greebo Posted September 11, 2022 Author Report Share Posted September 11, 2022 On 9/7/2022 at 9:37 PM, HMart said: Unfortunately can't test DR 3.2.0, it always crashs before it opens. @HMartThis is where it crashes: atio6axx.dll!00007ffe5c79cc74() Unknown atig6pxx.dll!00007ffe9665c18c() Unknown opengl32.dll!pgldrvLoadAndAllocDriverInfo() Unknown opengl32.dll!LoadAvailableDrivers() Unknown opengl32.dll!__DescribePrimaryPixelFormat() Unknown opengl32.dll!wglNumHardwareFormats() Unknown opengl32.dll!wglSetPixelFormat() Unknown gdi32full.dll!SetPixelFormat() Unknown wxmsw32u_gl_vc14x_x64.dll!wxGLCanvas::FindMatchingPixelFormat(const wxGLAttributes & dispAttrs, tagPIXELFORMATDESCRIPTOR * ppfd) Line 1068 C++ wxmsw32u_gl_vc14x_x64.dll!wxGLCanvas::Create(wxWindow * parent, ...) Line 769 C++ wxmsw32u_gl_vc14x_x64.dll!wxGLCanvas::Create(wxWindow * parent, int id, ...) Line 750 C++ wxmsw32u_gl_vc14x_x64.dll!wxGLCanvas::wxGLCanvas(wxWindow * ...) Line 690 C++ The code is trying to construct a render window, it's heading off somewhere into the ATI drivers where it dies. It appears that this is something that changed between DR 3.2.0 and DR 3.0.0, at least for you? DarkRadiant 3.2.0 uses the newly released wxWidgets 3.2.0, which seems to be the only relevant change here to me. The GLWidget code hasn't been changed at all for a couple of releases, so maybe it is a problem with wxWidgets 3.2.0 constructing the GLCanvas in a different way than before. Quote Link to comment Share on other sites More sharing options...
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