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Posted
I noticed something really strange - our custom objects are not rendered correctly in D3 !

 

as you can see the table stays black, eventhough the flashlight should lit it up...

anyone an idea ?? :unsure:

Specularmap?

Gerhard

Posted
no specularmaps don't have anything to do with that - a specularmap just defines, which parts of the texture reflect the light and how much light is reflected.

But the texture can be seen on the image??? It's not black there.

Gerhard

Posted
But the texture can be seen on the image??? It's not black there.

yes, but there's a shadow on the texture which souldn't be there. go ingame and use the flashlight and you'll see what I mean. the flashlight doesn't lit up any of our custom objects. they are lit up by the static lights but not by the flashlight.

Posted

We won't be using a flashlight, so does it matter? The flashlight in D3 isn't actually a 'light'. It uses some kind of texture-shader cheat. The player's flare and and lanterns/torches carried by guards will be true dynamic lights, so they probably won't have the same problem.

 

Still would be interesting to know why though....

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