Jump to content
The Dark Mod Forums

Some model paths still need some organizing


Fidcal

Recommended Posts

Just looking for a button. There is still only one surprisingly - the numberwheel button - but this is under mechanical whereas there is a separate folder mechanical/switches. This whole folder wants reorganizing really but I guess that will break maps. I would always have a misc subfolder otherwise there is a mix of folders and models whereas in Windows we're used to folders being listed together. So we might have something neat like...

 

chains

gauges

gears

misc

.. L watermill

pipes

switches

.. L buttons

.. L levers

 

I don't mind doing the work but I don't want to break anybody's map without agreement. :)

Link to comment
Share on other sites

If we're just talking about the mechanical folder, that's probably ok...I get a sinking feeling in my stomach when I think of any more than that. (btw, currently chains are placed in dungeon)

Link to comment
Share on other sites

We still have sparhawk's model script around (written in Python, iirc), which could be used to traverse the map and def files to replace model occurrences. I think last time we missed the skin files, so we'd have to improve that script a bit.

Link to comment
Share on other sites

If we're just talking about the mechanical folder, that's probably ok...I get a sinking feeling in my stomach when I think of any more than that. (btw, currently chains are placed in dungeon)
Well there are chains in both dungeon and some other chains under mechanical. I think there are also some chains in Doom resources. This is why I tried one or two dummy models with names as links, eg, forMoreChainsSee.. etc. Is there any way to have some kind of text file that DR could read to display in the model selector? It can only get worse as different people put similar things in different folders. If each main folder had something like 'NOTES' so if you look under mechanical for a chain but can't find the one you want then look in NOTES and see, 'see also dungeon and doom' or something.
Link to comment
Share on other sites

Is there any way to have some kind of text file that DR could read to display in the model selector? It can only get worse as different people put similar things in different folders. If each main folder had something like 'NOTES' so if you look under mechanical for a chain but can't find the one you want then look in NOTES and see, 'see also dungeon and doom' or something.

This is possible. The ModelSelector could be set up to read the NOTES.txt from the currently highlighted folder.

Link to comment
Share on other sites

We still have sparhawk's model script around (written in Python, iirc), which could be used to traverse the map and def files to replace model occurrences. I think last time we missed the skin files, so we'd have to improve that script a bit.

 

The scripts I developed for packaging can do the same easily. Just give me the list of "old name" "new name" and I fix the maps.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Well there are chains in both dungeon and some other chains under mechanical.

 

There shouldn't be. We'll need fewer readme files if we're consistent.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...