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Are .LWO models fixed to the original texture path?


Bikerdude

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Evening

 

I'm helping XeX with his furnicher set and I can't seem to get the models toa ppears correctly in DR. WILL.LWO models only use thier original texture path, eg -

 

- models/Xex_models/comode_wood

 

rather than the new path

 

- models/darkmod/props/textures/comode_wood

 

Can someone have a look at the archive where I have tried to create newtextures and a skin for models "comode_002"

 

- skydrive

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The shader name of the material has to match the texture name given to the layer in LW. If he named his texture "comode_wood", then the material shader has to be named that as well.

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Change the texture path in the lwo model from

 

models/Xex_models/comode_black to comode_wood

 

Then fix line 50 in bikerdude.mtr:

 

qer_editorimage models/darkmod/darkmod/props/textures/comode_black_ed

 

to this:

 

qer_editorimage models/darkmod/props/textures/comode_black_ed

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  • Change the texture path in the lwo model from models/Xex_models/comode_black to comode_wood
  • Then fix line 50 in bikerdude.mtr: qer_editorimage models/darkmod/props/textures/comode_black_ed

  • Ah I figured it was something like this, I dont have lightwave so cant modify the .lwo file.
  • typo corrected.

@XendroX,

  • Passing this back to you now as there is nothing more I can do.
  • Also, I noticed that the comode and table models are missing thier bottom's, all the othe3r models will need to be checked for this.
  • And the height scale is a bit off on all the models - if you look at the map in the Op I have inserted some TDm models for reference, the flat top of your dresser is a good example, its 11 units higher than a normal desk. But then if you look at the table the knee space hieght is spot on but the top is too heigh as its at shoulder height.

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