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Dagger fall - hitting things with a sword


Mr Lemony Fresh

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I know what you mean about not trying to flesh out things that are not too well explored, but

 

-I believe it should not be too hard to implement, it might be something similar to this

 

While parry is clicked then

 

While -X axes is the last mouse movement

parry left = true

End if

 

While Y axes is the last mouse movement

parry right = true

 

ETC...

 

ETC...

 

Sorry if that looks like VB, hopefully it's not TOO much more complicated :D

 

-There is already a good combat feature yes, and it rocks, why not make it a little better? it won't break the game, and it won't really make people want to run into combat much more than before, but it will make it more fun.

 

-Don't forget that we are yet to have fan missions with monsters such as the things similar to burricks or hammer haunts, with monsters, it's less of a stealing of them, but slicing them open and taking what's around them.

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Melee

 

It's a French word that elitist English academics added to our vocabulary because English does not have a good succinct word for "non-projectile-weapon battle" :laugh:.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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