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Packing my mission


Winter

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OK so I created a zip file and copied the folders over from dark mod eg maps, xdata, textures etc and on the wiki guide it says to include proc, cm, aas32 files in the map folders. As i couldn't see them anywhere i copied my map file and changed it to each of the required file types. So in my map folder I have

 

downfall.map

downfall.cm

downfall.proc

downfall.aas32

 

is this correct?

 

I've also included the two required txt files in the zip. darkmod.txt and startingmap txt with just downfall written in starting.txt.

 

I then changed my zip file into a pk4 and put in in darkmod fms. it appears in the dark mod menu and installs OK. But when I go to run the mission it starts loading and then it bounces me right back to the main menu?

 

Any ideas on what I'm doing wrong? Thanks

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No. The .proc, .cm and .aas32 files are created in

a) the folder with the .map files if no mission is installed

B) the /maps subfolder of the currently installed mission if you have a mission installed.

So, for example, if you have recently played St. Lucia, look for the files in /doom3/stlucia/maps instead of your regular /maps folder.

Edited by Melan

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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If it has installed OK then likely all you need do is load Dark Mod and with your FM as the currently installed, open the console and dmap it. You can then test it and put those files into the pk4 if all is well.

 

Remember, in the future you can develop your FM right in such a game folder from the start. Then everything is all together when you pack it up. Are you certain you have not missed any custom files in your pk4? It will still work on your system but not on anybody elses.

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Yeah I can dmap it and play it fine using the console. I just want to get it wrapped in a pk4 so I can get it sent out for beta testing hopefully at the weekend. It sounds like my method of putting the cm, proc, aas32 files in was incorrect. I'll try melans mehthod when I get home tonight.

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If you work exclusively in a game folder from the start and make a dedicated shortcut to your current projects then they remain totally independent. All files go in the same game folder, screenshots, dmap, gamesaves, materials, everything is altogether and never gets mixed up with anything else and doesn't get forgotten when it comes to zipping up. Anyway, it's all explained in the startpack wiki for those that want to make life easier for themselves.

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