firoso Posted February 21, 2006 Report Share Posted February 21, 2006 one thing I realized while playing a game of capture the flag in real life on my college campus a few weeks ago is that you stand and look at somthing in the dark for a few seconds that things seem to clear up just a little more, become a tiny bit brighter so to speak, this effect is due to sustained imagery to a dialated pupil, basically the image will be "baked in" to the retina. This could translate to TDM in a few ways. first, take a snap shot every .n seconds and take a general light level reading from that (not sure if this is easy or requires a great deal of processing power, but on modern hardware i'd imagine not) and then take that compared to the last 10 or 15 samples and curve the gamma accordingly to accomadate for the shrinking and dialation of the pupils. A similar effect could be attached to guards coming from the light into a dark area or vice versa, if a guard is standing in a well illuminated area and looking out into the darkness he's much less likely to see the thief than a guard already standing in darkness. By the way this is random but for a challange, try ramping up all the sensory settings in default.ini in thief:DS to around 3 or 4 (vision etc.) and have a go, it's way more realistic. Quite fun really :-P Feedback please! Quote I'm in yur forumz,Makin' them frobbable. Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.