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Posted (edited)

This is a first draft of the Ambient design document. Please come with suggestions on things to add/remove.

 

Weather

  • Rain
    • Outside
       
    • Inside (against windows)

    [*] Wind

    [*] Thunder

The City

  • People crowd
  • Animals
    • Dogs
       
    • Cats
       
    • Horses(?)
       
    • Birds (crows/ravens/pigeons)

    [*] General city sounds (people working, distant machines/bells etc)

    [*] Ambient tunes (short musical loops which fits the category)

The Mansion/Castle

  • Alarms(?)
  • Musicbox
  • Classical music (gramophone)
  • Clocks
  • Ambient tunes

The Factory

  • Different machines
  • Electricity sparkling
  • Chains rattling
  • Belching fire
  • Ambient tunes

The Church

  • Bells
  • Ambient tunes (Organs/Gregorian etc)

The Scary Place

  • Strange voices
  • Loud bangings á la Cradle
  • Buzzing flies
  • Distant screams
  • Ambient tunes

Underground

  • Water dripping
  • Rats
  • Bats
  • Ambient tunes

The Forest

  • Trees/Leaves rustling
  • Crickets
  • Birds (sparrows/owls)
  • Wolves(?)
  • Ambient tunes

The Ocean

  • Waves
  • Seagulls
  • Creaking of ship rigging
  • Ambient tunes

Edited by pakmannen
Posted
The city

 

    * People crowd

    * Animals

          o Dogs

          o Cats

          o Horses(?)

          o Birds (crows/ravens)

    * General city sounds (people working, distant machines etc)

    * Ambient tunes (short musical loops which fits the category)

 

Rats could go here too. I would also add distant church or tower bells. I was thinking today about possibly having the sound of a group of pigeons taking flight when our character enters and atic or opens a window or something.

 

The Factory

 

    * Different machines

    * Electricity sparkling

    * Ambient tunes

 

Belching fire, rattling chains.

 

 

 

The Church

 

    * Bells

    * Organs

    * Ambient tunes

 

Chanting and hymn-like singing

 

 

 

 

Game sounds

 

    * Start mission

    * End mission

    * Objective complete

 

Mission failed, death, some kind of ambient sounds for puchase screen?

 

We could also use some ambient sounds for the menu screens. A flickering flame sound and rustling parchment.

Posted
I was thinking today about possibly having the sound of a group of pigeons taking flight when our character enters and atic or opens a window or something.

 

Most definately, I actually had an idea similar to that for one of the many map scenarios I have bouncing around up in teh olde brain. I thought it'd be a nice touch to add to an abandoned church in Pagan territory type scene.

 

Sound effects and ambient tracks would be the one best argument for going ahead and doing a few maps before the campaign hits. The sound guys could really be helped along if they had a context to build their ideas around.

Posted (edited)
Rats could go here too

 

This is only the "categories". The folder structure for where the sounds will be placed. Even if you do a city mission, you can add sounds from all the other categories as well.

 

Chanting and hymn-like singing

 

That would be the ambient tunes.

 

Pigeons

 

Great idea! Very cool actually.

 

The sound guys could really be helped along if they had a context to build their ideas around.

 

Yes, but we have to remember that we're doing a mod for other people to make their missions with, so it would be a mistake to design our sounds around one or two levels made by us. We should try to do a broad range of sounds that can be used for a lot of different missions. Still, I guess it could serve as inspiration.

 

Edit - Added a new category: The Scary Place

Edited by pakmannen
  • 2 months later...

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