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Playing ROQs during play


Springheel

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I'd like to play a short clip at the beginning of my mission, similar to what Sotha has done, but in the 3rd person. I know it can be done with a cutscene, but is it also possible to play a fullscreen ROQ video at mission start? Ideally I'd like to capture some footage with FRAPS, put it together with a video editing program and then play it just as the mission begins.

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Maybe there's a script function to call before the mission starts? And also at certain times during the mission. I'm very interested myself in the answer.

Where are the REAL brits?! The one's we have are just brit-ish.

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You should be able to create a cut-scene that just consists of a "video-textured" brush that occupies the whole screen, ...no?

 

(not sure if there's a more elegant method...)

 

http://wiki.thedarkmod.com/index.php?title=Playing_ROQ_Video_Files

 

Doom3world topic:

 

http://www.doom3world.org/phpbb2/viewtopic.php?t=3533

 

...Actually this Brian Trepanning definition looks like it would do the trick as intended...

 

http://www.doom3world.org/phpbb2/viewtopic.php?f=4&t=6176&st=0&sk=t&sd=a&start=60

 

windowDef Desktop
{
rect 0 ,0 ,640 ,480
backcolor 0, 0, 0, 1
matcolor 0, 0, 0, 1
background "guis/assets/common/bg"


windowDef LocationText
{
rect 10,408,619,79
text "gui::gui_parm1"
textscale 0.94999999
textalign 1
forecolor 0.72941178,0,0,0
visible 1
background "guis/assets/main.tga"
matcolor 1,1,1,1
}


windowDef VidFrame
{
rect 0,0,640,480
visible 1
backcolor 1, 1, 1, 0
windowDef RoqFile
{
rect 0,0,640,480
visible 1
background "myRoQ" //video requiring RoQ mtr shader, place RoQ in sound/roq
matcolor 1,1,1,1

onTrigger //onAction clickable GUI activates individual GUI, onTrigger non-clickable triggered GUI activates all instances of GUI in map
{
resetCinematics ;
resetTime "Anim" "0" ;
localsound "tunnelVision2001"; //sound shader, place OGG in sound/roq, add to SNDSHD file
}

}


windowDef RoqFile1
{
rect 0,0,640,480
visible 1
background "guis/assets/launch"
matcolor 1,1,1,1
}

}

windowDef Anim
{
rect 0,0,0,0
notime 1

onTime 0 
{
transition "RoqFile1::matcolor" "1 1 1 1" "1 1 1 0" "50" ;
}

onTime 24000 //1000 is 1 second 
{
transition "RoqFile1::matcolor" "1 1 1 0" "1 1 1 1" "500" ;
}



}

} 

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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