cvlw Posted May 18 Report Share Posted May 18 Yo TDMers. I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode). For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it. I do know I can hit the Start Render Time and stop it after the effect dissipates. Is there a way in DR to simply switch off the effect render like a toggle? Thanks Clint Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 18 Report Share Posted May 18 3 hours ago, cvlw said: Yo TDMers. I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode). For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it. I do know I can hit the Start Render Time and stop it after the effect dissipates. Is there a way in DR to simply switch off the effect render like a toggle? Thanks Clint I just use a custom filter in DR: Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
cvlw Posted May 18 Author Report Share Posted May 18 Thanks for the response. Yeah, I have that, too. I was looking for a way to hide the effect while keeping the entity cube available for edit. Sort of like the "show/hide all light volumes" and "show/hide all speaker volumes." I envision a "show/hide particle render" toggle. If no such option exists, I may put in a feature request. Thanks again. Clint Quote Link to comment Share on other sites More sharing options...
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