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Posted

You can see in test/idle_animations.map that city watch NPC while running uses run_charge.md5anim instead of run.md5anim. That doesn't seem right.

It's only a model...

Posted

Yes, the def_attach code can't tell whether the sword is in their hand or on their belt. As long as they have a weapon attached, they'll use run_charge. Although they don't usually run without drawing their weapon first.

  • 3 weeks later...
Posted

Alarmed archer when running with bow drawn, currently plays run.md5anim. He holds the bow in his left arm (that has been changed recently?). I noticed bow clipping into the body and started to fix that. But now I think that alarmed archer should use run_torch.md5anim instead.

It's only a model...

Posted

Yes, the def_attach code can't tell whether the sword is in their hand or on their belt. As long as they have a weapon attached, they'll use run_charge. Although they don't usually run without drawing their weapon first.

 

This is fixed in 1.08.

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