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Siegeshop, 3rd time's the charm... beta approaching


PranQster

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I've almost got siegeshop v.3 ready for beta testing...probably within the week.

Would anyone like to help me test it? I need someone with 2.0 to test the assets now used, as well as regular 1.08 testing.

Before the beta is ready I still need to finish some pathfinding, modify readables and objectives, and throw in some more decoration.

System: Mageia Linux Cauldron, aka Mageia 8

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Lots of little tweaks done here and there. Thanks to lowenz for pointing out some rendering issues I wasn't seeing due to settings in-game and on my Mint system.

It's almost done. Most issues have been resolved. I have more decoration to do, a few paths to tweak and a couple readables and the briefing to fix.

System: Mageia Linux Cauldron, aka Mageia 8

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Good deal, I didn't get much time to test this weekend but I'm pretty sure lowenz covered most of the issues I saw (including that "table" issue)...

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He's been a major help. I still need to sort that table.

 

I removed some clip from the stools the card players sit upon and now they will leave the table to fight if you are far enough away. But they still need to be able to stand up, which makes them stand in the table. Sometimes they stand on top of the table. I'm thinking of putting an inverted cone of monster clip above the table, so when they stand, hopefully it will push them out from the table.

 

System: Mageia Linux Cauldron, aka Mageia 8

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Pretty sure it's out of beta and into Release Candidate stage now. This has been a major learning process.

I will not be overhauling Samhain Night. I will only fix broken assets on that one.

 

Next comes my big map I've been working on for quite some time. An mostly outdoor adventure. I'd been waiting for an issue with libjpeg to be solved in 1.08 so I can use my preferred skybox again (Mountain Sunset). But alas, it still looks like a shitty mess of layered grey rectangles :( Fingers crossed for TDM 2.0

System: Mageia Linux Cauldron, aka Mageia 8

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We're correcting bugs and inconsistencies!

This version will be a major leap ahead!

Edited by lowenz
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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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  • 2 weeks later...

Major bug solved, now we're polishing with more (MOAR :D) decos, balancing the difficulty and the loot distribution.

FM got a complete overhaul and it's *ALIVE*, miles away from old versions.

Edited by lowenz
  • Like 1

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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