At the workshop I messed around with the Stim/Response editor, trying to figure out what one can do with it, and I found some pretty nice applications.
I made 8 different setups with The Stim/Response editor, all with different Stims and a whole scope of Responses. Make things happen on the impact of gas, fire, water, a falling object, moss , frob, holy water and a switch/trigger. There are more "Stims" available, but thats for later worries.
The things you can make happen are numurous; you can make fire, make things disappear, make things move, start sound fx, spawn particle fx and more! ..... Try the Stim/Response editor today! : )
It's amazing: https://streamable.com/blyxp
The white pilars, aswell as the white tile and the rope arrow (hidden inside it's pillar) have the Stim/Response attached, other entities don't: Select one of them, and there you can find the Stim/Response information; go to "Entity" (top menu) and select "Stim/Response..."
Every Stim can have any response, so the appearing rope arrow could be triggerd by the gass arrow ... or a fountain could be triggered by a fire arrow. It's up to you ... what ever you want to do.
Watch Springheels turorial on traps for an example of interaction with the Stim/Response editor:
https://youtu.be/0H9BkPED9yQ&feature=youtu.be&t=480
Questions: Ask them : )
Workshop2.map