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List of bugs for Particle editor


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If it's ok I'm going to list the bugs in the particle editor as I narrow each one down definitively. I'll just make a new post here when I narrow a new one down.

 

First thing I've got. The particle editor does not load a material if it precedes itself with "material". Example:

 

The editor won't load this material:

material hexen/serpent_projectile {

 

The editor does load this material:

 

hexen/serpent_projectile {

 

Both ways are acceptable in id tech 4.

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If it's ok I'm going to list the bugs in the particle editor as I narrow each one down definitively. I'll just make a new post here when I narrow a new one down.

 

Discussing here is fine, but if you have identified new issues please also log them on the bugtracker at http://bugs.angua.at/

 

First thing I've got. The particle editor does not load a material if it precedes itself with "material".

 

As I understand it, in theory a def file can contain any kind of def if it is preceded by the relevant type. I.e. you could have a skin definition in a material .mtr file by preceding it with "skin". Adding full support for this would be prohibitively time-consuming, but the parsers could at least ignore the optional word if it appears before the definition name.

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Is the particle editor broken in the latest SVN build? I rebuilt this morning and now can't see anything.

 

Yes, it seems that way. Turning on wireframe mode shows that the particle quads are there, but there is no rendering of textures.

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  • 1 month later...
Ignore that. Was a permissions issue strangely.. Sorry for the spam.

How did you stop DR from crashing when saving a particle..? I keep getting the following error upon crash etc (Win7x64) and both DR x86 7 x64.

 

Problem signature:
 Problem Event Name:	APPCRASH
 Application Name:	DarkRadiant.exe
 Application Version:	0.0.0.0
 Application Timestamp:	4ed13950
 Fault Module Name:	particles.dll
 Fault Module Version:	0.0.0.0
 Fault Module Timestamp:	4ed13995
 Exception Code:	c0000005
 Exception Offset:	0000cb24
 OS Version:	6.1.7600.2.0.0.256.1
 Locale ID:	2057
 Additional Information 1:	0a9e
 Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
 Additional Information 3:	0a9e
 Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

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How did you stop DR from crashing when saving a particle..? I keep getting the following error upon crash etc

Same here.

(Win XP)

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

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i did a search on this bit of code 0a9e372d3b4ad19135b953a78882e789 and it was reported elsewhere that when this bit of code is generated in a crash that it has something to do with the wrong version of the vc++ 2010 being installed. Anyway to get around the crash all you need to do is create a empty 'example.prt' (its a txt file with a prt extension) in the particles directory, and then you can create your particle in darkradiant and save it to the empty file.

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Anyway to get around the crash all you need to do is create a empty 'example.prt' (its a txt file with a prt extension) in the particles directory, and then you can create your particle in darkradiant and save it to the empty file.

Thanks for the heads up, and its a good backup plan. I will still have a look at it from the VC++ perspective though.

 

:-)

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