with issues related to frequent crashes. I can download and run missions perfectly fine, except for occasional frame rate stuttering. The main problem I'm facing is frequent crashes to desktop. They mostly happen when either myself or enemy AI are moving around. The most frequent crashes have occured during my playthrough of Requiem, but I have suffered crashes-to-desktop in almost every mission I've played. Specs:
  11. Tdm_update is crashing as soon as the main download is getting ready to start. I imagine this has happened before, but I searched for an answer but didn't find it. If there is an answer, it should go in the TDM_Update wiki page, also maybe the Troubleshooting part of the Installing page. I'm updating from 2.01 to 2.03, and it's crashing on the 2.01 to 2.02 part, the log is saying at the time it wants to delete stlucia.pk4. Ideas on what I can do? Here's a screenshot of the crash for what it's worth. http://postimg.org/image/h0bfhwed7/
  12. Okay, so while I fix up my Linux box, I tried playing TDM on my Windows 7 laptop. It installed well and ran great for about 30 minutes. However, for some reason, no matter what mission I play, it eventually crashes. I am not able to determine exactly why it crashes, and it may not even be the fault of the game, but I just want to rule that out. It also seems to crash more often after I have played the game for a while, continually reloading it (when all temps are up). For example, it will run initially for about 20-30 min, then crashes. Then I reload the game, then will crash again in about 5-10 min. Repeat. I am ruling out overheating simply on the basis that the system monitor never shows the CPU above 40% load. The video card, however, may be working harder, but I could not find a default windows system tracker for video card load %. The only thing I can think of is that there may be a conflict between the discrete graphics and on-board graphics cards installed on the laptop. Would it be beneficial to disable one of them? Will that upset windows at all? Please let me know if more details are needed, as I really don't have any error windows other than the "windows is closing this now because it won't respond" window. Thanks!! Here are some system specs: Dell Latitude E6540 OS: Windows 7 Pro SP1 Processor: Intel® Core™ i5-4300M CPU @ 2.60GHz, 2601 Mhz, 2 Core(s), 4 Logical Processor(s) Display(discrete card): AMD Radeon HD 8790M (2GB VRAM) Display(onboard): Name Intel® HD Graphics 4600 (2GB VRAM) RAM: 4GB PS - I ran TDM for over a year, problem free, on an older Dell laptop. However, it was a company laptop and it was property to a department that I don't belong to any more. So, they gave me this great new one, for all the good it does me now.
  13. Hey guys, I am quite new to Darkradiant and I am doing a map/mission since 2 days. After I placed some entities and brushes I always start darkmod and dmap. Everything is fine... Then somehow after my map got bigger and bigger (but in comparison to other mission it is still very small) the same issue appears everytime. I dmap and it says: FixGlobalTjunctions removed 144 degenerate triangle removed 144 degenerate triangle removed 6 degenerate triangle And then the game crashes. Why is this? After redoing my map the third time i got the feeling that it has something to do with the "CSG substraction". But I am not sure, because 1.) I use it only on some incomplex brushes 2.) I used it only twice 3.) After removing the brushes that were splitted because of "CSG substraction", the issue was still there. Does anyone have an idea and can help me? PS: My native language is not english. Please try to help without all the special terms beloning to mathematics, programming and stuff. :-) Thanks
  14. Hey, the Dark Mod 2.0 has recently stopped working for me. Prior to this, I installed one of the missions in-game (don't remember which one) and during the installation process, the game crashed to desktop. The next time I tried to launch the game (the next day) all I got was a black screen for a short time as if the game would launch and then a crash to desktop, as well as the following crash log: I'm guessing that the easiest fix would be to reinstall but maybe this gives the guys who created this great mod some technical feedback that they might implement in a later patch (?). Or it helps someone with a similar problem ... Thanks in advance! - f0xX PS: I hope my spoilers work. Yep, they did!
  15. This is a bug that occurs on current (29 Jan 2013, rev. 5694) SVN code. Proposed solutions are in this post. It's probably related to: 0002811: Font loading does not fall back to English http://bugs.angua.at/view.php?id=2811 Reproduction: After changing language to polish and restarting TDM, the following happens: SetupFonts() in idDeviceContext::Init() can't find fonts for polish language. It does not fall back to loading english fonts. Lack of ANY fonts loaded causes a crash while loading GUI (in idDeviceContext::SetFontByScale() exactly). I've attached the stack trace. I have three solutions for this problem: 1. I've attaches a patch (I18N.cpp.patch.txt). However: - it uses a hard coded value "fonts/english", - it requires #str_04127 to be translated properly for all languages with their own fonts - this is actually an advantage, IMHO. 2. I've also attached an alternative patch (DeviceContext.cpp.patch.txt) that solves this problem. It also uses a hard coded value "fonts/english", and is not as good as the first one. 3. Third solution is to require for translation of #str_04127 to be present in all languages that do not have their own fonts. Translations such as Polish have to be fixed. I actually think that the first solution is the best one, because it's the most bullet-proof (no risk of crashes, ever). (I wanted to edit the original issue, but I don't have permission.) stacktrace.txt DeviceContext.cpp.patch.txt I18N.cpp.patch.txt
  16. Having issues with TDM on a Windows 7 x64 machine with the Steam version of Doom 3. Doom 3 itself runs absolutely fine. TDMupdater runs and says I am up to date. TDMLauncher detects the correct version. I have turned off the Radeon AI, I have checked patch versions, I have deleted gamex86.dll and verified Doom 3 through Steam for a redownload. I cannot find any other issues. Here is the TDMLauncher.log Path to tdmlauncher is C:\Program Files (x86)\Steam\steamapps\common\doom 3\darkmod\tdmlauncher.exe Darkmod directory is C:\Program Files (x86)\Steam\steamapps\common\doom 3\darkmod\ Darkmod directory after normalisation is C:\Program Files (x86)\Steam\steamapps\common\doom 3\darkmod Trying default value for engine executable: C:\Program Files (x86)\Steam\steamapps\common\doom 3\DOOM3.exe Found engine executable in C:\Program Files (x86)\Steam\steamapps\common\doom 3\DOOM3.exe Engine path after normalisation is C:\Program Files (x86)\Steam\steamapps\common\doom 3\DOOM3.exe Could not find 'currentfm.txt' file in C:/Program Files (x86)/Steam/steamapps/common/doom 3/darkmod/currentfm.txt Current FM is: Detected Steam version of D3; Steam executable found at C:\Program Files (x86)\Steam\steamapps\..\steam.exe Using the following argument vector: #0: -applaunch #1: 9050 #2: +set #3: fs_game #4: darkmod Starting process C:\Program Files (x86)\Steam\steamapps\..\steam.exe -applaunch 9050 +set fs_game darkmod Closing logfile. Based on that log, I created a currentfm.txt file and put "training_mission" without quotes. But still getting the following error on boot. Problem signature: Problem Event Name:APPCRASH Application Name:Doom3.exe Application Version: Application Timestamp:45ad459a Fault Module Name:gamex86.dll Fault Module Version: Fault Module Timestamp:4df8b88f Exception Code:c0000005 Exception Offset:002d104e OS Version:6.1.7601. Locale ID:3081 Additional Information 1:0a9e Additional Information 2:0a9e372d3b4ad19135b953a78882e789 Additional Information 3:0a9e Additional Information 4:0a9e372d3b4ad19135b953a78882e789 Any ideas anyone?
  • Create New...