Popular Post greebo Posted September 3, 2022 Popular Post Report Posted September 3, 2022 DarkRadiant 3.2.0 is ready for download. What's new: Feature: Show entityDefs related to selected models in Model Chooser Feature: Support for rendering blend lights Feature: Implement sorting of Interaction Stages Feature: Recognise type of "set x on y" spawnargs Feature: OBJ files: loader supports usemtl keywords directly referencing material names (without .mtl file) Fixed: Material editor: additional preview object in textures/glass/ materials Fixed: Every attempt to load a texture will trigger a SIGSEGV signal caught: 11 Improvement: Update to wxWidgets 3.2.0 Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.2.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping! 4 2 Quote
greebo Posted September 3, 2022 Author Report Posted September 3, 2022 Model Selector now lists entityDefs using the selected model. You can double-click to create the entityDef instead of a regular func_static: 2 Quote
greebo Posted September 3, 2022 Author Report Posted September 3, 2022 Blend Light Rendering: 3 Quote
greebo Posted September 3, 2022 Author Report Posted September 3, 2022 Better support for "set X on Y" spawnargs to set values on attached entities: Quote
greebo Posted September 3, 2022 Author Report Posted September 3, 2022 Renderer support for materials with multiple interaction stages (in this example two diffusemaps combined with one bump and one specular): Quote
Frost_Salamander Posted September 3, 2022 Report Posted September 3, 2022 Great to see the frequent releases Any reason you didn't get to https://bugs.thedarkmod.com/view.php?id=6081? I only raised it as 'normal' severity, but in retrospect I should have made it higher. I'm not working much with those materials at the moment, but if I was it would be pretty frustrating (and they are commonly used). Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs
greebo Posted September 3, 2022 Author Report Posted September 3, 2022 2 hours ago, Frost_Salamander said: Any reason you didn't get to https://bugs.thedarkmod.com/view.php?id=6081? I do what I can, rest assured. And with all due respect, I don't have to give any reasons for not solving issues to anyone. As for the issue at hand, I've already started looking into it before you asked, so chances are high that I can fix it in time for the next release. It seems it's a problem with the entity colour wrongly affecting the editor preview pass. And one more thing, setting the priority on the bugtracker usually doesn't get anybody anywhere, this is not influencing my time nor my motivation. A higher priority might be justified in this case, but often people just want to get "their" reports prioritized and set "Major" or "Block" severity on almost everything. In the end I pick the problems I'm interested in and I can find enough energy for. edit: Don't get me wrong, I do like coding on DR because mission authors are using it, so for the most part I do it for them. But I do get a bit touchy when I feel that people are trying to "make use" of me and try to assign work to me. Quote
Frost_Salamander Posted September 3, 2022 Report Posted September 3, 2022 (edited) 11 minutes ago, greebo said: I do what I can, rest assured. And with all due respect, I don't have to give any reasons for not solving issues to anyone. As for the issue at hand, I've already started looking into it before you asked, so chances are high that I can fix it in time for the next release. It seems it's a problem with the entity colour wrongly affecting the editor preview pass. And one more thing, setting the priority on the bugtracker usually doesn't get anybody anywhere, this is not influencing my time nor my motivation. A higher priority might be justified in this case, but often people just want to get "their" reports prioritized and set "Major" or "Block" severity on almost everything. In the end I pick the problems I'm interested in and I can find enough energy for. I'm sorry I didn't mean to be rude or selfish. I merely just curious if maybe it was a big/complicated issue, not angry because it wasn't fixed. I have the upmost appreciation for the work you put into this and by no means feel entitled to special treatment. Sorry it came across that way. And yes, the reason I didn't bother setting the priority was because I figure it's up to you to determine that. Edited September 3, 2022 by Frost_Salamander 1 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs
AluminumHaste Posted September 7, 2022 Report Posted September 7, 2022 Strange issue that I'm surprised no one has mentioned. When selecting brushes, they're no longer highlighted red, even though selected brush colour is red. DR2.9.1 DR3.2.0 Same thing on latest Git source 3.3.0 pre Quote I always assumed I'd taste like boot leather.
greebo Posted September 7, 2022 Author Report Posted September 7, 2022 Works for me. Is your colour scheme alright? Quote
AluminumHaste Posted September 7, 2022 Report Posted September 7, 2022 Yeah. I've deleted all the XML files and let Dr recreate them. Brush selection and brush selection camera are both set to red. However, it doesn't seem to matter what color I set it to, it won't highlight on selection. Quote I always assumed I'd taste like boot leather.
greebo Posted September 7, 2022 Author Report Posted September 7, 2022 Is DR 3.0.0 or DR 3.1.0 doing the same thing? If yes, it might be a renderer issue introduced during the rewrite. Quote
AluminumHaste Posted September 7, 2022 Report Posted September 7, 2022 It works fine on my wife's computer with Nvidia 1080ti. Maybe AMD thing? Maybe I forced AA in the control panel or something. Let me go check. Quote I always assumed I'd taste like boot leather.
AluminumHaste Posted September 7, 2022 Report Posted September 7, 2022 No, nothing in the AMD control panel about DarkRadiant. Spoiler Started logging to C:/Users/xxxx/AppData/Roaming/DarkRadiant/darkradiant.log This is DarkRadiant 3.2.0 x64 Today is 2022-09-07 07:45:51 ModuleRegistry instantiated. Module registered: RadiantCore Current language setting: en Found 2 language folders. Module registered: CameraWndManager Module registered: Clipboard Module registered: EventManager Module registered: MouseToolManager Module registered: StartupMapLoader Module registered: LocalisationModule Module registered: DialogManager Module registered: UserInterfaceModule Module registered: FavouritesUserInterface Module registered: FilterUserInterface Module registered: wxGLWidgetManager Module registered: GridUserInterface Module registered: GroupDialogModule Module registered: MainFrame Module registered: MainFrameLayoutManager Module registered: MaterialEditor Module registered: MediaBrowser Module registered: MenuManager Module registered: EntityInspector Module registered: OrthoContextMenu Module registered: ScriptUserInterface Module registered: StatusBarManager Module registered: TextureBrowserManager Module registered: ToolBarManager Module registered: OrthoviewManager Module registered: Doom3BrushCreator Module registered: CameraManager Module registered: Clipper Module registered: DeclarationManager Module registered: FavouritesManager Module registered: EclassColourManager Module registered: EntityClassManager Module registered: EntityModule Module registered: FileTypes Module registered: FilterSystem Module registered: FontManager Module registered: Grid Module registered: ImageLoader Module registered: LayerModule Module registered: ZAasFileManager Module registered: Doom3AasFileLoader Module registered: Counters Module registered: EditingStopwatch Module registered: Map Module registered: MapResourceManager Module registered: RegionManager Module registered: AutomaticMapSaver Module registered: Doom3MapLoader Module registered: Doom3PrefabLoader Module registered: MapFormatManager Module registered: Quake3MapLoader Module registered: Quake3AlternateMapLoader Module registered: Quake4MapLoader Module registered: class map::format::PortableMapFormat Module registered: MapInfoFileManager Module registered: MRUManager Module registered: NamespaceFactory Module registered: MD5Module Module registered: MD5AnimationCache Module registered: ModelCache Module registered: ModelFormatManager Module registered: PicoModelModule Module registered: ParticlesManager Module registered: PatchModule Module registered: CommandSystem Module registered: OpenGL Module registered: ShaderCache Module registered: RenderSystemFactory Module registered: SharedGLContextHolder Module registered: SceneGraph Module registered: SceneGraphFactory Module registered: SelectionGroupModule Module registered: SelectionSystem Module registered: SelectionSetModule Module registered: ShaderClipboard Module registered: TextureToolColourSchemeManager Module registered: TextureToolSceneGraph Module registered: TextureToolSelectionSystem Module registered: ColourSchemeManager Module registered: GameManager Module registered: PreferenceSystem Module registered: MaterialManager Module registered: ModelSkinCache Module registered: UndoSystemFactory Module registered: VersionControlManager Module registered: VirtualFileSystem Module registered: XMLRegistry ModuleRegistry Compatibility Level is 20211014 ModuleLoader: loading modules from C:/Apps/DarkRadiant320/modules/ ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/modules/DarkRadiantCore.dll' ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/modules/script.dll' Module registered: ScriptingSystem ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/modules/sound.dll' Module registered: SoundManager ModuleLoader: loading modules from C:/Apps/DarkRadiant320/plugins/ ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.conversation.dll' Module registered: ConversationEditor ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.difficulty.dll' Module registered: DifficultyEditor ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.editing.dll' Module registered: DarkMod Editing ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.gameconnection.dll' Module registered: GameConnection ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.gui.dll' Module registered: GUI Editing Module registered: GuiManager ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.objectives.dll' Module registered: ObjectivesEditor ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/dm.stimresponse.dll' Module registered: StimResponseEditor ModuleLoader: Loading module 'C:/Apps/DarkRadiant320/plugins/vcs.dll' Module registered: GitIntegration XMLRegistry: looking for XML files in C:/Apps/DarkRadiant320/ XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/user.xml XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/colours.xml XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/input.xml XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/menu.xml XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/commandsystem.xml XMLRegistry: Importing XML file: C:/Users/xxxx/AppData/Roaming/DarkRadiant/3.2/user.xml XMLRegistry: Importing XML file: C:/Users/xxxx/AppData/Roaming/DarkRadiant/3.2/colours.xml XMLRegistry: Importing XML file: C:/Users/xxxx/AppData/Roaming/DarkRadiant/3.2/input.xml XMLRegistry: Importing XML file: C:/Users/xxxx/AppData/Roaming/DarkRadiant/3.2/filters.xml GameManager: Scanning for game description files: C:/Apps/DarkRadiant320/games/ XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/darkmod.game XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/doom3-demo.game XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/doom3.game XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/prey.game XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/quake3.game XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/quake4.game XMLRegistry: Importing XML file: C:/Apps/DarkRadiant320/games/xreal.game GameManager: Found game definitions: Doom 3 Doom 3 Demo Prey Quake 3 Quake 4 The Dark Mod 2.0 (Standalone) XreaL GameManager: Selected game type: The Dark Mod 2.0 (Standalone) GameManager: Map path set to I:/Games/Darkmod/maps/ GameManager: Prefab path set to I:/Games/Darkmod/prefabs/ Initialising filesystem using 1 paths VFS Search Path priority is: - I:/Games/Darkmod/ Allowed PK4 Archive File Extensions: pk4 [vfs] Searched directory: I:/Games/Darkmod/ EventManager successfully initialised. ColourSchemeManager: Loading colour schemes... [DeclParser] Parsed EntityDef declarations in 0.0709999 seconds [filters] Loaded 17 filters from registry. FontLoader: fonts/english/andrew_script/fontImage_12.dat loaded successfully. FontLoader: fonts/english/andrew_script/fontImage_24.dat loaded successfully. FontLoader: fonts/english/andrew_script/fontImage_48.dat loaded successfully. FontLoader: fonts/english/bamberg/fontimage_12.dat loaded successfully. FontLoader: fonts/english/bamberg/fontimage_24.dat loaded successfully. FontLoader: fonts/english/bamberg/fontimage_48.dat loaded successfully. FontLoader: fonts/english/camberic/fontimage_12.dat loaded successfully. FontLoader: fonts/english/camberic/fontimage_24.dat loaded successfully. FontLoader: fonts/english/camberic/fontimage_48.dat loaded successfully. FontLoader: fonts/english/carleton/fontimage_12.dat loaded successfully. FontLoader: fonts/english/carleton/fontimage_24.dat loaded successfully. FontLoader: fonts/english/carleton/fontimage_48.dat loaded successfully. FontLoader: fonts/english/carleton_bold/fontimage_12.dat loaded successfully. FontLoader: fonts/english/carleton_bold/fontimage_24.dat loaded successfully. FontLoader: fonts/english/carleton_bold/fontimage_48.dat loaded successfully. FontLoader: fonts/english/carleton_condensed/fontimage_12.dat loaded successfully. FontLoader: fonts/english/carleton_condensed/fontimage_24.dat loaded successfully. FontLoader: fonts/english/carleton_condensed/fontimage_48.dat loaded successfully. FontLoader: fonts/english/carleton_glow/fontimage_12.dat loaded successfully. FontLoader: fonts/english/carleton_glow/fontimage_24.dat loaded successfully. FontLoader: fonts/english/carleton_glow/fontimage_48.dat loaded successfully. FontLoader: fonts/english/carolingia/fontimage_12.dat loaded successfully. FontLoader: fonts/english/carolingia/fontimage_24.dat loaded successfully. FontLoader: fonts/english/carolingia/fontimage_48.dat loaded successfully. FontLoader: fonts/english/chrishand/fontImage_12.dat loaded successfully. FontLoader: fonts/english/chrishand/fontImage_24.dat loaded successfully. FontLoader: fonts/english/chrishand/fontImage_48.dat loaded successfully. FontLoader: fonts/english/ellianerelle/fontimage_12.dat loaded successfully. FontLoader: fonts/english/ellianerelle/fontimage_24.dat loaded successfully. FontLoader: fonts/english/ellianerelle/fontimage_48.dat loaded successfully. Failed to open repository at FontLoader: fonts/english/everett/fontimage_12.dat loaded successfully. FontLoader: fonts/english/everett/fontimage_24.dat loaded successfully. FontLoader: fonts/english/everett/fontimage_48.dat loaded successfully. FontLoader: fonts/english/gothica2/fontImage_12.dat loaded successfully. FontLoader: fonts/english/gothica2/fontImage_24.dat loaded successfully. FontLoader: fonts/english/gothica2/fontImage_48.dat loaded successfully. FontLoader: fonts/english/jd_hand/fontimage_12.dat loaded successfully. FontLoader: fonts/english/jd_hand/fontimage_24.dat loaded successfully. FontLoader: fonts/english/jd_hand/fontimage_48.dat loaded successfully. FontLoader: fonts/english/lotharus/fontimage_12.dat loaded successfully. FontLoader: fonts/english/lotharus/fontimage_24.dat loaded successfully. FontLoader: fonts/english/lotharus/fontimage_48.dat loaded successfully. FontLoader: fonts/english/mac_humaine/fontimage_12.dat loaded successfully. FontLoader: fonts/english/mac_humaine/fontimage_24.dat loaded successfully. FontLoader: fonts/english/mac_humaine/fontimage_48.dat loaded successfully. FontLoader: fonts/english/mason/fontimage_48.dat loaded successfully. FontLoader: fonts/english/mason_glow/fontimage_48.dat loaded successfully. FontLoader: fonts/english/medusa/fontimage_12.dat loaded successfully. FontLoader: fonts/english/medusa/fontimage_24.dat loaded successfully. FontLoader: fonts/english/medusa/fontimage_48.dat loaded successfully. FontLoader: fonts/english/nancy/fontimage_12.dat loaded successfully. FontLoader: fonts/english/nancy/fontimage_24.dat loaded successfully. FontLoader: fonts/english/nancy/fontimage_48.dat loaded successfully. FontLoader: fonts/english/popsies/fontimage_12.dat loaded successfully. FontLoader: fonts/english/popsies/fontimage_24.dat loaded successfully. FontLoader: fonts/english/popsies/fontimage_48.dat loaded successfully. FontLoader: fonts/english/rapscallionpirate/fontimage_12.dat loaded successfully. FontLoader: fonts/english/rapscallionpirate/fontimage_24.dat loaded successfully. FontLoader: fonts/english/rapscallionpirate/fontimage_48.dat loaded successfully. FontLoader: fonts/english/shoppinglist/fontimage_12.dat loaded successfully. FontLoader: fonts/english/shoppinglist/fontimage_24.dat loaded successfully. FontLoader: fonts/english/shoppinglist/fontimage_48.dat loaded successfully. FontLoader: fonts/english/stone/fontimage_24.dat loaded successfully. FontLoader: fonts/english/stone/fontimage_48.dat loaded successfully. FontLoader: fonts/english/summertime/fontimage_12.dat loaded successfully. FontLoader: fonts/english/summertime/fontimage_24.dat loaded successfully. FontLoader: fonts/english/summertime/fontimage_48.dat loaded successfully. FontLoader: fonts/english/treasure_map/fontimage_12.dat loaded successfully. FontLoader: fonts/english/treasure_map/fontimage_24.dat loaded successfully. FontLoader: fonts/english/treasure_map/fontimage_48.dat loaded successfully. 25 fonts registered. [GuiManager]: Found 269 guis. [DeclParser] Parsed Material declarations in 0.0870001 seconds wxWidgets Version: 3.2.0 Default screen has 1 monitors. Monitor 0 geometry: 1920x1080 at 0, 0 Registering darkradiant module to Python using pybind11 version 2.9.2 SoundManager: initialising sound playback Found toolbar: view Found toolbar: edit Found toolbar: texture Found toolbar: textool [DeclParser] Parsed Particle declarations in 0.0280001 seconds [DeclParser] Parsed Skin declarations in 0.0420001 seconds [DeclParser] Parsed SoundShader declarations in 0.0409999 seconds ToolbarManager: Instantiating toolbar: view ToolbarManager: Instantiating toolbar: edit [DeclParser]: SoundShader firstfloor has already been declared MainFrame: Activating layout SplitPane ToolbarManager: Instantiating toolbar: texture ToolbarManager: Instantiating toolbar: textool EventManager: Shortcuts found in Registry: 153 Loading map from unnamed.map map load timer: 0.00 second(s) elapsed GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon RX 6800 XT GL_VERSION: 4.6.0 Compatibility Profile Context 22.8.2.220819 GL_EXTENSIONS: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture3D GL_EXT_bgra GL_EXT_draw_range_elements GL_EXT_point_parameters GL_EXT_texture_edge_clamp GL_ARB_multitexture GL_ARB_multisample GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_NV_blend_square WGL_EXT_swap_control GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_shadow GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_stencil_wrap GL_EXT_texture_rectangle GL_NV_primitive_restart GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_framebuffer_object GL_EXT_pixel_buffer_object GL_OES_draw_texture GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_EXT_draw_buffers2 GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_integer GL_EXT_transform_feedback GL_OES_EGL_image GL_EXT_provoking_vertex GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rg GL_ARB_transform_feedback GL_ARB_vertex_array_object GL_EXT_direct_state_access GL_EXT_texture_snorm GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_sample_shading GL_ARB_shader_texture_lod GL_ARB_sync GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_uniform_buffer_object GL_ATI_meminfo GL_EXT_texture_storage GL_NV_copy_image GL_AMD_blend_minmax_factor GL_AMD_depth_clamp_separate GL_AMD_sample_positions GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_indirect GL_ARB_explicit_attrib_location GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_occlusion_query2 GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_tessellation_shader GL_ARB_texture_compression_bptc GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_shader_image_load_store GL_EXT_texture_sRGB_decode GL_AMD_bus_addressable_memory GL_AMD_pinned_memory GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_EXT_copy_buffer GL_KHR_debug GL_AMD_gpu_shader_half_float GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_sparse_texture GL_ARB_texture_stencil8 GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_geometry_point_size GL_EXT_gpu_shader5 GL_EXT_sRGB_write_control GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_render_snorm GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_OVR_multiview GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ARB_gl_spirv GL_EXT_clip_cull_distance GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_AMD_gpu_shader_int16 GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile GL_EXT_nonuniform_qualifier [OpenGLRenderSystem] GLSL shading IS available. --- LoadMapFile --- unnamed.map 0 brushes 0 patches 0 entities [OpenGLRenderSystem] GLSL shading IS available. DarkRadiant init.py called, this is Python 3.7.9 (tags/v3.7.9:13c94747c7, Aug 17 2020, 18:58:18) [MSC v.1900 64 bit (AMD64)] Registered script file commands/ase_export.py as aseExport Registered script file commands/ase_export_blend.py as aseExportBlend Registered script file commands/check_for_invalid_visportals.py as check_invalid_visportals Registered script file commands/count_loot.py as CountLoot Registered script file commands/example.py as Example Registered script file commands/export_obj.py as objExport Registered script file commands/find_duplicate_entities.py as findDuplicateEntities Registered script file commands/patchsplitter.py as SplitPatch Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly Registered script file commands/test_targets.py as test_targets ScriptModule: Found 12 commands. Auto-saving registry to user settings path. Here's my console on opening. Quote I always assumed I'd taste like boot leather.
greebo Posted September 7, 2022 Author Report Posted September 7, 2022 Hm, can anybody with an AMD card confirm this? I'm afraid I don't have an AMD-based GPU around to try this. Quote
AluminumHaste Posted September 7, 2022 Report Posted September 7, 2022 And it's RDNA2, which has made a difference in the past. Quote I always assumed I'd taste like boot leather.
AluminumHaste Posted September 7, 2022 Report Posted September 7, 2022 Time for vulkan re write Quote I always assumed I'd taste like boot leather.
HMart Posted September 7, 2022 Report Posted September 7, 2022 (edited) I have a AMD 6600 XT GPU and a Ryzen 5900 CPU I confirm the bug in DR 3.0.0, red selection works on 3D view but not on 2D view, also it crashes randomly after loading to me. Unfortunately can't test DR 3.2.0, it always crashs before it opens. memory dump https://drive.google.com/file/d/10g0D4Ujn9V99yezEgcNPgP1gvV_MLNTe/view?usp=sharing Edited September 8, 2022 by HMart Quote
AluminumHaste Posted September 7, 2022 Report Posted September 7, 2022 That's weird, it might be due to AMDs OpenGL update they did a few months ago. I'll try rolling back my drivers before then and see if it makes a difference. https://www.reddit.com/r/Amd/comments/vz94q5/new_opengl_performance_fix_amd_gpu_beta_driver/ Quote I always assumed I'd taste like boot leather.
madtaffer Posted September 7, 2022 Report Posted September 7, 2022 7 hours ago, AluminumHaste said: Time for vulkan re write You can see how it's done in RBDOOM-3-BFG https://github.com/RobertBeckebans/RBDOOM-3-BFG Quote
AluminumHaste Posted September 7, 2022 Report Posted September 7, 2022 That's for Doom, not the renderer in DarkRadiant. Also, too many things have changed with our codebase, I don't think it's possible anymore to just plop their renderer onto our codebase. Also, they changed to PBR, which would take a massive effort to get our assets converted to look decent for that pipeline. Quote I always assumed I'd taste like boot leather.
greebo Posted September 8, 2022 Author Report Posted September 8, 2022 11 hours ago, HMart said: https://drive.google.com/file/d/10g0D4Ujn9V99yezEgcNPgP1gvV_MLNTe/view?usp=sharing It says I need to get permission to download that file, please. Quote
AluminumHaste Posted September 8, 2022 Report Posted September 8, 2022 16 hours ago, HMart said: I have a AMD 6600 XT GPU and a Ryzen 5900 CPU I confirm the bug in DR 3.0.0, red selection works on 3D view but not on 2D view, also it crashes randomly after loading to me. Unfortunately can't test, DR 3.2.0 it always crashs before it opens. memory dump https://drive.google.com/file/d/10g0D4Ujn9V99yezEgcNPgP1gvV_MLNTe/view?usp=sharing Switch that link to share with everyone 1 Quote I always assumed I'd taste like boot leather.
AluminumHaste Posted September 8, 2022 Report Posted September 8, 2022 Also just realized that DR2.9 works just fine on this AMD GPU (6800XT) for red selection in 2d ortho views. It's just on 3.+ where it doesn't work. Quote I always assumed I'd taste like boot leather.
HMart Posted September 8, 2022 Report Posted September 8, 2022 (edited) 5 hours ago, greebo said: It says I need to get permission to download that file, please. Sorry try this one https://drive.google.com/file/d/10g0D4Ujn9V99yezEgcNPgP1gvV_MLNTe/view?usp=sharing Edited September 8, 2022 by HMart 1 Quote
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