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Arcturus

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I read on the TDM wiki: "Aim for less than 5000 polys for significant AI, and less than 500 for most common objects". I started to work on a low poly model and was wondering, how many triangles should it have. I can do something that would have 500 polygons and resemble a horse, but I also can make model that would have 5000 and resemble a horse even more :)

It's only a model...

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I'm not an expert on the subject nor the final arbiter, but I'm guessing a horse counts as significant enough in this context to fall near the upper end of that scale. "Common objects" would generally refer to inanimate objects, and objects that are likely to be used many times in the one scene.

 

The shadow mesh should probably be lower-poly though.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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Not sure exactly. You can get a rough idea by turning on the r_showTris and/or r_showPrimitives cvars in-game. A better option would be to open the AI model in a 3D editor and see, but I'm not sure where the source files are exactly. darkmod_src repository probably.

 

Perhaps someone with more knowledge than I on this subject will jump in here. :) (Springheel?)

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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I like it! Very nice.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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I managed to export the model to lwo format and put in game. It has currently 2402 triangles. No colour yet. I had some problems with normalmaps as they didn't look well mirrored. Anyway that's how it looks so far:

kon2tn9.th.jpg

kon3vq8.th.jpg

kon4jy0.th.jpg

It's only a model...

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Looking good. I can't wait to see it when it's fully textured. :)

 

Is it going to have a mane eventually?

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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Fair enough. That'll do. :)

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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