Jump to content
The Dark Mod Forums

Outlast (horror game)


Professor Paul1290

Recommended Posts

Has anyone else here played this?

 

I just finished this game and while short (though I guess that's sort of expected for a horror game) it was pretty fun. It sort of played like a bit of Amnesia meets Clock Tower/Haunting Ground meets Uncharted with some Stealth elements.

The enemies aren't quite as creepy nor do they kill you as quickly on contact as in Amneisa: The Dark Descent, but they do tend to hang around longer and require you to deliberately sneak past them in order to proceed more often. It has Clock Tower / Haunting Ground -ish under the bed and in the locker hiding places, but the game also has shadow stealth with crouch and lean that works as you would expect.

 

It also did have a couple features I thought were convenient.

 

Outlast has "grab-corner-with-hand" contextual lean but it's implemented as an additional feature on top of a normal "lean anytime" lean. You can lean anytime you want with Q and E as expected, but if you are at a corner while leaning it will bring the hand up to grab the corner, then you'll pivot around the corner as you turn to peek.

It's not quite as dynamic as I would like and it's a bit picky with what corners it does this with, but normal lean is still there so it doesn't take much away from you.

 

Also, if you are running/sprinting the Q and E lean is disabled and instead they turn into head pivot keys that you can use to look behind you over your shoulder while running. The assumption there seems to be that if you're running you're unlikely to be peeking around obstacles and more likely to be running away from something or someone chasing you, which is a pretty good assumption in this case!

Edited by Professor Paul1290
Link to comment
Share on other sites

I just watched a couple of eps of a Let's Play on YT, and that already convinced me that this is decidedly not my kind of game. Just watching it almost gave several heart attacks... ^^

My Eigenvalue is bigger than your Eigenvalue.

Link to comment
Share on other sites

I'm playing though this now too, and enjoying it. It's very thiefy to me, and kind of stealth in the extreme as you have no weapons/tools and must sneak past everything. Some of the game mechanics are interesting, like the ones mentioned above, and they give you a small taste of what Thief 4 may look like. Some of the lighting is cool too, there's an outside part where you need to find a location and it's so dark you can only see your path when lightning strikes (or if you use your camcorder). Somewhat spooky.

Link to comment
Share on other sites

I thought it was a fine game. The story is utter garbage and it is highly linear with very little to do apart from the occasional "puzzle" but it didn't really annoy me because it only took me around 4 and a half hours to beat. The lighting is excellent (especially with the camera on + night vision - very moody) and I found the music to be decent (played by real musicians + conducted by the composer). Also, despite what some people say (most people, unfortunately) I thought it was really scary. There is an abundance of weak jumpscares that often failed to even elicit a reaction from me but the game is filled with slow and agonizingly tense stealth sections as well as bombastic chase scenes that I found to be effective. Less so towards the end, but there is one section in the game that I found to be brilliantly orchestrated in every way. I think if you've played the game you know to what I'm referring, but I think all of the flaws (and it has plenty) are offset by wonderful moments like this and a consistent aesthetic design that is very much lacking in most games. It's certainly got nothing on games like Penumbra and Amnesia but it is well worth the playthrough.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...