Jump to content
The Dark Mod Forums

Breath Indicator


Gildoran

Recommended Posts

D3 must have some warbly "blur" effect setting that we could kick in when under water.

 

Well, it does. That's not the problem. The problem is, using it cancels out (or at least renders invisible) the heat-haze effect on the surface of the water. So once you're underwater you can't tell how far away the surface is, which we don't want.

 

I don't know how else to fake something like that just using regular materials, but if someone else wants to have a go at it, be my guess.

Link to comment
Share on other sites

  • Replies 102
  • Created
  • Last Reply

Top Posters In This Topic

If anyone can give me some pointers on how to apply blur efx, I would like to experiment. I've searched Doom3world and Wiki the past while trying to find answers to no avail. I have blur.vfp and .mtr files from here: Blur.zip. But don't know where to put files, or if I need to make new code to make work?

 

More info on blur: Simple blur shader (doom3world) / See approx. 3/4 down page

 

> I put the .mtr file in materials directory.

> The .vfp files in gui/assets/hud.

> Not sure what code to write, or where to write it (hud.gui?).

 

Maybe a very light blue fog inside the water brush could instead work, or is that only possible in HL2?

Link to comment
Share on other sites

I tried out that very same blur effect. You have to make a new glprog (or something like that, I'm at work) folder. It's whatever folder in D3 that holds all the vfp files.

 

You then have to modify the HUD to call the overlay.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 5 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
×
×
  • Create New...