Jump to content
The Dark Mod Forums

In the North lags like crazy


cloudropis

Recommended Posts

the Video Options don't seem to change anything, either with all off or everything at max this map is unplayable after the initial sewer. My pc is old but meets Doom 3's recommended requirements by a long shot (I know TDM takes more power than Doom 3) and Tears of Santa Lucia played fine. How can this be possible?

Link to comment
Share on other sites

Not all maps are as well as optimized as Tears of St Lucia. The reason more complex maps lag on older PCs is due to the lack of multicore support by TDM's engine.

 

This map is very optimized, and was beta tested out the wazoo to squeeze out as much lag as possible. But it's a much larger map than SL, and with more AI that are much busier than SL's, so older PCs might have some difficulty.

 

While multicore support would certainly help all maps, it's not really the root cause of lagging; there are many factors.

 

The forum folks have helped a ton of people who started out with the same "so and so mission lags on my computer" problem, and--as MD noted--knowing your specs will help get that discussion started so we can help minimize your performance issues.

Link to comment
Share on other sites

This map is very optimized, and was beta tested out the wazoo to squeeze out as much lag as possible. But it's a much larger map than SL, and with more AI that are much busier than SL's, so older PCs might have some difficulty.

 

While multicore support would certainly help all maps, it's not really the root cause of lagging; there are many factors.

 

The forum folks have helped a ton of people who started out with the same "so and so mission lags on my computer" problem, and--as MD noted--knowing your specs will help get that discussion started so we can help minimize your performance issues.

 

I wonder though, aside from multicore support, what else could be done in the long run to boost performance on all maps?

Edited by zergrush
Link to comment
Share on other sites

I can't speak to the CPU because that number is probably the idle clock but the GPU is pretty low on the TDM spectrum.

You could try lowering graphic options, resolution, and setting image_downsize cvars in Darkmod.cfg to boost performance

a little.

 

Id Tech 4 does a lot of things that are inefficient and use either too much CPU and GPU resources. Every engine that's better than it

has had the benefit of updated API and Drivers. This is simply the history of progression in engine tech. For example, if you made a

map like Lords and Legacy in Quake 2, your CPU would be in pain because it was simply more dependent on CPU rendering than

later engines. The Dark Mod could benefit greatly from Deferred lighting or a pre-light pass (similar to the prepass for z-fill), GPU accelerated

mesh transforms, better normal map compression, hardware instancing, and possibly GPU silhouette calculation for shadows (or shadow maps).

 

On the CPU front, much has been done to improve the performance there. The script interface is really the weak spot because scripts are interpreted

at run-time rather than be pre-compiled. This is why missions with lots of AI scripts can bog a system down. Things have improved since

most of the sophisticated AI behavior has been added to the core code leaving fewer places where scripts would be needed. That said, if

anyone converted the script system to use a pre-compile model like Quake 3, it would boost things substantially.

 

Some of the above has already been done in the BFG engine but it's too different from the original Id Tech 4 to easily port in.

 

Also, nothing mentioned above would be easy... So hopefully we'll eventually get more help. :)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

I can't speak to the CPU because that number is probably the idle clock but the GPU is pretty low on the TDM spectrum.

As per nvidia's usual rebadging bollox, the GT 230M is the same as a Geforce 8600gs from 2007 - notebookcheck

 

I/We are going to have to post a sticky/graph (or update the wiki) with how the gamer perfs on 2.0.

Link to comment
Share on other sites

Regarding engine upgrading, I was wondering, it would perhaps be best to create a separate webpage dedicated to Dark Engine, chiefly to document new features and updates that separate it from idtech4, but also to attract potential developers that can help improve it. Is there a github page for the code, or something like it?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...