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Posted

As for audio, what's wrong with the same sound in thief for them.

Copyright, if 'same' is to be taken literally; but maybe someone has ideas about how to produce similar sound effects...?

 

There's also the question of footstep sounds: of the existing ones, the skeleton's might work.

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

Posted

I could do the sounds as soon as the model is working ingame. I also did the sounds for the revenant ghost together with a friend and it was really fun :)

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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

  • 4 weeks later...
Posted

I can help out with sounds as well. I'm especially talented when it comes to non-human voices or sounds.

 

The great looking model and I also agree that the animation for movement should not be similar to the way a human Mobility is. The way that the monkey beasts moved so rigidly and unnatural was a nice touch. Giving each monster as much identity to itself as possible will always make the best results.

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