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Updated Materials


Dram

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Ok, this evening I spent time fixing all the materials (other then what gild did obviously) to use the hybrid frob code. It's all done and up on cvs, but please for the love of god, any future materials made PLEASE write the hybrid frob code for yourself, because it's just a pain doing it for hundreds of them. Well anyways, it's done and on cvs :)

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Nono, it's the hybrid frob code which lights it up less in the dark then in the light etc. Oh whatever, Gild needed to do this and I offered to do it so yeah, it's done.

 

Basically added frob code to all the object materials.

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Weren't we going to apply those only to objects the player could lift/interact with? Or does the frobcode in the material have to be activated somewhere before it takes effect in game?

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Weren't we going to apply those only to objects the player could lift/interact with? Or does the frobcode in the material have to be activated somewhere before it takes effect in game?

 

Has to be added in the entity browser as 'frobbable'..or something of that nature. The frob code just allows any material to hilight since frobbably objects can be made from within the editor.

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