Jump to content
The Dark Mod Forums

Texture Organization


Springheel

Recommended Posts

The time to bring that up was probably when people were discussing the reorganization of the texture folder. I mentioned the same thing, but everyone else disagreed. :)

Link to comment
Share on other sites

I just started to create my own map for the stim/response system and when I tried to work with the editor I noticed that our current texture structure is not really helpfull. It requires a lot of clicking around.

Instead of grouping it by themes, like mansion, city, etc. I think it would be better to have only a small number of groups like wall, doors, windows, walls, ceilings, etc. and then use the name of the file to specify what kind of texture it is (like city_cobblestone_01), something like that.

 

As it is now I have to click through the tree all the time to see if a suitable floor is available, but usually I go by the looks of it, and wether a given floor is more fit for a mansion or i.e. castle, is rather arbitrary IMO.

Gerhard

Link to comment
Share on other sites

If you guys have too much freetime go ahead and reorg all textures the 3rd time. I'm fine with the current structure and if you ever worked with dromed you'd now that textures always used to be grouped into themes like mansion, crypt or whatever and that's how the majority of mappers like it.

Link to comment
Share on other sites

Reorganizing the textures again is a bad idea, since it would break all the maps yet again. I was just pointing out that the time to debate the structure has come and gone. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      Somehow I admire the fact that the material from Dune has now been filmed for the third time. Personally, I could never do much with the material, but as a child of the 80s, I of course know the David Lynch movie...and that movie was at least funny!
      · 2 replies
    • Baal

      Episode 3 of the second best Doom 3 mod, Phobos,  was just released.
      · 5 replies
    • snatcher

      TDM Modpack v4.2 released!
      · 1 reply
    • The Black Arrow

      Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
      They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
      Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
      · 7 replies
    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 14 replies
×
×
  • Create New...