Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Question: If we're using body awareness, how will this work with the item use? In T3, they actually had the body pick up the item and hold it up in front of the camera - in which case we won't need a "hand mesh," since we can just use the one on the body.

Posted

One possibility is to use a version of the animation used for the PDA. A hand (or two) is visible raising it up to the eye, and then the screen switches to the looking glass viewscreen.

Posted
Question: If we're using body awareness, how will this work with the item use? In T3, they actually had the body pick up the item and hold it up in front of the camera - in which case we won't need a "hand mesh," since we can just use the one on the body.

Yes indeed. If we're using the Thief model in the same fashion as T3, implemented better of course :), the animations will all have to be handled by our Thief model. While it is going to be first person we still have a full bodied model.

Posted

I can see only half of the image (maybe this is intentional) but so far it looks good. What I want to know is this: Are these two seperate meshes? The question is how we should animate it if not. I think it is beter to have them as seperated models. This way we already will have another prop ready when the looking glass is ready and it is probably easier to animate and use.

Gerhard

Posted
You might need to lengthen out the arm a bit, but beyond that...slick. ;)

At first I only saw half of the image. Seems to be a bug, because I noted this on other occasions as well with Netscape. Now I realized that this the looking glass with a hand attached. :)

 

I thought that it is the looking glass from the original games with the podest associated to it.

 

Hmmm... I wonder if we need the hand in there? Of course concerning the modelling it looks much more realistic that way, because gripping the LG with an animated hand might be harder to do, in order to look good.

Gerhard

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      Happy Labour Day, my taffing taffers & hard working mapping friends!
      And remember the poor souls who, within the Inventors’ organization, labor under Jonus’s yoke to ensure the success of that very guild! Always remember the hard workers!
      · 2 replies
    • datiswous

      Is there a script command to make a screenshot?
      I just though it could be interesting to be able to create a screenshot at a certain point in time. Then use that screenshot possibly in a debrief.
      I guess the second question is: Can you use a (in-game made) screenshot in a (debrief) gui?
      · 1 reply
    • Bikerdude  »  Display Cement

      So what type, and what ratio of portland to sand 😏
      · 1 reply
    • JackFarmer

      Our esteemed professional mapping predecessors from 20 years ago faced the same challenges we do today!
      · 2 replies
    • snatcher

      TDM Modpack 5.1 is out!
      · 0 replies
×
×
  • Create New...