Jump to content
The Dark Mod Forums

Recommended Posts

  • Replies 131
  • Created
  • Last Reply

Top Posters In This Topic

Posted

this has probably been covered but... is there any way to read the light levels across polys on the player model? cuz that would give a very accurate light gem reading (kinda bothered me about this in thief 3)

I'm in yur forumz,

Makin' them frobbable.

Posted
I've seen it switch sharply from one to the other right before my very eyes too many times to doubt this.

 

Nobody denies that you may have seen it. But even if you see it with your own eyes, that doesn't mean that one or the other explanation is correct. My solution would explain it just the same and you would still see it the way you see it, so saying that you have seen it with your own eyes doesn't give any information as to the cause.

Gerhard

Posted
I never was referring to the HUD - I was talking about the rendered screen. Here it is in detail: you are in a bright hallway. You enter a pitch black room, look at the dark wall. You will see black (color 000000) with a few brown (giant) pixels on it. As a few seconds passes more pixels become visible and become lighter. It is very subtle.

 

Since we have a bunch of experienced Dromeders here this should be simple to reproduce. Just create a small map (doesn't need to habve AI or anything), that reproduces the effect for you, and then put it on the FTP. We can download it and give it a try and see if this is indeed an implemented effect or more an effect of the hardware. You should also provide instructions what to do in the map to get the effect.

Gerhard

Posted
this has probably been covered but... is there any way to read the light levels across polys on the player model? cuz that would give a very accurate light gem reading (kinda bothered me about this in thief 3)

 

This is how it works in TDM. But if you think about it, NO lightgem can be accruate, because of it's nature. How would it? The lightgem is a tiny representation of a big surface.

Gerhard

Posted

true, I was thinking about the silloetting thing and that this would solve it but on 2nd thought I was too close to the issue and misse some realy obvious things.

I'm in yur forumz,

Makin' them frobbable.

Posted
true, I was thinking about the silloetting thing and that this would solve it but on 2nd thought I was too close to the issue and misse some realy obvious things.

 

Like the fact that silhouetting would require a render from the point of view of every AI in the scene, rather than from a couple of fixed directions like the lightgem?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Xolvix

      Dammit there are too many missions available now. That's what I get for being away for so long. Such a first-world problem.
      · 0 replies
    • DeTeEff

      The best thing about not mapping more than like every other year is the awesome feeling to see how far TDM has gotten in all appartments. I can just create some parallaxing cobblestones and walk to and fro and just let the jaw drop
      · 2 replies
    • Ansome

      Happy Halloween, TDM folks!
      · 1 reply
    • Acolytesix  »  nbohr1more

      Hey, was trying to use the TDM_Update.exe file, but when I do it doesn't do anything! It just goes back to 2.12. I'm trying to run Luitenant 4, but it won't update, so I can't play it. What am I doing wrong?
      · 2 replies
    • The Black Arrow

      Been away for quite a long time, didn't have much free time sadly, but the little that I had I was able to play a Romhack for Ocarina of Time called "Sands of Time".
      It's great, fun, rather hard but too but I like it (except when it's way too tedious, only some parts are, not all of them)
      Although the reason I'm sharing this is...Listen to the music, I've timestamped it to 27:56, it's titled "Memories Lost".
      Doesn't it sound so serene, so melodic...So Thief-like? It's fantastic, I love it, it reminded me of Thief and how much I want to get back to it, so hopefully this month or the next, I will have a lot of free time to play it.
      I can't wait to try that new big Thief campaign, The Black Parade, it seems to be promising.
      No spoilers please, but can someone tell me if it has horror elements? Or better yet, horror mission...Or even missionS?
       
      · 1 reply
×
×
  • Create New...