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I I select a certain brush how can I identify the texture that is on it without scrolling all textures?


Deadlove

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Or middle-click on a face to select the material in the Media pane; though that'll also copy the shader to the clipboard.

 

I don't understand "face" or Media pane or shader, but I'm learning and I appreciate your help guys!

 

I'm so happy to finally be constructing rooms with an idTech engine, nonetheless one that is based in medieval / steampunk a la Thief, which is my holy trinity with SS2 and DOOM!!

 

:-)

 

I'll try to post some new screenshots later.

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face (german: Facette) is a side of a polytope, in your case a side of a brush

 

The media pane is the tab where all the textures already in use are displayed. It's the most right tab.

 

A shader is a little file that tells the game how the texture should look like (in this case shader and texture are more or less synonyms). Normally it contains informations like which image files should be used for the diffuse, bump and specular map and what kind of surface this is (stone, wood etc.). In some cases like glass it contains which shader program should be used to create a desired effect, also by handing the images or parameters needed to adjust said effect. In idTech4 (the engine we are using) this is normally referred to as materials.

 

Shader programs are little pieces of code that tells the shader (thats a part of the graphics card) what mathematical operations should be performed on a certain pixel for example (that would be a pixel shader). This is for example used for brightening or darkening areas areas depending on the light angle and players view angle to a surface in combination with the bump map, to let a surface look more plastic. It can be used for all kinds of post process effects, too.

 

Here are some examples on how shaders and shader programs can be used:

 

Fading walls

Black and White

Peering through keyholes

 

These are some I used it for, but there are other members experimenting with this stuff either. (Rich is bored, Arcturus, and Tels should also know a few things about it).

 

Also a helpful read: https://www.iddevnet.com/doom3/materials.php

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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The media pane is the tab where all the textures already in use are displayed. It's the most right tab.

I was actually thinking of the third from the left (Entity, AI, Media, Script, Console, Textures), but you're right, middle-click will select the material under Textures as well. :smile:

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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