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Posted

Is it an idea to change these from the current choking sounds to something a little more erm... bubbly? Perhaps even low pass filtered as they have to be submerged to even make them. Just a thought. :ph34r:

Where are the REAL brits?! The one's we have are just brit-ish.

Posted

IIRC, most of the vocal sets do have proper drowning sounds. I've never seen an AI drown before, however, so I don't know if they're actually used.

Posted

I've also heard them coughing while under water. Interestingly enough, they do play a drowning sound when their health runs out.

 

Which is why I'm thinking that it might be "better" to play sounds of short bursts of airbubbles as they are "hit" by the water and a longer one as they expire. This could be shared between AIs as the character of their voices don't make a difference when their lungs fill with H2O. I'm volunteering to make them if it's of interest.

 

This might be regarded as nitpicking, and I don't mean to criticize anyones work but as gaming becomes more and more naturalistic one is less forgiving of some things that just end up breaking the immersion.

Where are the REAL brits?! The one's we have are just brit-ish.

Posted (edited)

"naturalistic"? You mean like how many mainstream games have bodies that fade out of sight five seconds after they die? :)

A lot of times now they don't even wait for the player to look away.

 

I think the Thief guards also played their standard damage sounds when under water.

Edited by lost_soul

--- War does not decide who is right, war decides who is left.

Posted

Yes, AI underwater should play drowning sounds, not choking or pain. Someone can add it to the tracker though I imagine it will be a low priority item.

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