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[Vote] Default Mantle Roll


Daft Mugi

New Default Mantle Roll  

11 members have voted

  1. 1. Which "Mantle Roll" value do you prefer?



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default-mantle-roll-setting-small.jpg.df25bb3a83920498994492f8e15f3cbc.jpg

 

All right y'all. We need some good ole data instead of 28 pages of -- well, you know. 😄

The "mantle roll" is the amount the view rolls or tilts during a mantle.

So, if you could be so kind as to:

  • Launch TDM 2.12 Beta
  • Go to Settings -> Gameplay
  • Set "View: Mantle Roll" to:
    • 1.0 and test in game (100% of original mantle roll)
    • 0.5 and test in game (50% of original mantle roll)
    • 0.1 and test in game (10% of original mantle roll)
  • Finally, vote for your preferred setting.

The increased mantle speed changed the feel a bit and perhaps the mantle roll would feel better tweaked some to match it.

(Edit: To clarify, this is about a potentially different default mantle roll value. The "View: Mantle Roll" slider in the settings will remain, regardless.)

This thread is for your click-ity click vote on the poll at the top ⬆️ of this page.

All constructive 😉 comments about the increased mantle speed in 2.12 are welcome on its own, wonderful thread:

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Disclaimer.

By voting in this pool:

  • You legitimate the change in its entirety regardless of the setting being voted.
  • You legitimate the result of the setting for 100% of the players regardless of the number of votes.
  • We reserve the rights to implement whatever we think it's best for you regardless of the result.

TDM Modpack 4.0

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17 minutes ago, snatcher said:

Disclaimer.

By voting in this pool:

  • You legitimate the change in its entirety regardless of the setting being voted.
  • You legitimate the result of the setting for 100% of the players regardless of the number of votes.
  • We reserve the rights to implement whatever we think it's best for you regardless of the result.

This is not true.

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3 hours ago, madtaffer said:

How would it look like with 2.0 or 3.0? Just curious.

Well, it looks quite funny. 😄 The view rolls more than 180 degrees, turning the player into some kind of unnatural monster of sorts.

The cvar to set this is "pm_mantle_roll_mod", and its value has been capped at 1.0 in order to keep the player within the human range. No exorcist needed. 😁

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7 minutes ago, Daft Mugi said:

Well, it looks quite funny. 😄 The view rolls more than 180 degrees, turning the player into some kind of unnatural monster of sorts.

Today could very well be the birth of the "Run & Roll" mechanic (I am serious).

TDM Modpack 4.0

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52 minutes ago, Daft Mugi said:

Well, it looks quite funny. 😄 The view rolls more than 180 degrees, turning the player into some kind of unnatural monster of sorts.

In before fan mission where Garrett becomes Jack the dizzy Ripper under some vile necomancer's spell.

Edited by madtaffer
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