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How to hide func_emiter effect render in DarkRadiant camera view?


cvlw

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Yo TDMers.

I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode).  For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it.

I do know I can hit the Start Render Time and stop it after the effect dissipates.

Is there a way in DR to simply switch off the effect render like a toggle?

Thanks

Clint

 

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3 hours ago, cvlw said:

Yo TDMers.

I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode).  For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it.

I do know I can hit the Start Render Time and stop it after the effect dissipates.

Is there a way in DR to simply switch off the effect render like a toggle?

Thanks

Clint

 

I just use a custom filter in DR:

image.png.25a898b7c0ed845dab1d8f932cba82d8.png

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Thanks for the response.  Yeah, I have that, too.

I was looking for a way to hide the effect while keeping the entity cube available for edit.  Sort of like the "show/hide all light volumes" and "show/hide all speaker volumes."  I envision a "show/hide particle render" toggle.

If no such option exists, I may put in a feature request.

Thanks again.

Clint

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