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  1. Yep, its basicaly the same technique as the ivy, which can be made into a bush pretty easily, except with this one i've made a few improvements which save on texture memory at the cost of a few extra polys. If you compare the diffusemap for the ivy and this tree you should see what I mean, the tree has less wasted uv space. Im gradually going to be making alot more nature type assets for the Ground Zero mod and The Dark Mod, it would be great if you guys could contribute some of your nature assets to the Ground Zero mod aswell because they're badly in need of them too. But I also want to make it perfectly clear that we will be releasing all assets to the community regually, Im not really too sure where you guys stand on asset sharing between mods but I think it would benefit both mods. yeah, I totally agree about trees being difficult to make, i've made about 6 so far, gradually improving the workflow after each one through trial and error, you need good references, images found on google.com quite often are'nt enough to really grasp the shape and structure of a tree, it helps to have multiple photos of the same tree around that same time period, otherwise you might start mixing seasonal differences onto the same model wich can look quite wrong. I'd advise getting out and actually photographing some trees yourself, good references online are hard to find. Also crack open call of duty or any other games you have wich have good trees in them and study the texture maps and how they are layed out onto a UV space, I learnt alot from doing this. this was my first tree model, I made it shortly after doom3 came out and I was quite proud of it at the time, so as you can see you're not doing too bad Badcogg but I think you'r pine could do with some more variation and some spiney bits going up the trunk, but I think you've got a pretty good looking tree there . http://forums.thedarkmod.com/index.php?showtopic=5854
  2. There is nothing wrong with cheating in a single-player game. But that doesn't change the fact that unlimited saves are cheating. Players should be able to access unlimited saves, but only through using a cheat cvar. I can't remember where, but I've already seen entire articles suggesting this approach in MMO design forums. Except, they went even further, suggesting a whole pyramid of different levels: For free, players get a basic MMO hack'n'slash game with collecting items, slaying dragons, going on quests, maybe basic crafting, etc. If they purchase a subscription, they also get to buy and sell tracts of land, construct buildings, craft and sell advanced items, etc. If they purchase a premium subscription, they get to be royalty, and tax the land-owners in their kingdom, or recruit armies, etc. The general idea, was that since a player who wants to be king depends on a large range of other players to be their subjects, they should effectively subsidize the other players' subscriptions as RL payment for them pretending to be mere adventurers/peons. Even an inn-keeper or a blacksmith needs other players to pretend to be clients, so even they should subsidize adventurers' subscriptions to some extent.
  3. Yep, agreed, there's should definitely be room for a one-liner. What would you suggest as a catchy description? "open-source Doom 3 level editor" or specialised Doom 3 editor for the Dark Mod? I'm not very good at these titles, obviously. You mean the icon that goes along with the executable? I can look into this, I think I had such an icon software some time ago, I'll have to dig through my software folder. Let's see if my creativity has run out for today. I'm in a split mood, the page is public after all. I don't know if it would it cause any problems, but I can of course go Komag's way and put up a non-linked page which is referenced within these forums only.
  4. What the heck are you talking about? Looks perfectly normal to me. I'm at the office today aswell and I didn't have to login, I browsed the forums from home before I went to work. No problems at all. Can you do me a favour and either upgrade your Firefox (if you don't already have the newest version) or try another browser, like Opera. Anyway, don't you use the password manager in Firefox? In Opera I only have to press Ctrl+Enter to be logged in to a website if I've saved the password.
  5. Baddcog is Schwaa from TTLG. You must not have seen the discussion in the public forums. Anyway, baddcog/schwaa applied for contributor status. His past work in the thief community speaks for itself, no introductory period needed.
  6. For a sec I thought I was on the Oblivion forums
  7. That's inevitable, since we all have such stupid and arbitrary names on internet forums anyway.
  8. ???? There are so stupid ppl after all.... 1. You are calling ppl nerd because I wanted to install Thief to play T2X??? 2. Count your posts in the forum and then count the rests! Who spends most of his time next to a stupid PC screen? You may are an older member, so just count post percentage. Still you are one of the most nerdish 3.And you know what? I dont come each day here and write in every thread just to be "considered" and not forgetted 4. Also HELL I would bet my d!c& that my girlfriend seems a LOT better than your does, despite the fact mine should be "nerdish".... I have been seeing you throught the forums oddity, you do nothing but just complaining and nagging and swearing others! GET A LIFE! Stop pretending to be a smart alec! I can accept a different opinion and a justification for it, but certainly cannot accept a dump one playing it "somehow"... Gosh, some ppl here are even worse than ttgl's....
  9. Actually I wanted to install it because I have never played T2X: Shadows of metal age! As for discovering that myself well yes! In the ttgl forums one mentions about a multicore fix but nothing more! In google search multicore fix drops you stupid results! I just got a flashback from my Isssas virus when I had to open each day to task manager and delete from the processes the fake issas! At that time I have seen something like CPU 0, CPU 1 (CPU 1 was unavailable back then) but now I got the meaning of this! Seems to be perfect fot Thief's multicore issue!
  10. Well that proves my point. You'd be best summed up by the words 'computer geek', as are most of the people who hang out at the thief forums on TTLG, and those are exactly the sort of compulsive obsessives who have played it through 50 times each, and start threads such as 'what do you think is garets favorite underwear'
  11. I really hope you didn't have to figure this out for yourself, because there is huge red FAQ thread on the TTLG forums dealing with exactly those types of problems. There is also a permanent fix for the Thief executables available you might want to check out.
  12. Alright, we are apparently not the only ones having problems with this. I visited the IPS Customer/Support Forums and found several threads covering this situation. I'll see if there are posted temporarely solutions or explanations to this behavior. One tip might be not to browse "so many" user profiles between each time you log in.
  13. Seeing that it does involve textures, I thought I would post a link here. http://forums.thedarkmod.com/index.php?showt...mp;#entry109604
  14. Implement Gil's gamma-standard window in mainmenu.gui http://forums.thedarkmod.com/index.php?showtopic=5629
  15. Strangely, I really don't have any impuse to "get to work". I would rather like to convince all the people around me to start taking work more like play, less seriously. Sartre, other authors. Judging by all these books' names people throw around on these forums I'd say I don't read at all. And it would be true. No derailment. The whole point of the off-topic topics is to vent our mind off work by immersing in creative discussion.
  16. In the merging mayhem today, it seems some of the posts actually pertaining to this thread were moved as well. If they could be move back, it would be great, but if not or in the meantime: First nomination (for example as well) - stone/floor/blocks_005: http://forums.thedarkmod.com/index.php?s=&am...st&p=109547 Please respond here only, so as not to derail the other thread. So far only OrbWeaver has responded, and in agreement. Does anyone see saving grace in this image? (no time limit pressures, just looking for opinions - that's what this is supposed to be about afterall).
  17. He began as a proof of concept in this thread (I'd like to leave that thread open for AI mixing & matching in general): http://forums.thedarkmod.com/index.php?showtopic=5628 & now he's a reality (well . . . virtual reality that is): There's the usual rigging issues: shoulders too wide, the arm mesh is clipping. The textures are borrowed from other AI at the moment & there's no custom head so I'm using the engineer's. Looking at the screenshot, it looks like the torso's too long & skinny But that might be due to perspective & the illusion brought on by the lower half of the tunic. I'd have to take a look at that.
  18. http://forums.thedarkmod.com/index.php?showt...mp;#entry107364
  19. You should put it in the sticky above this thread. http://forums.thedarkmod.com/index.php?showtopic=1755
  20. I have one that I'm not sure is a software or config bug, but it sure is user-unfriendly. See for example this post: http://forums.thedarkmod.com/index.php?s=&am...st&p=109070 When I click the images to see the big versions, the popup windows are ridiculously small. They must be manually stretched every time, instead of automatically being the correct size for the image.
  21. Moved your post here for discussion. Oh, CAPTCHA's work, but it depends on each system on how good they are. The previous version of IPB had a much weaker CAPTCHA than the one we have now. That one was 'cracked' so bots could automatically sign up to IPB 2.1.* forums. As far as I know, the system in version 2.2.2 has not been cracked yet which makes it harder for spambots to sign up.
  22. Dunno if this is for sure, but... http://pc.ign.com/articles/772/772286p1.html If that's not the dumbest name in game history, I don't know what is EDIT - why the dumb forums ruin the all caps in the title? It's S.T.A.L.K.E.R.S as I typed it originally
  23. Not sure why, normal social etiquette between a bunch of avatars and nicknames has always seemed pointless to me since I first started using the internet. You seem to agree, judging by the way you conduct yourself on these forums.
  24. If you need louder grass sounds there are some really good ones in the file I uploaded here: http://forums.thedarkmod.com/index.php?showtopic=5701 Edit - Oh, I didn't realize you made louder ones already.
  25. In TDS, you needed an item icon, but never needed to know what weapon you were was using, if you can see it in your hand. If you look at the... http://forums.thedarkmod.com/index.php?act=A...ost&id=1353 ...screenshot, we see the vine arrow in 3D, and we may also notice the HUD icon, if we look closely. I think the Minimalist Project added something good to Thief gameplay that got me thinking: in a 3D game, in the end, I think the best HUD--is less HUD. Yes, we still need it for messages, and showing things like health--until we can have damage maps on the character, but that's a few years from now. I think the player shadow does add to the immersion of moody lit games like T. In the real world, we cast shadows. In TDS, I could sometimes how well I was hidden, by checking for shadows. In the Cradle, I jumped at my own shadow. Walking across narrow things is easier, if you can see where your feet are. When I T2, now I notice, "I have no legs!" I was not suggesting getting rid of the light-gem subsystem, but as a option to move the gem to the player model. If it's too much work, I understand. it was just an idea.
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