Jump to content
System downtime for updates - Sunday 13 July 2025 ×
The Dark Mod Forums

Is there a way to disable water effect (inside effect, not surface)


Recommended Posts

Posted (edited)

Hi Guys,

 

when i'm playing big FMs like Crucible of Omens, I have to play with downsize options to avoid crash :

 

seta image_downSizeLimit "512"
seta image_downSizeBumpLimit "128"

etc...

 

But playing with this config, I have visuals bugs, like flames appears black, or water surface effect working only in a small square at the left bottom of the screen. I've been able to disable those bugs by using toggle commands like :

 

bind "i" "toggle r_skipambient"
bind "o" "toggle r_skipnewambient"
bind "p" "toggle r_skipPostProcess"

 

But there is only one bug that I can't handle, it's the water effect when you swim INTO the water : it's not easy to describe, it's like the shader effect is zoomed at maximum, the level is tilted and appears twice as large, it's very difficult to navigate into water.

(the same bug appears with sky textures or mirror reflection)

 

I almost found a solution : when using noclip, the water effect is totally disable but the speed of the player is way too slooow and I can't navigate like this.

 

So does someone know a way to disable the water effect ?

Edited by Apiai
  • Like 1
Posted

You can disable the underwater distortion with g_doubleVision 0 but I believe it will affect some other effects and if there is murk in the water

then it will become opaque. You might be able to bypass the opaque murk problem via r_skipFog (or r_skipFogLights ).

 

A better solution would be to create an override material that doesn't include the heathaze shader effect and pack it into the materials

folder in the mission pack. I'll look at that when I get home. (it's spawned from an underwater gui file so it might require editing the gui file too).

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

g_doubleVision did the trick, thanks \o/

I didn't test with murk water yet, I'll let you know.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...