Jump to content
System downtime for updates - Sunday 13 July 2025 ×
The Dark Mod Forums

Recommended Posts

Posted

Yo TDMers.

I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode).  For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it.

I do know I can hit the Start Render Time and stop it after the effect dissipates.

Is there a way in DR to simply switch off the effect render like a toggle?

Thanks

Clint

 

Posted
3 hours ago, cvlw said:

Yo TDMers.

I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode).  For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it.

I do know I can hit the Start Render Time and stop it after the effect dissipates.

Is there a way in DR to simply switch off the effect render like a toggle?

Thanks

Clint

 

I just use a custom filter in DR:

image.png.25a898b7c0ed845dab1d8f932cba82d8.png

Posted

Thanks for the response.  Yeah, I have that, too.

I was looking for a way to hide the effect while keeping the entity cube available for edit.  Sort of like the "show/hide all light volumes" and "show/hide all speaker volumes."  I envision a "show/hide particle render" toggle.

If no such option exists, I may put in a feature request.

Thanks again.

Clint

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...