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Posted

I've made a new sign decal for Frost_Salamander's map (WIP), and for some reason the editor isn't registering the alpha channel when he applies the texture to the patch.
The texture is a .tga file with an alpha channel. Please see the attached zip file if you want to examine it.
I used the same process for an inventory icon and it worked perfectly. We can't seem to figure out how to make the editor recognize the alpha channel of the texture in order to create a decal. Please help?

image.thumb.png.7654452eafe8ebe313e1ef40a736dc21.png

Hare Signs.zip

  • Like 1
Posted
textures/darkmod/decals/signs/hare1
{
	qer_editorimage	textures/darkmod/decals/signs/hare_sign_001_512
    diffusemap      textures/darkmod/decals/signs/hare_sign_001_512
    bumpmap         _flat
    specularmap     _black
    nonsolid
	noimpact
    discrete
	sort decal
 	noShadows
}

 

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Posted

that appears to have done the trick.  Thank you 👍

Only issue is that both of them appear identical (the 2nd one is supposed to be coloured, while the first is just an engraving).  Might be just too similar a colour to the sign, or is there anything else in the materials def we need to look at?

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions:

With Kerry000: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs A Reciprocal Gambit

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