Jump to content
The Dark Mod Forums

Wood beam textures for cheap


Tels

Recommended Posts

Sigh, this is one that comes up very, very.... very often. :mellow:

 

The mortar does in fact ooze out of the bricks. I took the photo myself, of a cemetary/church wall not 10 miles from my house. Close inspection of the diffuse will show it to be true as well. For those who wish to go against reality and force the bricks outward instead, there is also an 'inverted' version.

Link to comment
Share on other sites

Sigh, this is one that comes up very, very.... very often. :mellow:

 

The mortar does in fact ooze out of the bricks. I took the photo myself, of a cemetary/church wall not 10 miles from my house. Close inspection of the diffuse will show it to be true as well. For those who wish to go against reality and force the bricks outward instead, there is also an 'inverted' version.

 

Nevermind me *goes hiding in a corner*

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Yes, when brickwork is repointed (re-mortared) then the mortar does generally stick out or is flush and stays that way for quite a time - possibly years until it weathers away and eventually needs repointing.

 

But I've seen this reverse bumping with a couple of other textures and it seems to be a trick of the light or an optical illusion I'm not sure which as it is temporary depending on the lighting. There are some flagstones that do this. I actually started making a new normal map until I realized. I suspect it might be caused if the original texture is highlighted on one side and the game light is on the other - not sure.

Link to comment
Share on other sites

Speaking of that, is someone able to "paint" a hightmap for a rough-stone-wall texture? I made a perfect diffusemap (spent a few hours with Gimp on it :wacko: , but the automatically generated normal map looks like..all wrong. And painting that height/normal map will take me ages :/

 

I could do it.

It's only a model...

Link to comment
Share on other sites

Uhm, is it just me or is the normal map reversed? the left one (without) has the stones sticking out, the right one looks like all the "stones" are actually depressions:

 

Nope, it's not.

post-483-1193075134_thumb.jpg

Might have been the lighting that made it look inverted.

Link to comment
Share on other sites

Nevermind me *goes hiding in a corner*

No no... did I sound rude there? I wasn't trying to be, sorry! I just can't tell you how many times I've defended the normalmap for that texture (well I probably could... I'm guessing 5 times). After release, I'm sure I'll defend it 3,921 more times. Maybe I should add a note to the material. :)

 

Edit: Done (not that many people will read the material, but at least it's there in case).

Link to comment
Share on other sites

I could do it.

 

Cool and thanx! The texture in question (the original) is 2600x2600 pixel. I also have a "hires" version of 2048x2048 pixel and a "lowres" of 1024x1024.

 

I guess it makes sense to paint on the highest version, and then downscale stuff?

 

Tell me how you want the pictures, I upload them to my server and tell you were to download them (I can't check them into the TDM hires repo since I can't even check that one out :(

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Nope, it's not.

post-483-1193075134_thumb.jpg

Might have been the lighting that made it look inverted.

 

Or my eyes were screwed in the wrong way? Sorry for doubting you :D

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

No no... did I sound rude there? I wasn't trying to be, sorry! I just can't tell you how many times I've defended the normalmap for that texture (well I probably could... I'm guessing 5 times). After release, I'm sure I'll defend it 3,921 more times. Maybe I should add a note to the material. :)

 

Edit: Done (not that many people will read the material, but at least it's there in case).

 

No, not that rude, I just realized I wasted again the time of people by bringing up something that was debated to death a few times already :(

 

About the note: I was about to suggest you do while remarking of "it's probably already in there and I didn't read it" :D

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

No no... did I sound rude there? I wasn't trying to be, sorry! I just can't tell you how many times I've defended the normalmap for that texture (well I probably could... I'm guessing 5 times). After release, I'm sure I'll defend it 3,921 more times. Maybe I should add a note to the material. :)

 

You could always rename it to bricks_convex_mortar or something (especially if there was also a bricks_concave_mortar, so people could take their pick).

Link to comment
Share on other sites

You could always rename it to bricks_convex_mortar or something (especially if there was also a bricks_concave_mortar, so people could take their pick).

 

Might be a good idea, as I too was confused what "inverted" meant, I thought it means mirrored along X or Y axis :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 5 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
×
×
  • Create New...