Arumakani Posted August 15, 2006 Report Posted August 15, 2006 http://news.bbc.co.uk/1/hi/technology/4789809.stm Doom3 XBox version. Backwards compatability....etc. Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
Crispy Posted August 15, 2006 Report Posted August 15, 2006 Ooh. That's interesting! I doubt if the Dark Mod would be portable to it though. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Arumakani Posted August 15, 2006 Author Report Posted August 15, 2006 Yeah that's what I thought. I was just wondering whether the tools used in the PC version could be used in an altered form to put up FM's etc? Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
sparhawk Posted August 15, 2006 Report Posted August 15, 2006 Now that woul dbe a heavy blow to TDS. Well, 99USD is not so much. I payed as much for the licence of my game engine as well, but then again this engine is not resitrcted to XBox 360. Might be intereting to take a look at it. Quote Gerhard
Arumakani Posted August 15, 2006 Author Report Posted August 15, 2006 You've developed your own game engine? BTW, did you see the gameplay footage for Broken Sword 4 I posted today? Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
Arumakani Posted August 15, 2006 Author Report Posted August 15, 2006 More detailed overview: http://editorials.teamxbox.com/xbox/1688/X...-the-Gamers/p1/ Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
sparhawk Posted August 15, 2006 Report Posted August 15, 2006 I sayed "I PAYED FOR IT". Do you think I would pay a licence if I had developed my own engine? Takes way to much time. I'm rather itnerested in making a game instead of making an engine. Quote Gerhard
Arumakani Posted August 15, 2006 Author Report Posted August 15, 2006 I thought you patented or whatever your own engine licence So you bought a game engine and are developing a game with it? Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
Redface Posted August 15, 2006 Report Posted August 15, 2006 What engine, if I may ask ? And what game ? Quote
sparhawk Posted August 15, 2006 Report Posted August 15, 2006 I thought you patented or whatever your own engine licence So you bought a game engine and are developing a game with it? More or less. I bought it, and started to play around with it, but I haven't done much yet. The engine is Beyond Virtual. http://www.beyondvirtual.com/ Quote Gerhard
Arumakani Posted August 15, 2006 Author Report Posted August 15, 2006 What type of game will it be? No details, but will it be adventure, stealth...? Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
sparhawk Posted August 15, 2006 Report Posted August 15, 2006 Kind of strategic FPS. But the emphasis is not on the shooting, even though you may play it like this. If it works out, then you shouldn't get far just with shooting though. Quote Gerhard
Arumakani Posted August 15, 2006 Author Report Posted August 15, 2006 Are FPS games your favourite genre? Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
sparhawk Posted August 15, 2006 Report Posted August 15, 2006 Depends. Actually I like adventures and RPGs as well, but it depends on my mood what I like to play. Currently I'm replaying "Might And Magic 3". Quote Gerhard
demagogue Posted August 15, 2006 Report Posted August 15, 2006 Sounds like a good idea, Spar.It has to be said that the potential for FPSs has hardly been scratched, I think. More than any other genre I think it could really use some imagination and people taking it in new directions, especially in weening it off of mindless shooting as the main M.O. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
Arumakani Posted August 15, 2006 Author Report Posted August 15, 2006 My genre of choice is Adventure games with light roleplaying elements like Shenmue and Zelda. Stealth is probably second equal with RPG's. FPS aren't my cup of tea, except for Halo. Deus Ex is an exception too, though that was more like a FP RPG in many aspects. Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
Schatten Posted August 15, 2006 Report Posted August 15, 2006 It has to be said that the potential for FPSs has hardly been scratched, I think. More than any other genre I think it could really use some imagination and people taking it in new directions, especially in weening it off of mindless shooting as the main M.O. Very true. While I like the adrenaline rush click-fests like Starcraft can produce, there is much unused potential in the genre. I remember a RTS-ish game where you controlled a small team (sniper, spy, green beret,...) and your objective was to infiltrate some nazi camps. The AI had sight cones sweeping, and detection of one team member usually resulted in instant failure of the mission. That was more puzzle play than RTS though, but I enjoyed the fresh take on the genre. Back in the day when I messed with QBasic (yay!), I wrote something RTS-ish which was a crossbreed between Lemmings and, uhm, Dune 2. Basically you could set up command chains on your critters in real time, and your objective was to gain and hold parts of the opponent's area. I didn't know how to code null-modem support in QBasic though, and writing an AI was a little too much for me then, so it never saw the light of the day. :/ EDIT: Hahaha, and the whole time I mixed up RTS and FPS. Sorry about that. Quote
demagogue Posted August 15, 2006 Report Posted August 15, 2006 (edited) Well, to be fair, most genres have a problem with mindless shooting fests and could use a little more imagination. Also, it's not always clear what "strategic" means in the FPS context (so when you see the word, it's maybe forgiveable to misunderstand what's going on). Deus Ex claimed to allow players "strategic" choices in going through a scene, but I got the feeling by this they meant there was some flexibility between which weapon you'd rely on, big and loud or small and silent, or sometimes you could find a back way in or sneak through, or some areas had some "puzzle" to them to cross, etc, but IMO these really aren't so much "strategic" decisions as the word is used in most other game contexts like RTS, planning ahead and countering AI/other player strategies, and really making hard, on-the-fly cost/benefit sorts of decisions. This is another way that the potential in FPSs has barely been scratched, I think (mostly because of lackluster AI and again a failure of imagination). Edited August 15, 2006 by demagogue Quote What do you see when you turn out the light? I can't tell you but I know that it's mine.
Schatten Posted August 15, 2006 Report Posted August 15, 2006 Yeah, the same is true for many genres. When I first played DeusEx I thought "Finaly, the next step in evolution for the first person genre. Why has it taken so long?". Same goes for Thief before that. After a few years, I became very disappointed with the lack of change. Ok, some blasphemy from me here: If by some great spacetime-hickup LG banded together again, I wouldn't want them to make another Thief game. I love stealth gameplay, and Thief will always have a special place in my heart. But Hitman and Splinter Cell for example left me bored - they didn't offer anything that the Thief games didn't have. I would want something new - the First Person Socializer or something. Oh, on that note: The most interesting game concept I heard in a while is from a game called "Star Attorney" or something "Phoenix Wright: Ace Attorney", in which you take the role of a lawyer and fight some surreal cases. Reviews make it look like imense fun, but the conecpt alone sounds like a giant bore on paper. Quote
Arumakani Posted August 15, 2006 Author Report Posted August 15, 2006 (edited) Schatten, I think you were talking about Commandos. Very good game, though could be anally difficult. If you like planning ahead etc as you say, have you tried some of the Ghost Recon/Rainbow Six games? Ghost Recon Advanced Warfighter, the latest one, allows you to do a lot of planning ahead etc. I know what you mean with Hitman and SC. I loved the first SC, and played both of the other 2, but found them too samey. Edited August 15, 2006 by Arumakani Quote ZylonBane's confession about himself: "What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"
Vadrosaul Posted August 15, 2006 Report Posted August 15, 2006 I hope none of you are criticizing Deus Ex, lest you be struck down from the heavens Quote Loose BOWELS are the first sign of THE CHOLERA MORBUS!
sparhawk Posted August 15, 2006 Report Posted August 15, 2006 Very true. While I like the adrenaline rush click-fests like Starcraft can produce, there is much unused potential in the genre. I remember a RTS-ish game where you controlled a small team (sniper, spy, green beret,...) and your objective was to infiltrate some nazi camps. The AI had sight cones sweeping, and detection of one team member usually resulted in instant failure of the mission. That was more puzzle play than RTS though, but I enjoyed the fresh take on the genre. Do you mean "Commandos"? But only the fourht part was FPS. All the others were with a top down view. Quote Gerhard
sparhawk Posted August 15, 2006 Report Posted August 15, 2006 Also, it's not always clear what "strategic" means in the FPS context (so when you see the word, it's maybe forgiveable to misunderstand what's going on). Yeah. That's why I don't really like that term, because I know that most people will think more in the direction of "Operation Flashpoint" or similar. Quote Gerhard
Dram Posted August 15, 2006 Report Posted August 15, 2006 Damn, that engine looks pretty impressive for such a small amount! Quote
Schatten Posted August 16, 2006 Report Posted August 16, 2006 Do you mean "Commandos"? But only the fourht part was FPS. All the others were with a top down view. I constantly read "RTS" instead of "FPS" in this thread due to some short circuit in my brain, hence the confusion. Quote
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