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Nvidia DSR


teh_saccade

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[Engineer Mode]

It's not a SUPERsampling technique :D It's a DOWNscaling technique from a higher resolution (there's no "samples" creation, the original resolution of rasterization/rendering process is simply higher, 1.5x1.5 / 2x2 / etc. ) :P

 

Result is the same: a 2-dimensional signal LOWPASS filter.....you call it "antialiasing" :P

[/Engineer Mode]

Edited by lowenz
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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Works the same way as Image Resize in Photoshop, when you downscale an image.

Except now you're telling the engine to output at a multiple of the set resolution, so if 1920x1080, you can set 3x DSR, 5,760x3,240, then it will resize to 1920x1080. So it will look better than AA alone, but you can combine with AA techniques to make an even better improvement.

 

 

At least that's my understanding of it from the whitepaper I read (skimmed through).

I always assumed I'd taste like boot leather.

 

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