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Posted

I'm working on an FM and could use some help in the form of some models for the project. I have in mind a puzzle in which the player encounters a statue, one arm holding an open book, the other arm upraised and the hand formed to grip a handle of something that is not there. On the ground are four objects, all made from stone matching the statue - a sword, a hammer, a shepherd's crook, and a caduceus. Through environmental clues the player is meant to determine the correct object and place it in the statue's hand. I would need models for the four objects and the statue, and ideally four additional versions of the statue, each holding one of the objects. The statue should be a man wearing a robe; I can give additional information via PM to avoid publicly spoiling the puzzle. If anybody is available to take the time for this it would be greatly appreciated.

Thanks!

Posted

You don't need four additional versions of the statue model, you can just place the corresponding object at the proper position. In regards to the objects we already have hammers and swords, so those could easely be reskinned. I am not sure about the shepherds' crook and caduceus, though. Regarding the statue itself we have quiet some of them, so it may be worthwhile to take a look at them if you haven't already. Statue_torch_left or statue_torch_right might be fitting models, although the hand that could 'hold' the book looks the wrong way. However, it might be easier to change the orientation of that hand then to create a whole new model, and depending on lighting etc. it may not even be noticeable. In addition it is possible to keep an ai model in a static pose and reskin it either.

 

On a gameplay note:

 

 

If there is one statue that is to be holding one of the four objects than this 'puzzle' can be solved pretty quickly via try-and-error, as there are only four possibilities. What I would suggest, if I may, is considering using four statues of which each has to hold one of the objects. This way you get 24 possibilities, which is still solveable via try-and-error, but gives the player a motivation to really solve the riddle via the hints given.

 

 

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted (edited)

The shepards crook could be made from a thin dense patch cylinder, then exported as an ASE model. The Caduceus might be able to be done

the same way if you can't get someone to make it as a model. It won't be as refined, but it's better than nothing. :)

 

Here's a shepards crook made from patches converted to func_static. Just export it as ASE model in script menu n use it

as a model, at least until you can get a model made. :)

 

 

shepards_crook.zip.txt

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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