Jump to content
The Dark Mod Forums

Anyone got Nvidia tools to convert from tga to dds?


Fidcal

Recommended Posts

I've used nvidia tools to convert from dds to tga many times but I can't get the reverse to convert from tga to dds: I've tried the following but only get a zero bytes dds and nvcompress crashes...

 

nvcompress name.tga

 

I've extracted the following useage from which I've tried -nomips. Any of the others I should try?

 

usage: nvcompress [options] infile [outfile]

Input options:

 -color	The input image is a color map (default).
 -normal   The input image is a normal map.
 -tonormal Convert input to normal map.
 -clamp	Clamp wrapping mode (default).
 -repeat   Repeat wrapping mode.
 -nomips   Disable mipmap generation.

Compression options:
 -fast	 Fast compression.
 -nocuda   Do not use cuda compressor.
 -rgb	  RGBA format
 -bc1	  BC1 format (DXT1)
 -bc2	  BC2 format (DXT3)
 -bc3	  BC3 format (DXT5)
 -bc3n	 BC3 normal map format (DXT5nm)
 -bc4	  BC4 format (ATI1)
 -bc5	  BC5 format (3Dc/ATI2)

Link to comment
Share on other sites

Ah, crap, I recall now that the FTP is still down. We had the correct version of ATI's compressonator on our FTP, but it's gone now. Newer versions won't work for Doom3, so you need to get that specific one. I can upload the correct version when I get home, I've got it buffered on my local hard drive.

 

As for documentation: look at my DDS creation article on our wiki: http://wiki.thedarkmod.com/index.php/DDS_creation

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 4 replies
×
×
  • Create New...