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Daylight Skybox


Springheel

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Are there instructions for making these things somewhere? The wiki just says to use a prefab. I've found lots of tutorials on how to make the images, but nothing about applying them in your map.

 

Specifically, how do I apply a skybox texture to the actual brushes so that they're seamless?

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Not sure if this will help but Sotha created a more detailed tutorial:

 

http://wiki.thedarkmod.com/index.php?title=Skybox_Tutorial

 

(didn't see anything about brushwork...)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Ah, I see. The preview image doesn't line up, but it works when you run the map.

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Ah, I see. The preview image doesn't line up, but it works when you run the map.

 

DarkRadiant should also render static skyboxes (but not portal skies) correctly in the lighting render mode.

 

You never have to worry about tiling or texture alignment on a skybox texture provided that the cubemap images have been set up correctly in the .mtr definition. The texture coordinates are calculated automatically during rendering based on the viewer's position in order to give the illusion of a fixed sky at infinity.

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