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Add-On: Black Light (AKA "Pimp My Visuals")


Tels

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Remind me, why isn't this an official part of the mod already? :) (Or is it?)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Remind me, why isn't this an official part of the mod already? :) (Or is it?)

 

It's it not an offical part, and I am not in the position to change that ;)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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  • 4 months later...

I'd go with Tel'sVEP too. People will recognize it as your baby and now that it is for many things.

 

I too saw 'black light' and thought of what else... a black light, lol. My first thought though was an in editor light to make darker corners...

------------

 

Name aside most of the things sound pretty cool, though I'm a tad sceptical of dripping water arrows...personally.

Dark is the sway that mows like a harvest

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Have not tested this with v1.07, but it should work. There is a planned update, tho, tweaking the water arrow trip and some small secret thing, but this will likely not happen before December 15th or so.

 

In the meantime, try it with v1.07 and tell me what works and what not.

 

Regarding the name, it is a great help when you want to google it :P

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Blacklight is also an FPS series (second chapter will be free to play and based on last UE3 version) :P

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Ah, found a little bug (as always bug hunting is my specialty :D) with the addon installed.

With TDM 1.06 and 1.07 in mission "The Creeps":

 

shot00001qlx.th.jpg

 

All TDM settings to maximum.

 

Z test problem related to the glass shader?

See this, half flame correct and half not:

 

 

shot00002b.th.jpg

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Yes, both the glass and the flame use the warp shader, and there can be only one - which is a D3 engine limitation. Hopefully this can be fixed somewhere in the future.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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  • 3 months later...

Hi Tels,

 

I tested your add-on for the first time and I'm impressed. :) New effects are sweet, especially fire arrow. Apart from the air warp, it casts some lighting on exploding. I guess you forgot to mention that.

 

btw. I found a bug on fire arrow. It doesn't show effects if you hit on ground, w/o your add-on it works fine.

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Hi Tels,

 

I tested your add-on for the first time and I'm impressed. :) New effects are sweet, especially fire arrow. Apart from the air warp, it casts some lighting on exploding. I guess you forgot to mention that.

 

Glad you like it :)

 

btw. I found a bug on fire arrow. It doesn't show effects if you hit on ground, w/o your add-on it works fine.

 

Yeah, this bug is because the arrow explodes about 1 unit below the surface, so some things get hidden (the smoke etc all still play, but below the ground, you can check that with noclip and fly below the floor :). However, I have not been able to find out why this is, it seems to happen only sometimes (depending on the angle you hit the ground with?) and I am also puzzled why the original fire arrow does not do this.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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